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Deployment dossierOffline

Hyper Layer Test Server

102.218.213.38:28025 checked 1d ago

Deploy
Zerg meter0%empty
0/50 troops
7-day average0
peak –
Rank#15,912
top 72%
Last wipe1d ago
no schedule published
Next wipe · H-hour–
no wipe seen yet

Players

AveragePeakWipe
0123416:0017:0018:00Wiped Tue 13 Oct, 16:18 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
02040608016:0017:0018:00Wiped Tue 13 Oct, 16:18 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct14 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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Rusty Moose |US Monthly| NA · groups of 12+ · monthly · 324 on average
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Rustoria.co - EU Long EU · groups of 14+ · monthly · 317 on average
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Zergmax 16
Rustoria.co - EU Main EU · groups of 16+ · weekly · 296 on average
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Quick answers

from the figures on this page

Server rules

What is the setup on Hyper Layer Test Server when it comes to rules and settings?

No gather rate appears in the name Hyper Layer Test Server. That is the game's default: groups of up to 8 players. survival is its mode, the usual game of gathering, building and raiding. Raiding and fighting other players are allowed. The server browser lists it under Community. Anti-cheat is on: VAC, from Valve.

Which map is active on Hyper Layer Test Server?

The game generates the procedural map of size 3,500 on Hyper Layer Test Server with seed 1684990273. From this page, RustMaps can show it: size and seed produce the same map each time.

Player count

How full is Hyper Layer Test Server?

The server Hyper Layer Test Server is currently offline; it was last seen 33 hours ago. Its seven-day average stands at 0 players.

What position does Hyper Layer Test Server hold in the server rankings?

For player hours over the last week, Hyper Layer Test Server is #15,912, which puts it in the top 72% of all ranked servers.

Server tags

What is the meaning of the tags on Hyper Layer Test Server?

The game's server browser reads these tags from Hyper Layer Test Server: gmrust (Game mode): Standard survival gameplay; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2634 (Protocol): Protocol 2634—only players on that version can get in; cs167781 (Build): It runs build 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): There's no region code here. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.

Where does Hyper Layer Test Server appear in Rust Zerg Life lists?

Rust community servers for clans: that is where you will find Hyper Layer Test Server among the Rust Zerg Life rankings. Under these filters it shows on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Server details

How reliable is Hyper Layer Test Server, and is it up?

No sign of Hyper Layer Test Server at present: it was last seen 33 hours ago. It reports an uptime that puts the last restart at roughly 1 hours ago. In the last 1 full day, it stayed up for 0 of 24 hours, which is 0% of the time. Rust Zerg Life has been tracking it since 13 October 2026.

Is Hyper Layer Test Server smooth to play on?

Over the past 48 hours, server fps averaged 60 and never dropped below 60. The world held as many as 66,450 entities, including buildings, deployables and everything else. Memory use peaked at 1,491 MB. A climbing entity count and low fps are the source of the lag players feel.

What Rust version is Hyper Layer Test Server on?

The server Hyper Layer Test Server runs Rust network protocol 2634 and build 167781 with Windows as its operating system. The protocol must match for you to join, and Steam will update your game to that protocol.

Where can you find Hyper Layer Test Server?

No region is published by Hyper Layer Test Server. Rust Zerg Life displays the location a server claims, not where the machine actually stands. You can reach it at 102.218.213.38:28025.

Wipe schedule

How often does Hyper Layer Test Server wipe, and on what days?

The record of Hyper Layer Test Server's wipes is too thin to reveal its rhythm. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it is due next. 35 hours ago is when its present world was created.

Join the server

What steps do I take to join Hyper Layer Test Server?

You can join by opening the console with F1 and typing client.connect 102.218.213.38:28025. Or hit Launch Rust on this page to open Rust through Steam and connect. You can find its website at https://hyperlayer.net.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard survival gameplay.
mp50
Max players The server has 50 slots.
ts8
Group limit Teams max out at 8—the default setting for Rust.
v2634
Protocol Protocol 2634—only players on that version can get in.
cs167781
Build It runs build 167781.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code There's no region code here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.