RUST ZERG LIFEClan war room · live
No limit8 · game default
Deployment dossierOffline

[ZA]Madhouse Staging

102.39.118.251:28035 checked 13d ago

monthly wipes moddedcarbon
Deploy
Zerg meter0%empty
0/20 troops
7-day average0
peak –
Rank#16,757
top 70%
Last wipe15d ago
monthly schedule
Next wipe · H-hour22d 23h
Thu 5 Nov, 19:00 UTC FW

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep30 Sep2 Oct3 Oct5 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 22d 23h. The force wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Rules and settings

Which settings and rules apply on [ZA]Madhouse Staging?

You will not find a gather rate in the name [ZA]Madhouse Staging. Up to 8 players can group, which is the game's default. survival is the game mode, gather, build and raid: the standard game. Other players can be fought and raided. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins are running on it. Anti-cheat is on: VAC, from Valve.

What is the map on [ZA]Madhouse Staging?

The game generates the procedural map of size 3,500 on [ZA]Madhouse Staging with seed 3486489. You can view it on RustMaps from this page, since the same size and seed give the same map.

Player count

How many players are on [ZA]Madhouse Staging?

At present, [ZA]Madhouse Staging is offline and its last appearance was 13 days ago.

Where does [ZA]Madhouse Staging sit in the rankings?

In the top 70% of ranked servers, [ZA]Madhouse Staging holds #16,757 for player hours over the last seven days.

Server tags

How should you read the tags on [ZA]Madhouse Staging?

What the game's server browser gets from [ZA]Madhouse Staging is this tag list: gmrust (Game mode): Survival in the standard Rust mode; mp20 (Max players): Capacity: 20; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs166257 (Build): The game build is 166257; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): There's no region code here; ^m (Monthly): The server wipes monthly, in line with Facepunch's force wipe; ^z (Modded): Modded category: the game is altered by plugins or settings; ^y (Carbon): Carbon plugin framework is running. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.

Which Rust Zerg Life filters and lists cover [ZA]Madhouse Staging?

The Rust Zerg Life lists that include [ZA]Madhouse Staging are Modded Rust servers for clans and zergs. Under these filters it shows on the server list: Region: Africa; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

About the server

What is the uptime and reliability of [ZA]Madhouse Staging?

Currently offline, [ZA]Madhouse Staging was last seen 13 days ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its first appearance in Rust Zerg Life records is 28 September 2026.

What version is [ZA]Madhouse Staging using?

On Windows, [ZA]Madhouse Staging runs Rust network protocol 2634 and build 166257. Joining requires your game to be on the same protocol, which Steam updates automatically.

What is the location of [ZA]Madhouse Staging?

Its name points to Africa, though [ZA]Madhouse Staging publishes no region tag. Rust Zerg Life displays the location a server claims, not where the machine actually stands. You can reach it at 102.39.118.251:28035.

Wipe schedule

How often does [ZA]Madhouse Staging wipe, and on what days?

the force wipe is the basis for estimating [ZA]Madhouse Staging's next wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it is running now dates from 15 days 7 hours ago. Monthly wipes are listed in its tags.

Connect

What steps do I take to join [ZA]Madhouse Staging?

Enter client.connect 102.39.118.251:28035 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you. For more, visit its website: https://discord.com/invite/cDHcf229qe.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,^z,^y,^m,gmrust,cs166257,ts8

Game

gmrust
Game mode Survival in the standard Rust mode.
mp20
Max players Capacity: 20.
ts8
Group limit Teams max out at 8—the default setting for Rust.
v2634
Protocol You'll need protocol 2634 on your game to join.
cs166257
Build The game build is 166257.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code There's no region code here.

Wipe schedule

^m
Monthly The server wipes monthly, in line with Facepunch's force wipe.

Mods and access

^z
Modded Modded category: the game is altered by plugins or settings.
^y
Carbon Carbon plugin framework is running.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.