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No limit8 · game default
Deployment dossierOnline

Jitters Test Server

NA 104.129.132.227:30015 checked 11m ago

weekly wipes moddedoxidepve
Deploy
Zerg meter10%light
1/10 troops
7-day average0
peak 1
Rank#7,212
top 33% · #1127 in NA
Last wipe1d ago
weekly schedule
Next wipe · H-hour5d 21h
Wed 21 Oct, 10:20 UTC

Players

AveragePeakWipe
00.250.50.75113:0022:0007:0017:0002:0011:00Wiped Wed 14 Oct, 10:20 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
02040608013:0022:0007:0017:0002:0011:00Wiped Wed 14 Oct, 10:20 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 33% of all ranked servers, top 61% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Wednesday 21 October, 10:20 UTC, in 5d 21h. Its weekly schedule tag · low confidence

usual gap1.1 days
between real wipes
on rhythm0%
of its recent wipes
wipe-day peak2
players, last three wipes
crowd held33%
else halves by day 2.5

Coming wipes

5d 21hWed 21 Oct, 10:20 UTC
12d 21hWed 28 Oct, 10:20 UTC
19d 21hWed 4 Nov, 10:20 UTC
21d 6hThu 5 Nov, 19:00 UTCFW
26d 21hWed 11 Nov, 10:20 UTC
33d 21hWed 18 Nov, 10:20 UTC
40d 21hWed 25 Nov, 10:20 UTC

The first 48 hours of its last wipes

Thu 8 OctWed 30 SepSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 10:20 UTC1d ago – – running 0
Thu 8 Oct, 10:56 UTC7d ago 1 halved by day 2 6 days 0
Wed 30 Sep, 22:46 UTC14d ago 3 halved by day 3 7.5 days 0
Sun 27 Sep, 23:42 UTC17d ago 2 held half 3 days 1
Sun 27 Sep, 17:39 UTC17d ago 2 – 0.3 days 1
Sat 26 Sep, 20:43 UTC18d ago 2 – 0.9 days 0
Fri 25 Sep, 12:51 UTC19d ago 4 – 1.3 days 0
Thu 24 Sep, 16:28 UTC20d ago 4 – 0.8 days 0
Thu 24 Sep, 09:50 UTC21d ago 4 – 0.3 days 1
Thu 24 Sep, 00:14 UTC21d ago 4 – 0.4 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server rules

What is the setup on Jitters Test Server when it comes to rules and settings?

There is no gather rate in the name Jitters Test Server. Up to 8 players can group, which is the game's default. It runs pve, other players cannot be fought. Plugins or settings change the game, and it is listed under Modded in the server browser. It runs plugins: Oxide. VAC is on, Valve's anti-cheat.

Which map is active on Jitters Test Server?

A procedural map, size 3,500 with seed 2244, generated by the game, is what Jitters Test Server runs. Same size and seed, same map: RustMaps shows it from this page.

Population

What is the population like on Jitters Test Server?

The server Jitters Test Server is currently at 1 players out of 10 slots. Averaging 0 players over seven days, it peaked at 1. The highest average over the last 48 hours came at 10:00 UTC, with 1 players.

What is Jitters Test Server's ranking?

In North America, Jitters Test Server is #1,127, and globally it is #7,212 for player hours over the last seven days, within the top 33% of all ranked servers.

Lists and tags

What is the meaning of the tags on Jitters Test Server?

The game's server browser reads these tags from Jitters Test Server: gmrust (Game mode): Standard survival gameplay; mp10 (Max players): Capacity: 10; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2634 (Protocol): Protocol 2634—only players on that version can get in; cs167781 (Build): The game build is 167781; ptrak (Networking): Standard RakNet networking is in use here; $r? (Region code): Region code left unset; ^w (Weekly): A weekly wipe cycle; ^p (PvE): Player combat is off; the world provides the danger; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded listing means plugins or settings have changed the game; NA (North America): The server browser puts it in North America. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.

Which Rust Zerg Life filters and lists cover Jitters Test Server?

Modded Rust servers for clans and zergs, Best Rust PvE servers and North American Rust servers: that is where you will find Jitters Test Server among the Rust Zerg Life rankings. Under these filters it shows on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.

Server info

How reliable is Jitters Test Server, and is it up?

Right now, Jitters Test Server is online. It reports an uptime that puts the last restart at roughly 5 hours ago. Over the last 7 full days, uptime was 100%: 168 hours up out of 168. The first time Rust Zerg Life saw it was on 13 September 2026.

Is Jitters Test Server smooth to play on?

It averaged 59 server fps over the last 48 hours, and the lowest it got was 25. It reached a maximum of 95,477 entities, covering buildings, deployables and the rest of the world. Memory use peaked at 2,699 MB. A climbing entity count and low fps are the source of the lag players feel.

What version is Jitters Test Server using?

Rust network protocol 2634 and build 167781 is what Jitters Test Server runs, on Linux. The protocol must match for you to join, and Steam will update your game to that protocol.

What is the location of Jitters Test Server?

In North America, Jitters Test Server lists itself with its NA tag. Rust Zerg Life displays the location a server claims, not where the machine actually stands. Connect to it at 104.129.132.227:30015.

Wipe cycle

What happens on wipe day on Jitters Test Server?

Across its recent wipes, the busiest times averaged 2 players. 1 hours after the latest wipe, the crowd peaked. Until the next wipe, the crowd stayed above half that peak in 33% of its recent wipes. In the cases where it did not hold, the fall below half came by day 2.5.

When does Jitters Test Server wipe?

The prediction follows its tag because not enough of Jitters Test Server's wipes are on record to confirm the schedule. Wednesday 21 October at 10:20 UTC is when its next wipe is due. The world in play right now was made 26 hours ago. Its tags carry a weekly wipe schedule.

How to join

How can I connect to Jitters Test Server?

You can join by opening the console with F1 and typing client.connect 104.129.132.227:30015. Or hit Launch Rust on this page to open Rust through Steam and connect.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^w,NA,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard survival gameplay.
mp10
Max players Capacity: 10.
ts8
Group limit Teams max out at 8—the default setting for Rust.
v2634
Protocol Protocol 2634—only players on that version can get in.
cs167781
Build The game build is 167781.
ptrak
Networking Standard RakNet networking is in use here.
$r?
Region code Region code left unset.

Wipe schedule

^w
Weekly A weekly wipe cycle.

Gameplay

^p
PvE Player combat is off; the world provides the danger.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The Modded listing means plugins or settings have changed the game.

Region

NA
North America The server browser puts it in North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.