RUST ZERG LIFEClan war room · live
No limit8 · game default
Deployment dossierOnline

DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction

NA 104.143.2.107:28015 checked 12m ago

2x biweekly wipes moddedcarbonpve
Deploy
Zerg meter0%empty
0/100 troops
7-day average0
peak 1
Rank#5,750
top 26% · #963 in NA
Last wipe1d ago
biweekly schedule
Next wipe · H-hour12d 20h
Tue 27 Oct, 00:56 UTC

Players

AveragePeakWipe
00.250.50.75105:0014:0023:0009:0018:0003:00Wiped Tue 13 Oct, 00:56 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
01020304005:0014:0023:0009:0018:0003:00Wiped Tue 13 Oct, 00:56 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct12 Oct13 Oct14 Oct

Top 26% of all ranked servers, top 52% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Tuesday 27 October, 00:56 UTC, in 12d 20h. Its biweekly schedule tag · low confidence

Coming wipes

12d 20hTue 27 Oct, 00:56 UTC
22d 14hThu 5 Nov, 19:00 UTCFW
26d 20hTue 10 Nov, 00:56 UTC
40d 20hTue 24 Nov, 00:56 UTC

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 00:56 UTC1d ago – – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Zergmax 15
[US] RustValley 2x PVE+ |Legendary Weapons| Raidable Bases| NA · groups of 15+ · 2x · biweekly · 13 on average
10/100
No limit8 · game default
[US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid B NA · groups of 8+ · 2x · biweekly · 2 on average
1/100
No limit8 · game default
ALLIANT GAMES - RUST RESURGENCE - 2X - PVE ONLY NA · groups of 8+ · 2x · biweekly · 2 on average
1/50
No limit8 · game default
Clear as Rust | 2x PvE | SkillTree | Raidable Bases | Dungeons NA · groups of 8+ · 2x · biweekly · 1 on average
0/100
Unknownnot published
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 203 on average
203/2000
Zergmax 14
Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps NA · groups of 14+ · 3x · biweekly · 51 on average
51/100

Quick answers

from the figures on this page

Map and rules

What settings does DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction run?

The name DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction tells you the gather rate: 2x. Up to 8 players can group, which is the game's default. pve is the game mode, other players cannot be fought. Plugins or settings change the game, and it is listed under Modded in the server browser. It runs plugins: Carbon. Anti-cheat is on: VAC, from Valve.

What is the map on DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction?

A procedural map, size 4,500 with seed 1337, generated by the game, is what DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction runs. You can view it on RustMaps from this page, since the same size and seed give the same map. The name of its map: Custom Map.

Population

How many players are on DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction?

Right now, 0 players are on DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction, which has 100 slots. The seven-day average is 0 players, with a peak of 1. The busiest time in the last 48 hours was 17:00 UTC, when it averaged 1 players.

What is DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction's ranking?

For player hours in the last week, DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction ranks #5,750 overall and #963 in North America, placing it in the top 26% of ranked servers.

Tags and filters

What is the meaning of the tags on DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction?

For the game's server browser, DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction publishes these tags: gmrust (Game mode): Standard survival gameplay; mp100 (Max players): Capacity: 100; ts8 (Group limit): This uses the standard team limit of 8; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs167584 (Build): It runs build 167584; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left unset; ^b (Biweekly): Every two weeks the server wipes; ^p (PvE): Player combat is off; the world provides the danger; ^z (Modded): Modded category: the game is altered by plugins or settings; ^y (Carbon): This server uses Carbon for plugins; NA (North America): In the server browser this one sits under North America. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.

Which Rust Zerg Life filters and lists cover DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction?

These Rust Zerg Life lists include DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction: 2x Rust servers for clans and zergs, Modded Rust servers for clans and zergs, Best Rust PvE servers, Rust zombie servers and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days; Gather rate: 2x.

Server details

Is DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction currently online and stable?

DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction is up and running as you read this. The uptime figure it gives suggests it restarted around 25 hours ago. Across the last 3 full days, 72 of 72 hours were online, which is 100%. The first time Rust Zerg Life saw it was on 10 October 2026.

How well does DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction perform?

Over the past 48 hours, server fps averaged 11 and never dropped below 5. It reached a maximum of 129,399 entities, covering buildings, deployables and the rest of the world. Memory use peaked at 4,918 MB. Lag, as players feel it, is caused by low fps and an increasing number of entities.

What version is DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction using?

On Linux, DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction runs Rust network protocol 2634 and build 167584. The protocol must match for you to join, and Steam will update your game to that protocol.

What is the location of DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction?

In North America, DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction lists itself with its NA tag. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. You can reach it at 104.143.2.107:28015.

Wipe days

How often does DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction wipe, and on what days?

The prediction follows its tag because not enough of DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction's wipes are on record to confirm the schedule. It is due to wipe next on Tuesday 27 October at 00:56 UTC. The world in play right now was made 27 hours ago. Its tags show a wipe schedule of every two weeks.

How to join

What is the process to join DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction?

You can join by opening the console with F1 and typing client.connect 104.143.2.107:28015. Or hit Launch Rust on this page to open Rust through Steam and connect.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^z,^y,^b,NA,^p,gmrust,cs167584,ts8

Game

gmrust
Game mode Standard survival gameplay.
mp100
Max players Capacity: 100.
ts8
Group limit This uses the standard team limit of 8.
v2634
Protocol You'll need protocol 2634 on your game to join.
cs167584
Build It runs build 167584.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code Region code left unset.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Gameplay

^p
PvE Player combat is off; the world provides the danger.

Mods and access

^z
Modded Modded category: the game is altered by plugins or settings.
^y
Carbon This server uses Carbon for plugins.

Region

NA
North America In the server browser this one sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.