US | 2x |DEVELOPEMENT|
104.143.2.118:29015 checked 6m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 17 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 21:32 UTC1d ago | – | – | running | 0 |
| Sun 27 Sep, 06:17 UTC17d ago | 4 | halved by day 2 | 15.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Rules and settings
What is the setup on US | 2x |DEVELOPEMENT| when it comes to rules and settings?
Its name says 2x gather, and that is what US | 2x |DEVELOPEMENT| runs. Up to 8 players can group, which is the game's default. It runs survival, gather, build and raid: the standard game. You can fight and raid other players here. Plugins or settings change the game, and it is listed under Modded in the server browser. The plugins it runs number Oxide. Anti-cheat is on: VAC, from Valve.
Which map is active on US | 2x |DEVELOPEMENT|?
A procedural map, size 3,750 with seed 33333, generated by the game, is what US | 2x |DEVELOPEMENT| runs. From this page, RustMaps can show it: size and seed produce the same map each time. Under map name you will find: SCRAPLAND.GG.
Population
How many players are on US | 2x |DEVELOPEMENT|?
Right now, 0 players are on US | 2x |DEVELOPEMENT|, which has 100 slots. Its seven-day average stands at 0 players.
Where does US | 2x |DEVELOPEMENT| sit in the rankings?
For player hours over the last week, US | 2x |DEVELOPEMENT| is #15,966, which puts it in the top 72% of all ranked servers.
Server tags
What is the meaning of the tags on US | 2x |DEVELOPEMENT|?
The game's server browser reads these tags from US | 2x |DEVELOPEMENT|: gmrust (Game mode): Standard survival gameplay; mp100 (Max players): Capacity: 100; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded listing means plugins or settings have changed the game. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.
Which Rust Zerg Life filters and lists cover US | 2x |DEVELOPEMENT|?
2x Rust servers for clans and zergs, Modded Rust servers for clans and zergs and North American Rust servers: that is where you will find US | 2x |DEVELOPEMENT| among the Rust Zerg Life rankings. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days; Gather rate: 2x.
About the server
How reliable is US | 2x |DEVELOPEMENT|, and is it up?
Right now, US | 2x |DEVELOPEMENT| is online. The uptime figure it gives suggests it restarted around 18 hours ago. Over the last 7 full days, uptime was 16%: 27 hours up out of 168. The first time Rust Zerg Life saw it was on 27 September 2026.
What is the performance like on US | 2x |DEVELOPEMENT|?
It averaged 25 server fps over the last 48 hours, and the lowest it got was 25. It reached a maximum of 74,802 entities, covering buildings, deployables and the rest of the world. The maximum memory it used was 1,904 MB. Lag, as players feel it, is caused by low fps and an increasing number of entities.
What Rust version is US | 2x |DEVELOPEMENT| on?
Rust network protocol 2634 and build 167781 is what US | 2x |DEVELOPEMENT| runs, on Windows. You can only join if your game uses the same protocol, and Steam takes care of updating it.
What is the location of US | 2x |DEVELOPEMENT|?
Its name points to North America, though US | 2x |DEVELOPEMENT| publishes no region tag. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. You can reach it at 104.143.2.118:29015.
Wipe schedule
What can you expect on wipe day on US | 2x |DEVELOPEMENT|?
The average peak for its recent wipes was 4 players. 17 hours after the latest wipe, the crowd peaked. The crowd kept above half that peak until the next wipe in 0% of its recent wipes. If not, the crowd fell below half by day 2.
What schedule does US | 2x |DEVELOPEMENT| follow for wipes?
The record of US | 2x |DEVELOPEMENT|'s wipes is too thin to reveal its rhythm. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it is due next. 35 hours ago is when its present world was created.
How to join
How can I connect to US | 2x |DEVELOPEMENT|?
Join by entering client.connect 104.143.2.118:29015 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp100
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.