RUST ZERG LIFEClan war room · live
No limit8 · game default
Deployment dossierOnline

US | 2x |DEVELOPEMENT|

104.143.2.118:29015 checked 6m ago

2x moddedoxide
Deploy
Zerg meter0%empty
0/100 troops
7-day average0
peak –
Rank#15,966
top 72%
Last wipe1d ago
no schedule published
Next wipe · H-hour–
too few wipes seen yet

Players

AveragePeakWipe
0123421:0004:0011:0017:0000:0007:00Wiped Mon 12 Oct, 21:32 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
01020304021:0004:0011:0017:0000:0007:00Wiped Mon 12 Oct, 21:32 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep30 Sep3 Oct5 Oct8 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap15.6 days
between real wipes
wipe-day peak4
players, last three wipes
crowd held0%
else halves by day 2

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 17 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 21:32 UTC1d ago – – running 0
Sun 27 Sep, 06:17 UTC17d ago 4 halved by day 2 15.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Zergmax 16
Atlas - US 2X Monthly | Vanilla+ | No BP Wipes NA · groups of 16+ · 2x · monthly · 150 on average
55/100
Zergmax 12
US Limitless 2x Monthly Main | No BP Wipes | x2 NA · groups of 12+ · 2x · monthly · 149 on average
63/200
No limit8 · game default
[US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 8 NA · groups of 8+ · 2x · weekly · 95 on average
4/150
No limit8 · game default
[US] Spoonkid Rust - 2x Monthly | 8 MAX | No BP Wipes NA · groups of 8+ · 2x · monthly · 95 on average
22/67
Zergmax 12
[US] Stevious 2x Mondays | Vanilla | 10/12 NA · groups of 12+ · 2x · weekly · 91 on average
88/420
Zergmax 12
[US] Stevious 2x Main | Vanilla | 10/8 NA · groups of 12+ · 2x · weekly · 79 on average
3/200

Quick answers

from the figures on this page

Rules and settings

What is the setup on US | 2x |DEVELOPEMENT| when it comes to rules and settings?

Its name says 2x gather, and that is what US | 2x |DEVELOPEMENT| runs. Up to 8 players can group, which is the game's default. It runs survival, gather, build and raid: the standard game. You can fight and raid other players here. Plugins or settings change the game, and it is listed under Modded in the server browser. The plugins it runs number Oxide. Anti-cheat is on: VAC, from Valve.

Which map is active on US | 2x |DEVELOPEMENT|?

A procedural map, size 3,750 with seed 33333, generated by the game, is what US | 2x |DEVELOPEMENT| runs. From this page, RustMaps can show it: size and seed produce the same map each time. Under map name you will find: SCRAPLAND.GG.

Population

How many players are on US | 2x |DEVELOPEMENT|?

Right now, 0 players are on US | 2x |DEVELOPEMENT|, which has 100 slots. Its seven-day average stands at 0 players.

Where does US | 2x |DEVELOPEMENT| sit in the rankings?

For player hours over the last week, US | 2x |DEVELOPEMENT| is #15,966, which puts it in the top 72% of all ranked servers.

Server tags

What is the meaning of the tags on US | 2x |DEVELOPEMENT|?

The game's server browser reads these tags from US | 2x |DEVELOPEMENT|: gmrust (Game mode): Standard survival gameplay; mp100 (Max players): Capacity: 100; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded listing means plugins or settings have changed the game. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.

Which Rust Zerg Life filters and lists cover US | 2x |DEVELOPEMENT|?

2x Rust servers for clans and zergs, Modded Rust servers for clans and zergs and North American Rust servers: that is where you will find US | 2x |DEVELOPEMENT| among the Rust Zerg Life rankings. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days; Gather rate: 2x.

About the server

How reliable is US | 2x |DEVELOPEMENT|, and is it up?

Right now, US | 2x |DEVELOPEMENT| is online. The uptime figure it gives suggests it restarted around 18 hours ago. Over the last 7 full days, uptime was 16%: 27 hours up out of 168. The first time Rust Zerg Life saw it was on 27 September 2026.

What is the performance like on US | 2x |DEVELOPEMENT|?

It averaged 25 server fps over the last 48 hours, and the lowest it got was 25. It reached a maximum of 74,802 entities, covering buildings, deployables and the rest of the world. The maximum memory it used was 1,904 MB. Lag, as players feel it, is caused by low fps and an increasing number of entities.

What Rust version is US | 2x |DEVELOPEMENT| on?

Rust network protocol 2634 and build 167781 is what US | 2x |DEVELOPEMENT| runs, on Windows. You can only join if your game uses the same protocol, and Steam takes care of updating it.

What is the location of US | 2x |DEVELOPEMENT|?

Its name points to North America, though US | 2x |DEVELOPEMENT| publishes no region tag. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. You can reach it at 104.143.2.118:29015.

Wipe schedule

What can you expect on wipe day on US | 2x |DEVELOPEMENT|?

The average peak for its recent wipes was 4 players. 17 hours after the latest wipe, the crowd peaked. The crowd kept above half that peak until the next wipe in 0% of its recent wipes. If not, the crowd fell below half by day 2.

What schedule does US | 2x |DEVELOPEMENT| follow for wipes?

The record of US | 2x |DEVELOPEMENT|'s wipes is too thin to reveal its rhythm. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it is due next. 35 hours ago is when its present world was created.

How to join

How can I connect to US | 2x |DEVELOPEMENT|?

Join by entering client.connect 104.143.2.118:29015 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard survival gameplay.
mp100
Max players Capacity: 100.
ts8
Group limit Teams max out at 8—the default setting for Rust.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The Modded listing means plugins or settings have changed the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.