RUST ZERG LIFEClan war room · live
No limit8 · game default
Deployment dossierOnline

US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing

NA 104.143.3.99:28039 checked 10m ago

vanillamoddedoxidepve
Deploy
Zerg meter16%light
33/200 troops
7-day average27
peak 64
Rank#646
top 3% · #114 in NA
Last wipe13d ago
no schedule published
Next wipe · H-hour21d 15h
Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
02040608004:0013:0022:0008:0017:0002:00

Hourly average and peak, UTC.

Server performance

02040608004:0013:0022:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12505007501k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 3% of all ranked servers, top 6% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 21d 15h. The force wipe · high confidence

wipe-day peak75
players, last three wipes

Coming wipes

21d 15hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 75, 34 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:13 UTC FW13d ago 75 – running 4

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Unknownnot published
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 194 on average
200/2000
No limit8 · game default
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 64 on average
80/200
No limit8 · game default
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 60 on average
50/200
Zergmax 14
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 59 on average
65/125
Teams offteams disabled
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet NA · no group limit · 1x · monthly · 46 on average
76/100
No limit8 · game default
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 43 on average
61/200

Quick answers

from the figures on this page

Server rules

What settings does US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing run?

You will not find a gather rate in the name US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing. That is the game's default: groups of up to 8 players. It runs pve, other players cannot be fought. Plugins or settings change the game, and it is listed under Modded in the server browser. The plugins it runs number Oxide. The word it uses for itself is vanilla: nothing is altered from the base game—no custom rates, kits or rules. Anti-cheat is on: VAC, from Valve.

What is the map on US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing?

Size 5,000, seed 309235982, generated by the game: the procedural map on US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing. From this page, RustMaps can show it: size and seed produce the same map each time.

Player count

How full is US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing?

US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing has 33 of its 200 slots filled right now. Averaging 27 players over seven days, it peaked at 64. The busiest time in the last 48 hours was 23:00 UTC, when it averaged 41 players.

What is US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing's ranking?

In North America, US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing is #114, and globally it is #646 for player hours over the last seven days, within the top 3% of all ranked servers.

Server tags

What is the meaning of the tags on US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing?

What the game's server browser gets from US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing is this tag list: gmrust (Game mode): Survival in the standard Rust mode; mp200 (Max players): It holds 200 players; ts8 (Group limit): The team cap is 8, which is the game's default; v2634 (Protocol): Protocol 2634—only players on that version can get in; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): No region code is set; ^v (Vanilla): Nothing is altered from the base game—no custom rates, kits or rules; ^p (PvE): Player combat is off; the world provides the danger; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded category: the game is altered by plugins or settings; NA (North America): The server browser puts it in North America. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.

Where does US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing appear in Rust Zerg Life lists?

These Rust Zerg Life lists include US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing: Modded Rust servers for clans and zergs, Best Rust PvE servers and North American Rust servers. Under these filters it shows on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Players now: At least 10; Average players: 25+ on average.

Server details

What is the uptime and reliability of US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing?

You can join US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing now: it is online. It reports an uptime that puts the last restart at roughly 14 hours ago. Over the last 7 full days, uptime was 100%: 168 hours up out of 168. Its first appearance in Rust Zerg Life records is 13 September 2026.

How well does US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing perform?

Over the past 48 hours, server fps averaged 53 and never dropped below 46. It reached a maximum of 279,752 entities, covering buildings, deployables and the rest of the world. Memory use peaked at 7,082 MB. A climbing entity count and low fps are the source of the lag players feel.

Which Rust build does US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing use?

The server US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing runs Rust network protocol 2634 and build 167781 with Linux as its operating system. Joining requires your game to be on the same protocol, which Steam updates automatically.

What location does US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing use?

The NA tag is what US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing uses to list itself in North America. Rust Zerg Life displays the location a server claims, not where the machine actually stands. You can reach it at 104.143.3.99:28039.

Wipe days

What happens on wipe day on US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing?

Across its recent wipes, the busiest times averaged 75 players. 34 hours after the latest wipe, the crowd peaked.

How often does US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing wipe, and on what days?

Once a month US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing wipes, along with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which every Rust server takes. The world it is running now dates from 13 days 9 hours ago.

Join the server

How can I connect to US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing?

Join by entering client.connect 104.143.3.99:28039 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you. You can find its website at https://discord.com/invite/cuzCYuhQ3X.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,^v,NA,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust mode.
mp200
Max players It holds 200 players.
ts8
Group limit The team cap is 8, which is the game's default.
v2634
Protocol Protocol 2634—only players on that version can get in.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, which is standard.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Nothing is altered from the base game—no custom rates, kits or rules.

Gameplay

^p
PvE Player combat is off; the world provides the danger.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Modded category: the game is altered by plugins or settings.

Region

NA
North America The server browser puts it in North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.