TruePvE Procedural
109.195.19.208:29015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 03:26 UTC23h ago | – | – | – | 0 |
| Tue 13 Oct, 15:27 UTC1d ago | – | – | – | 0 |
| Tue 13 Oct, 03:26 UTC1d ago | – | – | – | 0 |
| Mon 12 Oct, 09:13 UTC2d ago | – | – | – | 0 |
| Mon 12 Oct, 08:11 UTC2d ago | – | – | – | 0 |
| Mon 12 Oct, 08:02 UTC2d ago | – | – | – | 0 |
| Sun 11 Oct, 03:26 UTC3d ago | – | – | – | 0 |
| Sat 10 Oct, 16:00 UTC4d ago | – | – | – | 0 |
| Sat 10 Oct, 03:26 UTC4d ago | – | – | – | 0 |
| Fri 9 Oct, 17:57 UTC5d ago | – | – | – | 0 |
| Fri 9 Oct, 03:26 UTC5d ago | – | – | – | 0 |
| Thu 8 Oct, 03:27 UTC6d ago | – | – | – | 0 |
| Wed 7 Oct, 03:26 UTC7d ago | – | – | – | 0 |
| Tue 6 Oct, 03:26 UTC8d ago | – | – | – | 0 |
| Mon 5 Oct, 03:26 UTC9d ago | – | – | – | 0 |
| Sun 4 Oct, 03:26 UTC10d ago | – | – | – | 0 |
| Sat 3 Oct, 03:27 UTC11d ago | – | – | – | 0 |
| Fri 2 Oct, 07:28 UTC12d ago | – | – | – | 0 |
| Fri 2 Oct, 03:27 UTC12d ago | – | – | – | 0 |
| Thu 1 Oct, 03:26 UTC13d ago | – | – | – | 0 |
Similar servers
Quick answers
Rules and settings
What settings does TruePvE Procedural run?
You will not find a gather rate in the name TruePvE Procedural. That is the game's default: groups of up to 8 players. survival is the game mode, gather, build and raid: the standard game. Other players can be fought and raided. This one sits under Modded in the browser: the game is changed by plugins or settings. It runs plugins: Oxide. VAC is on, Valve's anti-cheat.
What is the map on TruePvE Procedural?
A procedural map, size 1,024 with seed 1, generated by the game, is what TruePvE Procedural runs. Same size and seed, same map: RustMaps shows it from this page. Under map name you will find: CraggyIsland.
Population
How many players are on TruePvE Procedural?
The server TruePvE Procedural is currently at 0 players out of 100 slots. Its seven-day average stands at 0 players.
Where does TruePvE Procedural sit in the rankings?
In the top 72% of ranked servers, TruePvE Procedural holds #15,918 for player hours over the last seven days.
Server tags
What do TruePvE Procedural's tags indicate?
The game's server browser reads these tags from TruePvE Procedural: gmrust (Game mode): Standard survival gameplay; mp100 (Max players): It holds 100 players; ts8 (Group limit): The team cap is 8, which is the game's default; v2634 (Protocol): Protocol 2634—only players on that version can get in; cs167781 (Build): The game build is 167781; ptrak (Networking): Standard RakNet networking is in use here; $r? (Region code): No region code is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded listing means plugins or settings have changed the game. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.
Where does TruePvE Procedural appear in Rust Zerg Life lists?
These Rust Zerg Life lists include TruePvE Procedural: Modded Rust servers for clans and zergs. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server details
What is the uptime and reliability of TruePvE Procedural?
You can join TruePvE Procedural now: it is online. Based on the uptime it reports, the last restart was about 21 hours ago. Across the last 7 full days, 160 of 168 hours were online, which is 95%. Rust Zerg Life has been tracking it since 13 September 2026.
What is the performance like on TruePvE Procedural?
Server fps held an average of 10 for the last 48 hours, with a minimum of 9. The world held as many as 3,132 entities, including buildings, deployables and everything else. Memory use peaked at 720 MB. A climbing entity count and low fps are the source of the lag players feel.
Which Rust build does TruePvE Procedural use?
Rust network protocol 2634 and build 167781 is what TruePvE Procedural runs, on Linux. The protocol must match for you to join, and Steam will update your game to that protocol.
What location does TruePvE Procedural use?
There is no region published by TruePvE Procedural. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. You can reach it at 109.195.19.208:29015.
Wipe schedule
What schedule does TruePvE Procedural follow for wipes?
Every few hours TruePvE Procedural rolls a new world, which means no wipe schedule and no wipe in those resets.
Join the server
What steps do I take to join TruePvE Procedural?
Enter client.connect 109.195.19.208:29015 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you. For more, visit its website: https://www.truepve.ru/.
Server tags
Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp100
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
