TestServer
112.70.223.138:28015 checked 24d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server rules
What is the setup on TestServer when it comes to rules and settings?
You will not find a gather rate in the name TestServer. That is the game's default: groups of up to 8 players. survival is its mode, the usual game of gathering, building and raiding. Raiding and fighting other players are allowed. You will find it under Community in the server browser. Anti-cheat is on: VAC, from Valve.
Which map is active on TestServer?
Generated by the game: the procedural map on TestServer.
Server population
How full is TestServer?
The server TestServer is currently offline; it was last seen 24 days 19 hours ago.
Where does TestServer sit in the rankings?
For player hours over the last week, TestServer is #13,308, which puts it in the top – of all ranked servers.
Lists and tags
What is the meaning of the tags on TestServer?
What the game's server browser gets from TestServer is this tag list: gmrust (Game mode): Survival in the standard Rust mode; mp1 (Max players): It holds 1 players; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2633 (Protocol): Protocol 2633—only players on that version can get in; cs162929 (Build): The game build is 162929; ptrak (Networking): Standard RakNet networking is in use here; $r? (Region code): No region code is set. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.
Which Rust Zerg Life filters and lists cover TestServer?
These Rust Zerg Life lists include TestServer: Rust community servers for clans. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
About the server
What is the uptime and reliability of TestServer?
TestServer is offline at the moment; the last time it was seen was 24 days 19 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. The first time Rust Zerg Life saw it was on 20 September 2026.
What version is TestServer using?
On Windows, TestServer runs Rust network protocol 2633 and build 162929. Joining requires your game to be on the same protocol, which Steam updates automatically.
What location does TestServer use?
No region is published by TestServer. Rust Zerg Life displays the location a server claims, not where the machine actually stands. You can reach it at 112.70.223.138:28015.
Wipe schedule
What schedule does TestServer follow for wipes?
So few of TestServer's wipes are recorded that its rhythm cannot be told yet. Next on Thursday 5 November at 19:00 UTC: the monthly force wipe that every Rust server gets. 41 days ago is when its present world was created.
How to join
How can I connect to TestServer?
Enter client.connect 112.70.223.138:28015 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp1,ptrak,$r?,v2633,gmrust,cs162929,ts8
Game
gmrust
mp1
ts8
v2633
cs162929
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.