Evolution Test Server
131.196.198.143:28031 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 17:40 UTC31m ago | – | – | – | 1 |
| Thu 15 Oct, 05:20 UTC12h ago | – | – | – | 0 |
| Thu 15 Oct, 03:14 UTC14h ago | – | – | – | 1 |
| Wed 14 Oct, 03:51 UTC1d ago | – | – | – | 0 |
| Wed 14 Oct, 03:30 UTC1d ago | – | – | – | 1 |
| Tue 13 Oct, 04:33 UTC2d ago | – | – | – | 0 |
| Tue 13 Oct, 02:04 UTC2d ago | 3 | – | 1.1 days | 1 |
| Thu 1 Oct, 22:17 UTC13d ago | – | – | – | 0 |
| Thu 1 Oct, 17:25 UTC FW14d ago | 1 | held half | 11.4 days | 0 |
| Wed 30 Sep, 23:43 UTC14d ago | 3 | – | 0.7 days | 1 |
| Wed 30 Sep, 07:04 UTC15d ago | 3 | – | 0.7 days | 0 |
| Tue 29 Sep, 19:49 UTC15d ago | 3 | – | 0.5 days | 1 |
| Mon 28 Sep, 23:52 UTC16d ago | 3 | – | 0.8 days | 0 |
| Mon 28 Sep, 00:25 UTC17d ago | 3 | – | 1 days | 0 |
| Fri 25 Sep, 07:04 UTC20d ago | – | – | – | 1 |
| Fri 25 Sep, 04:27 UTC20d ago | 3 | held half | 2.8 days | 0 |
| Thu 24 Sep, 02:47 UTC21d ago | 2 | – | 1.1 days | 0 |
| Sat 19 Sep, 00:26 UTC26d ago | 1 | halved by day 1 | 5.1 days | 0 |
| Thu 17 Sep, 23:51 UTC27d ago | 1 | – | 1 days | 0 |
| Thu 17 Sep, 20:05 UTC27d ago | – | – | – | 0 |
Similar servers
Quick answers
Server rules
Which settings and rules apply on Evolution Test Server?
There is no gather rate in the name Evolution Test Server. 15 players is the most a group can hold. It runs survival, gather, build, raid: the regular game. Raiding and fighting other players are allowed. This one sits under Modded in the browser: the game is changed by plugins or settings. Carbon plugins are running on it. VAC, Valve's anti-cheat, is switched on.
Which map is active on Evolution Test Server?
Size 5,000, seed 1337, generated by the game: the procedural map on Evolution Test Server. From this page, RustMaps can show it: size and seed produce the same map each time. The name of its map: Custom Map.
Server population
How full is Evolution Test Server?
The current count for Evolution Test Server is 0 players. Its weekly average is 1 players and its highest point was 3. The highest average over the last 48 hours came at 00:00 UTC, with 3 players.
Where does Evolution Test Server sit in the rankings?
In the top 31% of ranked servers, Evolution Test Server holds #6,843 for player hours over the last seven days.
Server tags
What is the meaning of the tags on Evolution Test Server?
For the game's server browser, Evolution Test Server publishes these tags: gmrust (Game mode): Survival in the standard Rust mode; mp0 (Max players): Capacity: 0; ts15 (Group limit): Each team can have up to 15 players; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs167781 (Build): Build number: 167781; ptrak (Networking): Standard RakNet networking is in use here; $r? (Region code): No region code is set; ^z (Modded): Modded category: the game is altered by plugins or settings; ^y (Carbon): Carbon plugin framework is running. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.
Which Rust Zerg Life filters and lists cover Evolution Test Server?
These Rust Zerg Life lists include Evolution Test Server: Modded Rust servers for clans and zergs. Under these filters it shows on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server info
What is the uptime and reliability of Evolution Test Server?
You can join Evolution Test Server now: it is online. Based on the uptime it reports, the last restart was about 38 minutes ago. Across the last 7 full days, 23 of 168 hours were online, which is 14%. Its first appearance in Rust Zerg Life records is 13 September 2026.
How well does Evolution Test Server perform?
Over the past 48 hours, server fps averaged 29 and never dropped below 13. It reached a maximum of 100,376 entities, covering buildings, deployables and the rest of the world. Memory use peaked at 4,594 MB. A climbing entity count and low fps are the source of the lag players feel.
Which Rust build does Evolution Test Server use?
On Linux, Evolution Test Server runs Rust network protocol 2634 and build 167781. You can only join if your game uses the same protocol, and Steam takes care of updating it.
What is the location of Evolution Test Server?
There is no region published by Evolution Test Server. Rust Zerg Life displays the location a server claims, not where the machine actually stands. You can reach it at 131.196.198.143:28031.
Wipe schedule
When does Evolution Test Server wipe?
No wipe schedule here: Evolution Test Server swaps in a new world every few hours, and none of those swaps is a wipe.
Join the server
How can I connect to Evolution Test Server?
You can join by opening the console with F1 and typing client.connect 131.196.198.143:28031. Or hit Launch Rust on this page to open Rust through Steam and connect. For more, visit its website: https://discord.com/invite/evolutionpve.
Server tags
Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts15,^z,^y
Game
gmrust
mp0
ts15
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.