RUST ZERG LIFEClan war room · live
No limit8 · game default
Deployment dossierOnline

[ASIA] Logic - Weekly | Biweekly BP | Skins

132.226.191.134:28015 checked 8m ago

weekly wipes vanillacarbon
Deploy
Zerg meter1%light
1/100 troops
7-day average1
peak 3
Rank#3,220
top 15%
Last wipe5d ago
weekly schedule
Next wipe · H-hour1d 12h
Fri 16 Oct, 14:38 UTC

Players

AveragePeak
00.250.50.75103:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC.

Server performance

05010015020003:0012:0021:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep30 Sep4 Oct7 Oct11 Oct15 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Friday 16 October, 14:38 UTC, in 1d 12h. Its weekly schedule tag · low confidence

usual gap6.4 days
between real wipes
on rhythm0%
of its recent wipes
wipe-day peak8
players, last three wipes
crowd held0%
else halves by day 1.5

Coming wipes

1d 12hFri 16 Oct, 14:38 UTC
8d 12hFri 23 Oct, 14:38 UTC
15d 12hFri 30 Oct, 14:38 UTC
21d 16hThu 5 Nov, 19:00 UTCFW
22d 12hFri 6 Nov, 14:38 UTC
29d 12hFri 13 Nov, 14:38 UTC
36d 12hFri 20 Nov, 14:38 UTC
43d 12hFri 27 Nov, 14:38 UTC

The first 48 hours of its last wipes

Fri 9 OctThu 1 OctSat 26 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 14:38 UTC5d ago 2 – running 1
Thu 1 Oct, 17:43 UTC FW13d ago 7 halved by day 2 7.9 days 1
Sat 26 Sep, 18:50 UTC18d ago 14 halved by day 1 5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Zergmax 16
Rustoria.co - SEA Main EA · groups of 16+ · weekly · 144 on average
16/200
Zergmax 16
Japan Tokyo - Main|10/09|JP/KR/SEA|金曜日|JumpRust.com EA · groups of 16+ · weekly · 97 on average
4/415
Zergmax 16
Rustafied.com - SEA Main EA · groups of 16+ · weekly · 76 on average
5/100
No limit8 · game default
Japan Beginner Server - BPwipe 10/09 [JP/KR/SEA|初心者] EA · groups of 8+ · weekly · 52 on average
9/200
No limit8 · game default
[KR/JP]나히다서버/자원밀도2배/WIPE 10.12 EA · groups of 8+ · weekly · 40 on average
3/150
No limit8 · game default
[JP][PVP]RUST Beginner | Solo | Duo | Server EA · groups of 8+ · weekly · 32 on average
6/100

Quick answers

from the figures on this page

Rules and settings

What is the setup on [ASIA] Logic - Weekly | Biweekly BP | Skins when it comes to rules and settings?

No gather rate appears in the name [ASIA] Logic - Weekly | Biweekly BP | Skins. Up to 8 players can group, which is the game's default. survival is its mode, the usual game of gathering, building and raiding. Raiding and fighting other players are allowed. You will find it under Community in the server browser. The plugins it runs number Carbon. The word it uses for itself is vanilla: vanilla: the standard game, with no changes to rates, kits or rules. Anti-cheat is on: VAC, from Valve.

Which map is active on [ASIA] Logic - Weekly | Biweekly BP | Skins?

A procedural map, size 4,500 with seed 1553665498, generated by the game, is what [ASIA] Logic - Weekly | Biweekly BP | Skins runs. From this page, RustMaps can show it: size and seed produce the same map each time.

Server population

How many players are on [ASIA] Logic - Weekly | Biweekly BP | Skins?

The server [ASIA] Logic - Weekly | Biweekly BP | Skins is currently at 1 players out of 100 slots. The seven-day average is 1 players, with a peak of 3. The highest average over the last 48 hours came at 03:00 UTC, with 1 players.

What position does [ASIA] Logic - Weekly | Biweekly BP | Skins hold in the server rankings?

For player hours over the last week, [ASIA] Logic - Weekly | Biweekly BP | Skins is #3,220, which puts it in the top 15% of all ranked servers.

Server tags

How should you read the tags on [ASIA] Logic - Weekly | Biweekly BP | Skins?

For the game's server browser, [ASIA] Logic - Weekly | Biweekly BP | Skins publishes these tags: gmrust (Game mode): Standard survival gameplay; mp100 (Max players): Capacity: 100; ts8 (Group limit): This uses the standard team limit of 8; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs167781 (Build): It runs build 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left unset; ^w (Weekly): Wipes: weekly; ^v (Vanilla): Vanilla: the standard game, with no changes to rates, kits or rules; ^y (Carbon): This server uses Carbon for plugins. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.

Where does [ASIA] Logic - Weekly | Biweekly BP | Skins appear in Rust Zerg Life lists?

The Rust Zerg Life lists that include [ASIA] Logic - Weekly | Biweekly BP | Skins are Rust community servers for clans and Vanilla servers for clans and zergs. These filters bring it up on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

About the server

What is the uptime and reliability of [ASIA] Logic - Weekly | Biweekly BP | Skins?

[ASIA] Logic - Weekly | Biweekly BP | Skins is up and running as you read this. The uptime figure it gives suggests it restarted around 39 hours ago. Across the last 7 full days, 168 of 168 hours were online, which is 100%. Rust Zerg Life has been tracking it since 26 September 2026.

What is the performance like on [ASIA] Logic - Weekly | Biweekly BP | Skins?

It averaged 87 server fps over the last 48 hours, and the lowest it got was 70. The world held as many as 122,393 entities, including buildings, deployables and everything else. Memory use peaked at 4,066 MB. A climbing entity count and low fps are the source of the lag players feel.

Which Rust build does [ASIA] Logic - Weekly | Biweekly BP | Skins use?

Rust network protocol 2634 and build 167781 is what [ASIA] Logic - Weekly | Biweekly BP | Skins runs, on Linux. Joining requires your game to be on the same protocol, which Steam updates automatically.

What is the location of [ASIA] Logic - Weekly | Biweekly BP | Skins?

Its name points to Asia, though [ASIA] Logic - Weekly | Biweekly BP | Skins publishes no region tag. Rust Zerg Life displays the location a server claims, not where the machine actually stands. You can reach it at 132.226.191.134:28015.

Wipe cycle

What can you expect on wipe day on [ASIA] Logic - Weekly | Biweekly BP | Skins?

The average peak for its recent wipes was 8 players. 18 hours after the latest wipe, the crowd peaked. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. Otherwise, it slipped below half by day 1.5.

What schedule does [ASIA] Logic - Weekly | Biweekly BP | Skins follow for wipes?

With too few wipes recorded to confirm [ASIA] Logic - Weekly | Biweekly BP | Skins's schedule, the prediction comes from its tag. On Friday 16 October at 14:38 UTC its next wipe is expected. The world in play right now was made 5 days 11 hours ago. A wipe every week is what its tags state.

Connect

How can I connect to [ASIA] Logic - Weekly | Biweekly BP | Skins?

You can join by opening the console with F1 and typing client.connect 132.226.191.134:28015. Or hit Launch Rust on this page to open Rust through Steam and connect. For more, visit its website: https://discord.com/invite/Z5wmE6akMm.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^y,^w,^v,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard survival gameplay.
mp100
Max players Capacity: 100.
ts8
Group limit This uses the standard team limit of 8.
v2634
Protocol You'll need protocol 2634 on your game to join.
cs167781
Build It runs build 167781.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code Region code left unset.

Wipe schedule

^w
Weekly Wipes: weekly.

Difficulty

^v
Vanilla Vanilla: the standard game, with no changes to rates, kits or rules.

Mods and access

^y
Carbon This server uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.