MobWars Test | Dev Server
EU 134.255.255.19:28042 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers, top 66% in EU. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 14:40 UTC3d ago | – | – | – | 1 |
| Sat 10 Oct, 13:32 UTC4d ago | – | – | – | 2 |
| Sat 10 Oct, 13:21 UTC4d ago | – | – | – | 1 |
| Sat 10 Oct, 11:07 UTC4d ago | – | – | – | 1 |
| Sat 10 Oct, 10:41 UTC4d ago | – | – | – | 1 |
| Sat 10 Oct, 10:02 UTC4d ago | – | – | – | 2 |
| Sat 10 Oct, 09:35 UTC4d ago | – | – | – | 1 |
| Sat 10 Oct, 08:20 UTC4d ago | – | – | – | 0 |
| Fri 9 Oct, 18:04 UTC4d ago | – | – | – | 1 |
| Fri 9 Oct, 15:49 UTC4d ago | – | – | – | 0 |
| Sat 3 Oct, 10:17 UTC11d ago | 2 | halved by day 2 | 6.2 days | 0 |
| Wed 30 Sep, 19:08 UTC13d ago | 2 | – | 2.6 days | 2 |
| Tue 29 Sep, 19:01 UTC14d ago | – | – | – | 1 |
| Tue 29 Sep, 17:16 UTC14d ago | 2 | – | 1.1 days | 2 |
Similar servers
Quick answers
Rules and settings
What settings does MobWars Test | Dev Server run?
You will not find a gather rate in the name MobWars Test | Dev Server. The group cap is 8 players, the default for the game. pve is its mode, other players cannot be fought. This one sits under Modded in the browser: the game is changed by plugins or settings. It runs plugins: Oxide. VAC, Valve's anti-cheat, is switched on.
What is the map on MobWars Test | Dev Server?
Size 3,500, seed 1337, generated by the game: the procedural map on MobWars Test | Dev Server. From this page, RustMaps can show it: size and seed produce the same map each time.
Player count
What is the population like on MobWars Test | Dev Server?
The server MobWars Test | Dev Server is currently at 0 players out of 10 slots. Averaging 0 players over seven days, it peaked at 2. The highest average over the last 48 hours came at 18:00 UTC, with 1 players.
Where does MobWars Test | Dev Server sit in the rankings?
In Europe, MobWars Test | Dev Server is #1,891, and globally it is #6,610 for player hours over the last seven days, within the top 30% of all ranked servers.
Lists and tags
What is the meaning of the tags on MobWars Test | Dev Server?
What the game's server browser gets from MobWars Test | Dev Server is this tag list: gmrust (Game mode): Standard survival gameplay; mp10 (Max players): It holds 10 players; ts8 (Group limit): This uses the standard team limit of 8; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left unset; ^b (Biweekly): Every two weeks the server wipes; ^p (PvE): Player combat is off; the world provides the danger; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded category: the game is altered by plugins or settings; EU (Europe): The server browser puts it in Europe. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.
Where does MobWars Test | Dev Server appear in Rust Zerg Life lists?
EU Rust servers for clans, Modded Rust servers for clans and zergs and Best Rust PvE servers: that is where you will find MobWars Test | Dev Server among the Rust Zerg Life rankings. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.
About the server
How reliable is MobWars Test | Dev Server, and is it up?
MobWars Test | Dev Server is up and running as you read this. Based on the uptime it reports, the last restart was about 6 hours ago. Over the last 7 full days, uptime was 98%: 164 hours up out of 168. The first time Rust Zerg Life saw it was on 18 September 2026.
What is the performance like on MobWars Test | Dev Server?
It averaged 189 server fps over the last 48 hours, and the lowest it got was 56. The world held as many as 76,150 entities, including buildings, deployables and everything else. The maximum memory it used was 2,679 MB. A climbing entity count and low fps are the source of the lag players feel.
What Rust version is MobWars Test | Dev Server on?
Rust network protocol 2634 and build 167781 is what MobWars Test | Dev Server runs, on Linux. You can only join if your game uses the same protocol, and Steam takes care of updating it.
Where can you find MobWars Test | Dev Server?
The EU tag is what MobWars Test | Dev Server uses to list itself in Europe. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. Connect to it at 134.255.255.19:28042.
Wipe schedule
What schedule does MobWars Test | Dev Server follow for wipes?
No wipe schedule here: MobWars Test | Dev Server swaps in a new world every few hours, and none of those swaps is a wipe.
Connect
How can I connect to MobWars Test | Dev Server?
Join by entering client.connect 134.255.255.19:28042 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you. You can find its website at https://discord.com/invite/PGVAcSnxF4.
Server tags
Published as mp10,ptrak,$r?,v2634,^b,EU,^p,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^b
Gameplay
^p
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
