[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes
NA 135.148.136.218:28215 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers, top 61% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 18:08 UTC1d ago | – | – | running | 0 |
| Mon 12 Oct, 04:29 UTC3d ago | 2 | – | 1.6 days | 0 |
| Sun 11 Oct, 16:32 UTC3d ago | 2 | – | 0.5 days | 0 |
| Thu 8 Oct, 18:09 UTC6d ago | 1 | – | 2.9 days | 0 |
| Tue 6 Oct, 08:00 UTC9d ago | 1 | held half | 2.4 days | 0 |
| Sat 3 Oct, 03:05 UTC12d ago | 1 | held half | 3.2 days | 1 |
| Fri 2 Oct, 02:44 UTC13d ago | 1 | – | 1 days | 1 |
| Sun 27 Sep, 16:38 UTC17d ago | 2 | held half | 4.4 days | 0 |
| Sat 26 Sep, 23:03 UTC18d ago | 2 | – | 0.7 days | 0 |
| Tue 22 Sep, 08:56 UTC23d ago | 1 | halved by day 1 | 4.6 days | 1 |
| Tue 22 Sep, 02:47 UTC23d ago | 3 | – | 0.3 days | 0 |
| Mon 21 Sep, 16:17 UTC23d ago | 3 | – | 0.4 days | 0 |
| Mon 21 Sep, 04:24 UTC24d ago | 3 | – | 0.5 days | 1 |
| Sun 20 Sep, 09:39 UTC25d ago | 3 | – | 0.8 days | 0 |
| Sat 19 Sep, 10:07 UTC25d ago | 2 | – | 1 days | 0 |
| Fri 18 Sep, 22:39 UTC26d ago | 2 | – | 0.5 days | 0 |
| Wed 16 Sep, 01:15 UTC29d ago | 4 | halved by day 1 | 2.9 days | 0 |
| Mon 14 Sep, 04:45 UTC31d ago | 4 | – | 1.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server rules
Which settings and rules apply on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
There is no gather rate in the name [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes. That is the game's default: groups of up to 8 players. minigames & battle royale is its mode, parkour, arenas, battle royale and Bedwars. Plugins or settings change the game, and it is listed under Modded in the server browser. It runs plugins: Oxide. VAC is on, Valve's anti-cheat.
What is the map on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
The game generates the procedural map of size 3,000 on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes with seed 1337. You can view it on RustMaps from this page, since the same size and seed give the same map. The name of its map: Custom Map.
Server population
What is the population like on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
Last seen 30 hours ago, [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes is offline at the moment. The seven-day average is 0 players, with a peak of 2. The busiest time in the last 48 hours was 19:00 UTC, when it averaged 1 players.
What is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes's ranking?
In North America, [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes is #1,116, and globally it is #7,117 for player hours over the last seven days, within the top 32% of all ranked servers.
Server tags
How should you read the tags on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
What the game's server browser gets from [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes is this tag list: gmrust (Game mode): Survival in the standard Rust mode; mp100 (Max players): It holds 100 players; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs167781 (Build): Build number: 167781; ptrak (Networking): Standard RakNet networking is in use here; $r? (Region code): Region code left unset; ^e (Minigames): Minigames including arenas, Bedwars and parkour; ^d (Combat training): Training server: practice aim and PvP with provided loot; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded listing means plugins or settings have changed the game; NA (North America): In the server browser this one sits under North America. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.
Which Rust Zerg Life filters and lists cover [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
These Rust Zerg Life lists include [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes: Modded Rust servers for clans and zergs, Best Rust aim training servers and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Server details
How reliable is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes, and is it up?
No sign of [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes at present: it was last seen 30 hours ago. The uptime figure it gives suggests it restarted around 8 hours ago. It was up 21% of the time across the last 7 full days: 35 of 168 hours. Its first appearance in Rust Zerg Life records is 13 September 2026.
What is the performance like on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
Over the past 48 hours, server fps averaged 110 and never dropped below 110. The world held as many as 1,184 entities, including buildings, deployables and everything else. The maximum memory it used was 1,305 MB. What players experience as lag comes from low fps and a rising entity count.
Which Rust build does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes use?
On Linux, [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam will update your game to that protocol.
Where can you find [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
In North America, [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes lists itself with its NA tag. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. You can reach it at 135.148.136.218:28215.
Wipe days
What can you expect on wipe day on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
The average peak for its recent wipes was 2 players. On the latest wipe, 0 hours after the wipe, the crowd hit its peak. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.
How often does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes wipe, and on what days?
There is no next wipe to predict: [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes wipes at irregular times. Come Thursday 5 November at 19:00 UTC, the monthly force wipe arrives for every Rust server. 39 hours ago is when its present world was created.
How to join
What steps do I take to join [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
You can join by opening the console with F1 and typing client.connect 135.148.136.218:28215. Or hit Launch Rust on this page to open Rust through Steam and connect. For more, visit its website: https://ISL.GG.
Server tags
Published as mp100,ptrak,$r?,v2634,^e,^d,NA,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp100
ts8
v2634
cs167781
ptrak
$r?
Gameplay
^e
^d
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
