ThievingRaccoonTest
NA 135.148.137.170:60400 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 21d 18h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 11:50 UTC3d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Rules and settings
Which settings and rules apply on ThievingRaccoonTest?
You will not find a gather rate in the name ThievingRaccoonTest. Up to 8 players can group, which is the game's default. It runs pve, other players cannot be fought. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
What is the map on ThievingRaccoonTest?
Size 3,800, seed 1, generated by the game: the procedural map on ThievingRaccoonTest. You can view it on RustMaps from this page, since the same size and seed give the same map. Under map name you will find: Custom Map.
Server population
How many players are on ThievingRaccoonTest?
The server ThievingRaccoonTest is currently at 0 players out of 100 slots. Its seven-day average stands at 0 players.
Where does ThievingRaccoonTest sit in the rankings?
For player hours in the last week, ThievingRaccoonTest ranks #15,923 overall and #1,542 in North America, placing it in the top 72% of ranked servers.
Lists and tags
How should you read the tags on ThievingRaccoonTest?
What the game's server browser gets from ThievingRaccoonTest is this tag list: gmrust (Game mode): Standard survival gameplay; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This uses the standard team limit of 8; v2634 (Protocol): Protocol 2634—only players on that version can get in; cs167398 (Build): The game build is 167398; ptrak (Networking): Standard RakNet networking is in use here; $r? (Region code): There's no region code here; ^m (Monthly): The server wipes monthly, in line with Facepunch's force wipe; ^p (PvE): Player combat is off; the world provides the danger; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded category: the game is altered by plugins or settings; NA (North America): In the server browser this one sits under North America. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.
Which Rust Zerg Life filters and lists cover ThievingRaccoonTest?
The Rust Zerg Life lists that include ThievingRaccoonTest are Modded Rust servers for clans and zergs, Best Rust PvE servers and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Server info
What is the uptime and reliability of ThievingRaccoonTest?
Right now, ThievingRaccoonTest is online. It reports an uptime that puts the last restart at roughly 3 days 11 hours ago. Over the last 7 full days, uptime was 86%: 144 hours up out of 168. Its first appearance in Rust Zerg Life records is 13 September 2026.
What is the performance like on ThievingRaccoonTest?
Over the past 48 hours, server fps averaged 232 and never dropped below 205. It reached a maximum of 53,904 entities, covering buildings, deployables and the rest of the world. At its highest, memory usage hit 4,140 MB. A climbing entity count and low fps are the source of the lag players feel.
What Rust version is ThievingRaccoonTest on?
The server ThievingRaccoonTest runs Rust network protocol 2634 and build 167398 with Linux as its operating system. The protocol must match for you to join, and Steam will update your game to that protocol.
What location does ThievingRaccoonTest use?
In North America, ThievingRaccoonTest lists itself with its NA tag. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. You can reach it at 135.148.137.170:60400.
Wipe days
What can you expect on wipe day on ThievingRaccoonTest?
The average peak for its recent wipes was 0 players. On the latest wipe, 0 hours after the wipe, the crowd hit its peak.
What schedule does ThievingRaccoonTest follow for wipes?
Its only wipe is the monthly force wipe for ThievingRaccoonTest. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which every Rust server takes. The world in play right now was made 3 days 13 hours ago. Its tags publish a wipe schedule of once a month.
How to join
What steps do I take to join ThievingRaccoonTest?
Join by entering client.connect 135.148.137.170:60400 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp100,ptrak,$r?,v2634,^m,NA,^p,gmrust,cs167398,ts8,^o^z
Game
gmrust
mp100
ts8
v2634
cs167398
ptrak
$r?
Wipe schedule
^m
Gameplay
^p
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.