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CobaltCove.io Testing Branch

EU 138.201.33.101:38015 checked 1d ago

biweekly wipes moddedoxidepve
Deploy
Troops now0/ ?
players now
7-day average0
peak 1
Rank#13,495
top 61% · #2352 in EU
Last wipe1d ago
biweekly schedule
Next wipe · H-hour12d 17h
Tue 27 Oct, 15:07 UTC

Players

AveragePeakWipe
00.250.50.75115:0016:0017:00Wiped Tue 13 Oct, 15:07 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020015:0016:0017:00Wiped Tue 13 Oct, 15:07 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep10 Oct12 Oct14 Oct

Top 61% of all ranked servers, top 83% in EU. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Tuesday 27 October, 15:07 UTC, in 12d 17h. Its biweekly schedule tag · low confidence

usual gap5.9 days
between real wipes
on rhythm0%
of its recent wipes
wipe-day peak1
players, last three wipes

Coming wipes

12d 17hTue 27 Oct, 15:07 UTC
21d 21hThu 5 Nov, 19:00 UTCFW
26d 17hTue 10 Nov, 15:07 UTC
40d 17hTue 24 Nov, 15:07 UTC

The first 48 hours of its last wipes

Sat 10 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 15:07 UTC1d ago – – running 0
Sat 10 Oct, 07:36 UTC4d ago 1 – 3.3 days 1
Thu 1 Oct, 18:51 UTC FW13d ago – – 8.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Unknownnot published
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 200 on average
145/2000
Zergmax 30
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 02.10 EU · groups of 30+ · biweekly · 49 on average
21/100
No limit8 · game default
[ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOME EU · groups of 8+ · biweekly · 29 on average
29/50
No limit8 · game default
PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events EU · groups of 8+ · biweekly · 28 on average
17/100
Zergmax 10
[EU/US] RustyWasteland PVE | Area51 | Zombies | RaidBases EU · groups of 10+ · biweekly · 26 on average
19/100
Zergmax 100
RustAria#4 [Мирный / PVE / SKINDROPS] EU · groups of 100+ · biweekly · 25 on average
7/200

Quick answers

from the figures on this page

Map and rules

What is the setup on CobaltCove.io Testing Branch when it comes to rules and settings?

No gather rate appears in the name CobaltCove.io Testing Branch. 10 players is the most a group can hold. pve is its mode, other players cannot be fought. This one sits under Modded in the browser: the game is changed by plugins or settings. Oxide plugins are running on it. VAC, Valve's anti-cheat, is switched on.

What is the map on CobaltCove.io Testing Branch?

Size 4,500, seed 124032105, generated by the game: the procedural map on CobaltCove.io Testing Branch. From this page, RustMaps can show it: size and seed produce the same map each time.

Server population

How full is CobaltCove.io Testing Branch?

At present, CobaltCove.io Testing Branch is offline and its last appearance was 28 hours ago. Its weekly average is 0 players and its highest point was 1. In the last two days, the peak hour was 17:00 UTC, with an average of 0 players.

What position does CobaltCove.io Testing Branch hold in the server rankings?

In Europe, CobaltCove.io Testing Branch is #2,352, and globally it is #13,495 for player hours over the last seven days, within the top 61% of all ranked servers.

Tags and filters

Who operates CobaltCove.io Testing Branch?

The same operator most likely runs CobaltCove.io Testing Branch and 2 other servers we track, as they all publish a cobaltcove.io hostname.

How should you read the tags on CobaltCove.io Testing Branch?

For the game's server browser, CobaltCove.io Testing Branch publishes these tags: gmrust (Game mode): Standard survival gameplay; mp0 (Max players): Capacity: 0; ts10 (Group limit): Teams are capped at 10; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code is set; ^b (Biweekly): The server wipes on a two-week cycle; ^p (PvE): No player-versus-player combat; the environment is the threat; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded listing means plugins or settings have changed the game; EU (Europe): Europe is the category it falls under in the server browser. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.

Where does CobaltCove.io Testing Branch appear in Rust Zerg Life lists?

EU Rust servers for clans, Modded Rust servers for clans and zergs and Best Rust PvE servers: that is where you will find CobaltCove.io Testing Branch among the Rust Zerg Life rankings. Under these filters it shows on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

Server details

How reliable is CobaltCove.io Testing Branch, and is it up?

CobaltCove.io Testing Branch is offline at the moment; the last time it was seen was 28 hours ago. The uptime figure it gives suggests it restarted around 2 hours ago. It was up 4% of the time across the last 7 full days: 6 of 168 hours. Its first appearance in Rust Zerg Life records is 17 September 2026.

Is CobaltCove.io Testing Branch smooth to play on?

Server fps held an average of 140 for the last 48 hours, with a minimum of 119. The world held as many as 127,847 entities, including buildings, deployables and everything else. Memory use peaked at 3,444 MB. A climbing entity count and low fps are the source of the lag players feel.

Which Rust build does CobaltCove.io Testing Branch use?

The server CobaltCove.io Testing Branch runs Rust network protocol 2634 and build 167781 with Windows as its operating system. The protocol must match for you to join, and Steam will update your game to that protocol.

What location does CobaltCove.io Testing Branch use?

In Europe, CobaltCove.io Testing Branch lists itself with its EU tag. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. Connect to it at 138.201.33.101:38015.

Wipe cycle

What can you expect on wipe day on CobaltCove.io Testing Branch?

At their busiest, its recent wipes drew an average of 1 players. 0 hours after the latest wipe, the crowd peaked.

How often does CobaltCove.io Testing Branch wipe, and on what days?

Its tag guides the prediction, as CobaltCove.io Testing Branch's wipe record is too sparse to confirm the schedule. On Tuesday 27 October at 15:07 UTC its next wipe is expected. The world it is running now dates from 30 hours ago. A wipe every two weeks is published in its tags.

How to join

How can I connect to CobaltCove.io Testing Branch?

You can join by opening the console with F1 and typing client.connect 138.201.33.101:38015. Or hit Launch Rust on this page to open Rust through Steam and connect. You can find its website at https://cobaltcove.io.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^b,EU,^p,gmrust,cs167781,ts10,^o^z

Game

gmrust
Game mode Standard survival gameplay.
mp0
Max players Capacity: 0.
ts10
Group limit Teams are capped at 10.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build It runs build 167781.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly The server wipes on a two-week cycle.

Gameplay

^p
PvE No player-versus-player combat; the environment is the threat.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The Modded listing means plugins or settings have changed the game.

Region

EU
Europe Europe is the category it falls under in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.