RUST Oklahoma - Modded
NA 143.109.149.125:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 22d 1h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 08:09 UTC12d ago | 1 | – | running | 0 |
| Mon 28 Sep, 12:27 UTC16d ago | 1 | halved by day 2 | 3.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Rules and settings
Which settings and rules apply on RUST Oklahoma - Modded?
You will not find a gather rate in the name RUST Oklahoma - Modded. Up to 8 players can group, which is the game's default. It runs survival, the usual game of gathering, building and raiding. You can fight and raid other players here. Plugins or settings change the game, and it is listed under Modded in the server browser. The plugins it runs number Oxide. Anti-cheat is on: VAC, from Valve.
Which map is active on RUST Oklahoma - Modded?
Size 4,000, seed 1488, generated by the game: the procedural map on RUST Oklahoma - Modded. You can view it on RustMaps from this page, since the same size and seed give the same map.
Player count
What is the population like on RUST Oklahoma - Modded?
The server RUST Oklahoma - Modded is currently at 0 players out of 50 slots. Its seven-day average stands at 0 players.
Where does RUST Oklahoma - Modded sit in the rankings?
With a global rank of #15,913 for player hours over the last week, RUST Oklahoma - Modded is #1,537 in North America and in the top 72% of ranked servers.
Lists and tags
How should you read the tags on RUST Oklahoma - Modded?
For the game's server browser, RUST Oklahoma - Modded publishes these tags: gmrust (Game mode): Survival in the standard Rust mode; mp50 (Max players): Capacity: 50; ts8 (Group limit): This uses the standard team limit of 8; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): It runs build 167781; ptsw (Networking): This server uses 'sw' for its network layer; $r? (Region code): No region code is set; ^m (Monthly): The server wipes monthly, in line with Facepunch's force wipe; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded category: the game is altered by plugins or settings; NA (North America): In the server browser this one sits under North America. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.
Which Rust Zerg Life filters and lists cover RUST Oklahoma - Modded?
Modded Rust servers for clans and zergs and North American Rust servers: that is where you will find RUST Oklahoma - Modded among the Rust Zerg Life rankings. Under these filters it shows on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
About the server
What is the uptime and reliability of RUST Oklahoma - Modded?
RUST Oklahoma - Modded is up and running as you read this. Based on the uptime it reports, the last restart was about 8 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. Rust Zerg Life has been tracking it since 13 September 2026.
Is RUST Oklahoma - Modded smooth to play on?
Over the past 48 hours, server fps averaged 163 and never dropped below 131. The world held as many as 92,954 entities, including buildings, deployables and everything else. Memory use peaked at 3,191 MB. A climbing entity count and low fps are the source of the lag players feel.
Which Rust build does RUST Oklahoma - Modded use?
On Windows, RUST Oklahoma - Modded runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam will update your game to that protocol.
What is the location of RUST Oklahoma - Modded?
With its NA tag, RUST Oklahoma - Modded lists itself in North America. Rust Zerg Life displays the location a server claims, not where the machine actually stands. You can reach it at 143.109.149.125:28015.
Wipe days
What happens on wipe day on RUST Oklahoma - Modded?
At their busiest, its recent wipes drew an average of 1 players. 17 hours after the latest wipe, the crowd peaked. The crowd kept above half that peak until the next wipe in 0% of its recent wipes. Otherwise, it slipped below half by day 2.
What schedule does RUST Oklahoma - Modded follow for wipes?
Its only wipe is the monthly force wipe for RUST Oklahoma - Modded. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it is running now dates from 12 days 9 hours ago. Its tags publish a wipe schedule of once a month.
How to join
What steps do I take to join RUST Oklahoma - Modded?
Enter client.connect 143.109.149.125:28015 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp50,ptsw,$r?,v2634,^m,NA,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs167781
ptsw
$r?
Wipe schedule
^m
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
