test
145.224.83.228:20000 checked 10d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Map and rules
What is the setup on test when it comes to rules and settings?
You will not find a gather rate in the name test. The group cap is 8 players, the default for the game. survival is the game mode, the usual game of gathering, building and raiding. Other players can be fought and raided. The server browser lists it under Community. VAC is off, Valve's anti-cheat.
What is the map on test?
Generated by the game: the procedural map on test.
Server population
How many players are on test?
The server test is currently offline; it was last seen 10 days 18 hours ago.
Where does test sit in the rankings?
For player hours over the last week, test is #13,922, which puts it in the top 61% of all ranked servers.
Tags and filters
What is the meaning of the tags on test?
What the game's server browser gets from test is this tag list: gmrust (Game mode): Standard survival gameplay; mp10 (Max players): It holds 10 players; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs166652 (Build): It runs build 166652; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): There's no region code here. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.
Which Rust Zerg Life filters and lists cover test?
These Rust Zerg Life lists include test: Rust community servers for clans. Under these filters it shows on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server details
What is the uptime and reliability of test?
No sign of test at present: it was last seen 10 days 18 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its first appearance in Rust Zerg Life records is 3 October 2026.
What Rust version is test on?
Rust network protocol 2634 and build 166652 is what test runs, on Windows. The protocol must match for you to join, and Steam will update your game to that protocol.
Where can you find test?
No region is published by test. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. Connect to it at 145.224.83.228:20000.
Wipe cycle
How often does test wipe, and on what days?
With so few wipes on record for test, its pattern is not yet clear. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it is due next. The world in play right now was made 11 days 20 hours ago.
Connect
How can I connect to test?
Enter client.connect 145.224.83.228:20000 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust
mp10
ts8
v2634
cs166652
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.