RUST ZERG LIFEClan war room · live
No limit8 · game default
Deployment dossierOnline

4Netplayers Rust Ritterhuder-Server

146.0.46.152:28015 checked 10m ago

pve
Deploy
Zerg meter0%empty
0/10 troops
7-day average0
peak 1
Rank#7,933
top 36%
Last wipe6d ago
no schedule published
Next wipe · H-hour–
no wipe seen yet

Players

AveragePeak
0123405:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

Server performance

01020304005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
No limit8 · game default
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10/200
No limit8 · game default
[US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding NA · groups of 8+ · monthly · 52 on average
57/200
No limit8 · game default
ABYSS | PvE | US | Vanilla | Noob Friendly NA · groups of 8+ · monthly · 39 on average
32/200
No limit8 · game default
JP Infinity Connect PvE EA · groups of 8+ · monthly · 32 on average
22/300
Zergmax 30
【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍 EA · groups of 30+ · monthly · 30 on average
18/200
No limit8 · game default
MadRust PVE - Get Achievements NA · groups of 8+ · monthly · 21 on average
7/50

Quick answers

from the figures on this page

Server rules

What settings does 4Netplayers Rust Ritterhuder-Server run?

No gather rate appears in the name 4Netplayers Rust Ritterhuder-Server. Up to 8 players can group, which is the game's default. pve is the game mode, other players cannot be fought. Community is its section in the server browser. Anti-cheat is on: VAC, from Valve.

Which map is active on 4Netplayers Rust Ritterhuder-Server?

The game generates the procedural map of size 4,000 on 4Netplayers Rust Ritterhuder-Server with seed 1234567890. Same size and seed, same map: RustMaps shows it from this page.

Server population

What is the population like on 4Netplayers Rust Ritterhuder-Server?

Right now, 0 players are on 4Netplayers Rust Ritterhuder-Server, which has 10 slots. Averaging 0 players over seven days, it peaked at 1.

What is 4Netplayers Rust Ritterhuder-Server's ranking?

For player hours over the last week, 4Netplayers Rust Ritterhuder-Server is #7,933, which puts it in the top 36% of all ranked servers.

Tags and filters

What is the meaning of the tags on 4Netplayers Rust Ritterhuder-Server?

For the game's server browser, 4Netplayers Rust Ritterhuder-Server publishes these tags: gmvanilla (Game mode): Survival in vanilla mode; mp10 (Max players): Capacity: 10; ts8 (Group limit): The team cap is 8, which is the game's default; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs167398 (Build): It runs build 167398; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): There's no region code here; ^p (PvE): Player combat is off; the world provides the danger. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.

Which Rust Zerg Life filters and lists cover 4Netplayers Rust Ritterhuder-Server?

The Rust Zerg Life lists that include 4Netplayers Rust Ritterhuder-Server are Rust community servers for clans and Best Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last week.

Server info

Is 4Netplayers Rust Ritterhuder-Server currently online and stable?

You can join 4Netplayers Rust Ritterhuder-Server now: it is online. Based on the uptime it reports, the last restart was about 2 days ago. It was up 100% of the time across the last 6 full days: 144 of 144 hours. Its first appearance in Rust Zerg Life records is 7 October 2026.

How well does 4Netplayers Rust Ritterhuder-Server perform?

Server fps held an average of 30 for the last 48 hours, with a minimum of 26. The world held as many as 89,877 entities, including buildings, deployables and everything else. At its highest, memory usage hit 2,620 MB. What players experience as lag comes from low fps and a rising entity count.

What Rust version is 4Netplayers Rust Ritterhuder-Server on?

Rust network protocol 2634 and build 167398 is what 4Netplayers Rust Ritterhuder-Server runs, on Linux. You can only join if your game uses the same protocol, and Steam takes care of updating it.

What is the location of 4Netplayers Rust Ritterhuder-Server?

No region is published by 4Netplayers Rust Ritterhuder-Server. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. You can reach it at 146.0.46.152:28015.

Wipe cycle

What schedule does 4Netplayers Rust Ritterhuder-Server follow for wipes?

So few of 4Netplayers Rust Ritterhuder-Server's wipes are recorded that its rhythm cannot be told yet. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it is due next. 6 days 18 hours ago is when its present world was created.

Join the server

What is the process to join 4Netplayers Rust Ritterhuder-Server?

Join by entering client.connect 146.0.46.152:28015 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^p,gmvanilla,cs167398,ts8

Game

gmvanilla
Game mode Survival in vanilla mode.
mp10
Max players Capacity: 10.
ts8
Group limit The team cap is 8, which is the game's default.
v2634
Protocol You'll need protocol 2634 on your game to join.
cs167398
Build It runs build 167398.
ptrak
Networking The network layer is RakNet, which is standard.
$r?
Region code There's no region code here.

Gameplay

^p
PvE Player combat is off; the world provides the danger.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.