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4Netplayers RustWorld

146.59.0.52:24900 checked 9d ago

Deploy
Zerg meter0%empty
0/10 troops
7-day average0
peak –
Rank#15,962
top 71%
Last wipe9d ago
no schedule published
Next wipe · H-hour–
too few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap13.5 days
between real wipes
wipe-day peak0
players, last three wipes
crowd held0%
else halves by day 1

The first 48 hours of its last wipes

Sun 4 OctSun 20 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 07:35 UTC9d ago 0 – running 0
Sun 20 Sep, 19:45 UTC23d ago 1 halved by day 1 13.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Zergmax 12
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 410 on average
321/400
Zergmax 12
Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 361 on average
308/400
Zergmax 12
Rusty Moose |US Monthly| NA · groups of 12+ · monthly · 346 on average
308/325
Zergmax 14
Rustoria.co - EU Long EU · groups of 14+ · monthly · 337 on average
277/375
Zergmax 16
Rustoria.co - EU Main EU · groups of 16+ · weekly · 299 on average
52/250
Zergmax 16
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 283 on average
251/400

Quick answers

from the figures on this page

Map and rules

What settings does 4Netplayers RustWorld run?

No gather rate appears in the name 4Netplayers RustWorld. Up to 8 players can group, which is the game's default. survival is its mode, the usual game of gathering, building and raiding. You can fight and raid other players here. The server browser lists it under Community. VAC is on, Valve's anti-cheat.

Which map is active on 4Netplayers RustWorld?

Size 3,500, seed 1234567890, generated by the game: the procedural map on 4Netplayers RustWorld. You can view it on RustMaps from this page, since the same size and seed give the same map.

Population

How many players are on 4Netplayers RustWorld?

Last seen 9 days ago, 4Netplayers RustWorld is offline at the moment.

Where does 4Netplayers RustWorld sit in the rankings?

For player hours over the last week, 4Netplayers RustWorld is #15,962, which puts it in the top 71% of all ranked servers.

Tags and filters

What is the meaning of the tags on 4Netplayers RustWorld?

What the game's server browser gets from 4Netplayers RustWorld is this tag list: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): Capacity: 10; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs166652 (Build): Build number: 166652; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left unset. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.

Which Rust Zerg Life filters and lists cover 4Netplayers RustWorld?

These Rust Zerg Life lists include 4Netplayers RustWorld: Rust community servers for clans. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

About the server

What is the uptime and reliability of 4Netplayers RustWorld?

Currently offline, 4Netplayers RustWorld was last seen 9 days ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. The first time Rust Zerg Life saw it was on 13 September 2026.

What version is 4Netplayers RustWorld using?

The server 4Netplayers RustWorld runs Rust network protocol 2634 and build 166652 with Linux as its operating system. You can only join if your game uses the same protocol, and Steam takes care of updating it.

What is the location of 4Netplayers RustWorld?

There is no region published by 4Netplayers RustWorld. Rust Zerg Life displays the location a server claims, not where the machine actually stands. Connect to it at 146.59.0.52:24900.

Wipe cycle

What can you expect on wipe day on 4Netplayers RustWorld?

Across its recent wipes, the busiest times averaged 0 players. On the latest wipe, 0 hours after the wipe, the crowd hit its peak. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. In the cases where it did not hold, the fall below half came by day 1.

What schedule does 4Netplayers RustWorld follow for wipes?

So few of 4Netplayers RustWorld's wipes are recorded that its rhythm cannot be told yet. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it is due next. The world it is running now dates from 9 days 14 hours ago.

Join the server

How can I connect to 4Netplayers RustWorld?

Enter client.connect 146.59.0.52:24900 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166652,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players Capacity: 10.
ts8
Group limit Teams max out at 8—the default setting for Rust.
v2634
Protocol You'll need protocol 2634 on your game to join.
cs166652
Build Build number: 166652.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code Region code left unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.