[GER] Titan-Nation PvE with PvP Zones
147.93.161.238:28115 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 34% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 21:10 UTC2d ago | – | – | – | 0 |
| Sun 11 Oct, 18:54 UTC2d ago | – | – | – | 0 |
| Sun 11 Oct, 18:44 UTC2d ago | – | – | – | 1 |
| Sun 11 Oct, 18:17 UTC2d ago | – | – | – | 1 |
| Sun 11 Oct, 09:32 UTC3d ago | – | – | – | 0 |
| Sun 11 Oct, 09:08 UTC3d ago | – | – | – | 0 |
Similar servers
Quick answers
Rules and settings
What is the setup on [GER] Titan-Nation PvE with PvP Zones when it comes to rules and settings?
There is no gather rate in the name [GER] Titan-Nation PvE with PvP Zones. The group cap is 8 players, the default for the game. It runs survival, the usual game of gathering, building and raiding. Raiding and fighting other players are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. It runs plugins: Oxide. Anti-cheat is on: VAC, from Valve.
What is the map on [GER] Titan-Nation PvE with PvP Zones?
Size 5,000, seed 2147483647, generated by the game: the procedural map on [GER] Titan-Nation PvE with PvP Zones. You can view it on RustMaps from this page, since the same size and seed give the same map.
Player count
How many players are on [GER] Titan-Nation PvE with PvP Zones?
The server [GER] Titan-Nation PvE with PvP Zones is currently offline; it was last seen 43 hours ago. The seven-day average is 0 players, with a peak of 3.
Where does [GER] Titan-Nation PvE with PvP Zones sit in the rankings?
For player hours over the last week, [GER] Titan-Nation PvE with PvP Zones is #7,485, which puts it in the top 34% of all ranked servers.
Lists and tags
What do [GER] Titan-Nation PvE with PvP Zones's tags indicate?
The game's server browser reads these tags from [GER] Titan-Nation PvE with PvP Zones: gmrust (Game mode): Standard survival gameplay; mp50 (Max players): The server has 50 slots; ts8 (Group limit): The team cap is 8, which is the game's default; v2634 (Protocol): Protocol 2634—only players on that version can get in; cs167584 (Build): The game build is 167584; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): There's no region code here; ^m (Monthly): The server wipes monthly, in line with Facepunch's force wipe; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded listing means plugins or settings have changed the game. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.
Where does [GER] Titan-Nation PvE with PvP Zones appear in Rust Zerg Life lists?
The Rust Zerg Life lists that include [GER] Titan-Nation PvE with PvP Zones are EU Rust servers for clans and Modded Rust servers for clans and zergs. Under these filters it shows on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.
Server info
How reliable is [GER] Titan-Nation PvE with PvP Zones, and is it up?
[GER] Titan-Nation PvE with PvP Zones is offline at the moment; the last time it was seen was 43 hours ago. It reports an uptime that puts the last restart at roughly 7 hours ago. Across the last 7 full days, 133 of 168 hours were online, which is 79%. Its first appearance in Rust Zerg Life records is 2 October 2026.
Is [GER] Titan-Nation PvE with PvP Zones smooth to play on?
Over the past 48 hours, server fps averaged 58 and never dropped below 56. It reached a maximum of 145,936 entities, covering buildings, deployables and the rest of the world. At its highest, memory usage hit 2,901 MB. What players experience as lag comes from low fps and a rising entity count.
Which Rust build does [GER] Titan-Nation PvE with PvP Zones use?
On Windows, [GER] Titan-Nation PvE with PvP Zones runs Rust network protocol 2634 and build 167584. You can only join if your game uses the same protocol, and Steam takes care of updating it.
What location does [GER] Titan-Nation PvE with PvP Zones use?
No region tag comes from [GER] Titan-Nation PvE with PvP Zones, but its name points to Europe. Rust Zerg Life displays the location a server claims, not where the machine actually stands. You can reach it at 147.93.161.238:28115.
Wipe days
When does [GER] Titan-Nation PvE with PvP Zones wipe?
Those frequent world changes on [GER] Titan-Nation PvE with PvP Zones happen every few hours, but they are not wipes, and no schedule is kept.
How to join
How can I connect to [GER] Titan-Nation PvE with PvP Zones?
Join by entering client.connect 147.93.161.238:28115 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2634,^m,gmrust,cs167584,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs167584
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.