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[EU/NL] DeathBattalion testserver X2|Slightly Modded|Events

147.93.162.142:28415 checked 10m ago

2x monthly wipes vanillamoddedoxide
Deploy
Zerg meter0%empty
0/50 troops
7-day average0
peak 2
Rank#5,659
top 25%
Last wipe3d ago
monthly schedule
Next wipe · H-hour22d 17h
Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
00.250.50.75102:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

02040608002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct10 Oct11 Oct12 Oct13 Oct14 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 22d 17h. The force wipe · high confidence

usual gap0.7 days
between real wipes
wipe-day peak2
players, last three wipes

Coming wipes

22d 17hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

Sat 10 OctFri 9 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 6 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 12:35 UTC3d ago 2 – running 1
Fri 9 Oct, 20:14 UTC4d ago 2 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Zergmax 16
Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 648 on average
166/200
Zergmax 16
Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 423 on average
106/150
Zergmax 300
MIRAGE RUST | MONTHLY 2x | VANILLA+ | Wipe 01.10 EU · groups of 300+ · 2x · monthly · 301 on average
58/500
Zergmax 150
Magic Rust #27 — Vanilla 2x (Monthly) | Pyccкий EU · groups of 150+ · 2x · monthly · 257 on average
61/300
Zergmax 50
EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr EU · groups of 50+ · 2x · monthly · 246 on average
82/150
Zergmax 12
EU Limitless 2x Monthly Main | No BP Wipes | x2 EU · groups of 12+ · 2x · monthly · 213 on average
99/200

Quick answers

from the figures on this page

Rules and settings

What settings does [EU/NL] DeathBattalion testserver X2|Slightly Modded|Events run?

The name [EU/NL] DeathBattalion testserver X2|Slightly Modded|Events tells you the gather rate: 2x. Up to 8 players can group, which is the game's default. It runs survival, gather, build, raid: the regular game. Raiding and fighting other players are allowed. This one sits under Modded in the browser: the game is changed by plugins or settings. The plugins it runs number Oxide. Vanilla is what it calls itself: it runs the unmodified game: rates, kits and rules are all standard. VAC, Valve's anti-cheat, is switched on.

What is the map on [EU/NL] DeathBattalion testserver X2|Slightly Modded|Events?

The game generates the procedural map of size 3,500 on [EU/NL] DeathBattalion testserver X2|Slightly Modded|Events with seed 295700. You can view it on RustMaps from this page, since the same size and seed give the same map.

Population

How many players are on [EU/NL] DeathBattalion testserver X2|Slightly Modded|Events?

Right now, 0 players are on [EU/NL] DeathBattalion testserver X2|Slightly Modded|Events, which has 50 slots. The seven-day average is 0 players, with a peak of 2. The busiest time in the last 48 hours was 19:00 UTC, when it averaged 1 players.

What position does [EU/NL] DeathBattalion testserver X2|Slightly Modded|Events hold in the server rankings?

In the top 25% of ranked servers, [EU/NL] DeathBattalion testserver X2|Slightly Modded|Events holds #5,659 for player hours over the last seven days.

Tags and filters

How should you read the tags on [EU/NL] DeathBattalion testserver X2|Slightly Modded|Events?

The game's server browser reads these tags from [EU/NL] DeathBattalion testserver X2|Slightly Modded|Events: gmvanilla (Game mode): Vanilla survival gameplay; mp50 (Max players): It holds 50 players; ts8 (Group limit): This uses the standard team limit of 8; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): Region code left unset; ^m (Monthly): Monthly wipes, timed with the force wipe from Facepunch; ^v (Vanilla): It runs the unmodified game: rates, kits and rules are all standard; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded listing means plugins or settings have changed the game. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.

Where does [EU/NL] DeathBattalion testserver X2|Slightly Modded|Events appear in Rust Zerg Life lists?

These Rust Zerg Life lists include [EU/NL] DeathBattalion testserver X2|Slightly Modded|Events: 2x Rust servers for clans and zergs, EU Rust servers for clans and Modded Rust servers for clans and zergs. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week; Gather rate: 2x.

About the server

How reliable is [EU/NL] DeathBattalion testserver X2|Slightly Modded|Events, and is it up?

Right now, [EU/NL] DeathBattalion testserver X2|Slightly Modded|Events is online. The uptime figure it gives suggests it restarted around 2 hours ago. Across the last 4 full days, 96 of 96 hours were online, which is 100%. Rust Zerg Life has been tracking it since 9 October 2026.

How well does [EU/NL] DeathBattalion testserver X2|Slightly Modded|Events perform?

It averaged 60 server fps over the last 48 hours, and the lowest it got was 59. It reached a maximum of 68,727 entities, covering buildings, deployables and the rest of the world. At its highest, memory usage hit 2,317 MB. What players experience as lag comes from low fps and a rising entity count.

What Rust version is [EU/NL] DeathBattalion testserver X2|Slightly Modded|Events on?

On Windows, [EU/NL] DeathBattalion testserver X2|Slightly Modded|Events runs Rust network protocol 2634 and build 167781. Joining requires your game to be on the same protocol, which Steam updates automatically.

Where can you find [EU/NL] DeathBattalion testserver X2|Slightly Modded|Events?

No region tag comes from [EU/NL] DeathBattalion testserver X2|Slightly Modded|Events, but its name points to Europe. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. Connect to it at 147.93.162.142:28415.

Wipe schedule

What can you expect on wipe day on [EU/NL] DeathBattalion testserver X2|Slightly Modded|Events?

Across its recent wipes, the busiest times averaged 2 players. On the latest wipe, 6 hours after the wipe, the crowd hit its peak.

What schedule does [EU/NL] DeathBattalion testserver X2|Slightly Modded|Events follow for wipes?

The force wipe is the only wipe for [EU/NL] DeathBattalion testserver X2|Slightly Modded|Events, coming once a month. When every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, that is its next wipe. The world it is running now dates from 3 days 12 hours ago. Monthly wipes are listed in its tags.

Connect

What steps do I take to join [EU/NL] DeathBattalion testserver X2|Slightly Modded|Events?

You can join by opening the console with F1 and typing client.connect 147.93.162.142:28415. Or hit Launch Rust on this page to open Rust through Steam and connect.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,^v,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival gameplay.
mp50
Max players It holds 50 players.
ts8
Group limit This uses the standard team limit of 8.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, which is standard.
$r?
Region code Region code left unset.

Wipe schedule

^m
Monthly Monthly wipes, timed with the force wipe from Facepunch.

Difficulty

^v
Vanilla It runs the unmodified game: rates, kits and rules are all standard.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The Modded listing means plugins or settings have changed the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.