RustSkinLab Content Studio
149.88.110.46:28025 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Map and rules
Which settings and rules apply on RustSkinLab Content Studio?
There is no gather rate in the name RustSkinLab Content Studio. That is the game's default: groups of up to 8 players. survival is the game mode, gather, build, raid: the regular game. Other players can be fought and raided. This one sits under Modded in the browser: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat is on: VAC, from Valve.
Which map is active on RustSkinLab Content Studio?
Generated by the game: the procedural map on RustSkinLab Content Studio.
Server population
What is the population like on RustSkinLab Content Studio?
The server RustSkinLab Content Studio is currently offline; it was last seen 11 days 4 hours ago.
What position does RustSkinLab Content Studio hold in the server rankings?
In the top 70% of ranked servers, RustSkinLab Content Studio holds #15,921 for player hours over the last seven days.
Tags and filters
How should you read the tags on RustSkinLab Content Studio?
For the game's server browser, RustSkinLab Content Studio publishes these tags: gmrust (Game mode): Standard survival gameplay; mp2 (Max players): It holds 2 players; ts8 (Group limit): The team cap is 8, which is the game's default; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs166494 (Build): It runs build 166494; ptrak (Networking): Standard RakNet networking is in use here; $r? (Region code): Region code left unset; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded listing means plugins or settings have changed the game. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.
Where does RustSkinLab Content Studio appear in Rust Zerg Life lists?
The Rust Zerg Life lists that include RustSkinLab Content Studio are Modded Rust servers for clans and zergs. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
About the server
What is the uptime and reliability of RustSkinLab Content Studio?
No sign of RustSkinLab Content Studio at present: it was last seen 11 days 4 hours ago. Across the last 7 full days, 0 of 168 hours were online, which is 0%. The first time Rust Zerg Life saw it was on 2 October 2026.
What version is RustSkinLab Content Studio using?
Rust network protocol 2634 and build 166494 is what RustSkinLab Content Studio runs, on Windows. Joining requires your game to be on the same protocol, which Steam updates automatically.
Where can you find RustSkinLab Content Studio?
From RustSkinLab Content Studio, no region is published. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. Connect to it at 149.88.110.46:28025.
Wipe cycle
When does RustSkinLab Content Studio wipe?
The record of RustSkinLab Content Studio's wipes is too thin to reveal its rhythm. Come Thursday 5 November at 19:00 UTC, the monthly force wipe arrives for every Rust server. 12 days ago is when its present world was created.
How to join
What steps do I take to join RustSkinLab Content Studio?
You can join by opening the console with F1 and typing client.connect 149.88.110.46:28025. Or hit Launch Rust on this page to open Rust through Steam and connect.
Server tags
Published as mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z
Game
gmrust
mp2
ts8
v2634
cs166494
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.