Jack&cooper
15.204.68.234:28015 checked 18h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 22:48 UTC2d ago | – | – | – | 0 |
| Mon 12 Oct, 22:33 UTC2d ago | – | – | – | 0 |
| Mon 12 Oct, 20:38 UTC2d ago | – | – | – | 0 |
| Mon 12 Oct, 20:27 UTC2d ago | – | – | – | 1 |
| Mon 12 Oct, 18:58 UTC2d ago | – | – | – | 0 |
| Mon 12 Oct, 17:29 UTC2d ago | – | – | – | 0 |
| Mon 12 Oct, 17:22 UTC2d ago | – | – | – | 0 |
| Mon 12 Oct, 17:07 UTC2d ago | – | – | – | 0 |
| Mon 12 Oct, 16:55 UTC2d ago | – | – | – | 0 |
| Mon 12 Oct, 16:37 UTC3d ago | – | – | – | 0 |
| Sun 11 Oct, 22:31 UTC3d ago | – | – | – | 0 |
| Sun 11 Oct, 18:32 UTC3d ago | – | – | – | 0 |
| Sun 11 Oct, 17:48 UTC3d ago | – | – | – | 0 |
| Sun 11 Oct, 17:30 UTC3d ago | – | – | – | 1 |
| Sat 10 Oct, 15:19 UTC5d ago | – | – | – | 1 |
| Sat 10 Oct, 14:34 UTC5d ago | – | – | – | 0 |
| Sat 10 Oct, 13:58 UTC5d ago | – | – | – | 1 |
| Fri 9 Oct, 21:54 UTC5d ago | – | – | – | 0 |
| Fri 9 Oct, 21:47 UTC5d ago | – | – | – | 0 |
| Fri 9 Oct, 21:28 UTC5d ago | – | – | – | 0 |
Similar servers
Quick answers
Rules and settings
Which settings and rules apply on Jack&cooper?
No gather rate appears in the name Jack&cooper. That is the game's default: groups of up to 8 players. It runs survival, gather, build, raid: the regular game. Other players can be fought and raided. This one sits under Modded in the browser: the game is changed by plugins or settings. It runs plugins: Oxide. VAC is on, Valve's anti-cheat.
Which map is active on Jack&cooper?
A procedural map, size 4,500 with seed 385129667, generated by the game, is what Jack&cooper runs. Same size and seed, same map: RustMaps shows it from this page.
Player count
What is the population like on Jack&cooper?
The server Jack&cooper is currently offline; it was last seen 18 hours ago. The seven-day average is 1 players, with a peak of 1. The highest average over the last 48 hours came at 17:00 UTC, with 1 players.
Where does Jack&cooper sit in the rankings?
In the top 26% of ranked servers, Jack&cooper holds #5,724 for player hours over the last seven days.
Lists and tags
How should you read the tags on Jack&cooper?
The game's server browser reads these tags from Jack&cooper: gmrust (Game mode): Survival in the standard Rust mode; mp1 (Max players): Capacity: 1; ts8 (Group limit): The team cap is 8, which is the game's default; v2634 (Protocol): Protocol 2634—only players on that version can get in; cs167781 (Build): Build number: 167781; ptrak (Networking): Standard RakNet networking is in use here; $r? (Region code): Region code left unset; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded listing means plugins or settings have changed the game. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.
Where does Jack&cooper appear in Rust Zerg Life lists?
The Rust Zerg Life lists that include Jack&cooper are Modded Rust servers for clans and zergs. Under these filters it shows on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
About the server
Is Jack&cooper currently online and stable?
Currently offline, Jack&cooper was last seen 18 hours ago. It reports an uptime that puts the last restart at roughly 37 minutes ago. Over the last 7 full days, uptime was 30%: 51 hours up out of 168. Its first appearance in Rust Zerg Life records is 7 October 2026.
How well does Jack&cooper perform?
Over the past 48 hours, server fps averaged 351 and never dropped below 256. It reached a maximum of 111,309 entities, covering buildings, deployables and the rest of the world. Memory use peaked at 4,453 MB. Lag, as players feel it, is caused by low fps and an increasing number of entities.
Which Rust build does Jack&cooper use?
Rust network protocol 2634 and build 167781 is what Jack&cooper runs, on Linux. The protocol must match for you to join, and Steam will update your game to that protocol.
Where can you find Jack&cooper?
There is no region published by Jack&cooper. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. You can reach it at 15.204.68.234:28015.
Wipe schedule
How often does Jack&cooper wipe, and on what days?
Every few hours Jack&cooper rolls a new world, which means no wipe schedule and no wipe in those resets.
How to join
What steps do I take to join Jack&cooper?
Enter client.connect 15.204.68.234:28015 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp1
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.