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typical TEST

15.204.83.240:20003 checked 2d ago

Deploy
Zerg meter0%empty
0/100 troops
7-day average0
peak 1
Rank#15,470
top 69%
Last wipe11d ago
no schedule published
Next wipe · H-hour–
no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct8 Oct10 Oct12 Oct14 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Zergmax 12
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 408 on average
168/200
Zergmax 12
Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 358 on average
85/200
Zergmax 12
Rusty Moose |US Monthly| NA · groups of 12+ · monthly · 339 on average
383/425
Zergmax 14
Rustoria.co - EU Long EU · groups of 14+ · monthly · 335 on average
91/200
Zergmax 16
Rustoria.co - EU Main EU · groups of 16+ · weekly · 299 on average
22/250
Zergmax 16
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 282 on average
93/125

Quick answers

from the figures on this page

Rules and settings

Which settings and rules apply on typical TEST?

You will not find a gather rate in the name typical TEST. Up to 8 players can group, which is the game's default. survival is the game mode, gather, build, raid: the regular game. You can fight and raid other players here. Community is its section in the server browser. Anti-cheat is on: VAC, from Valve.

What is the map on typical TEST?

A procedural map, size 1,000 with seed 6738, generated by the game, is what typical TEST runs. You can view it on RustMaps from this page, since the same size and seed give the same map.

Population

How full is typical TEST?

At present, typical TEST is offline and its last appearance was 2 days 7 hours ago. The seven-day average is 0 players, with a peak of 1.

What position does typical TEST hold in the server rankings?

In the top 69% of ranked servers, typical TEST holds #15,470 for player hours over the last seven days.

Server tags

What is the meaning of the tags on typical TEST?

What the game's server browser gets from typical TEST is this tag list: gmrust (Game mode): Standard survival gameplay; mp100 (Max players): Capacity: 100; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2634 (Protocol): Protocol 2634—only players on that version can get in; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): Region code left unset. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.

Where does typical TEST appear in Rust Zerg Life lists?

The Rust Zerg Life lists that include typical TEST are Rust community servers for clans. Under these filters it shows on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

About the server

What is the uptime and reliability of typical TEST?

No sign of typical TEST at present: it was last seen 2 days 7 hours ago. Across the last 7 full days, 20 of 168 hours were online, which is 12%. The first time Rust Zerg Life saw it was on 4 October 2026.

Which Rust build does typical TEST use?

Rust network protocol 2634 and build 167398 is what typical TEST runs, on Linux. You can only join if your game uses the same protocol, and Steam takes care of updating it.

What location does typical TEST use?

From typical TEST, no region is published. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. Connect to it at 15.204.83.240:20003.

Wipe cycle

When does typical TEST wipe?

The record of typical TEST's wipes is too thin to reveal its rhythm. Come Thursday 5 November at 19:00 UTC, the monthly force wipe arrives for every Rust server. The world it is running now dates from 11 days 5 hours ago.

Join the server

How can I connect to typical TEST?

Join by entering client.connect 15.204.83.240:20003 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Standard survival gameplay.
mp100
Max players Capacity: 100.
ts8
Group limit Teams max out at 8—the default setting for Rust.
v2634
Protocol Protocol 2634—only players on that version can get in.
cs167398
Build The game build is 167398.
ptrak
Networking The network layer is RakNet, which is standard.
$r?
Region code Region code left unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.