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Deployment dossierOffline

typical TESTING

15.204.83.240:21000 checked 1d ago

Deploy
Zerg meter0%empty
0/40 troops
7-day average0
peak –
Rank#15,900
top 72%
Last wipe7d ago
no schedule published
Next wipe · H-hour–
no wipe seen yet

Players

AveragePeak
0123406:0009:0013:0016:0020:0023:00

Hourly average and peak, UTC.

Server performance

010020030040006:0009:0013:0016:0020:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct9 Oct11 Oct12 Oct14 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Zergmax 12
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 398 on average
141/200
Zergmax 12
Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 335 on average
69/200
Zergmax 12
Rusty Moose |US Monthly| NA · groups of 12+ · monthly · 324 on average
358/375
Zergmax 14
Rustoria.co - EU Long EU · groups of 14+ · monthly · 316 on average
91/200
Zergmax 16
Rustoria.co - EU Main EU · groups of 16+ · weekly · 296 on average
14/250
Zergmax 16
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 271 on average
79/100

Quick answers

from the figures on this page

Server rules

Which settings and rules apply on typical TESTING?

No gather rate appears in the name typical TESTING. Up to 8 players can group, which is the game's default. survival is its mode, gather, build and raid: the standard game. You can fight and raid other players here. The server browser lists it under Community. Anti-cheat is on: VAC, from Valve.

What is the map on typical TESTING?

Size 1,000, seed 1, generated by the game: the procedural map on typical TESTING. From this page, RustMaps can show it: size and seed produce the same map each time.

Population

What is the population like on typical TESTING?

At present, typical TESTING is offline and its last appearance was 30 hours ago. The average player count for the last seven days is 0.

What is typical TESTING's ranking?

For player hours over the last week, typical TESTING is #15,900, which puts it in the top 72% of all ranked servers.

Server tags

What do typical TESTING's tags indicate?

For the game's server browser, typical TESTING publishes these tags: gmrust (Game mode): Standard survival gameplay; mp40 (Max players): It holds 40 players; ts8 (Group limit): The team cap is 8, which is the game's default; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): Build number: 167398; ptrak (Networking): Standard RakNet networking is in use here; $r? (Region code): Region code left unset. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.

Where does typical TESTING appear in Rust Zerg Life lists?

Rust community servers for clans: that is where you will find typical TESTING among the Rust Zerg Life rankings. Under these filters it shows on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

About the server

Is typical TESTING currently online and stable?

No sign of typical TESTING at present: it was last seen 30 hours ago. Based on the uptime it reports, the last restart was about 2 days 3 hours ago. It was up 40% of the time across the last 6 full days: 58 of 144 hours. The first time Rust Zerg Life saw it was on 8 October 2026.

Is typical TESTING smooth to play on?

It averaged 240 server fps over the last 48 hours, and the lowest it got was 240. The world held as many as 4,319 entities, including buildings, deployables and everything else. At its highest, memory usage hit 816 MB. Lag, as players feel it, is caused by low fps and an increasing number of entities.

Which Rust build does typical TESTING use?

The server typical TESTING runs Rust network protocol 2634 and build 167398 with Linux as its operating system. Joining requires your game to be on the same protocol, which Steam updates automatically.

What is the location of typical TESTING?

No region is published by typical TESTING. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. You can reach it at 15.204.83.240:21000.

Wipe cycle

When does typical TESTING wipe?

With so few wipes on record for typical TESTING, its pattern is not yet clear. Next on Thursday 5 November at 19:00 UTC: the monthly force wipe that every Rust server gets. The world it is running now dates from 7 days 21 hours ago.

Join the server

What is the process to join typical TESTING?

Join by entering client.connect 15.204.83.240:21000 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Standard survival gameplay.
mp40
Max players It holds 40 players.
ts8
Group limit The team cap is 8, which is the game's default.
v2634
Protocol To join, your game must match protocol 2634.
cs167398
Build Build number: 167398.
ptrak
Networking Standard RakNet networking is in use here.
$r?
Region code Region code left unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.