RUST ZERG LIFEClan war room · live
No limit8 · game default
Deployment dossierOnline

[SEA] Rust Manila 2x | Biweekly

EA 15.235.160.24:60404 checked 9m ago

2x biweekly wipes moddedoxide
Deploy
Zerg meter3%light
5/150 troops
7-day average4
peak 14
Rank#1,585
top 7% · #168 in EA
Last wipe25m ago
biweekly schedule
Next wipe · H-hour13d 23h
Thu 29 Oct, 04:53 UTC

Players

AveragePeakWipe
0510152006:0015:0000:0010:0019:0004:00Wiped Thu 15 Oct, 04:53 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020006:0015:0000:0010:0019:0004:00Wiped Thu 15 Oct, 04:53 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 7% of all ranked servers, top 32% in EA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 04:53 UTC, in 13d 23h. Its biweekly schedule tag · low confidence

usual gap10.5 days
between real wipes
on rhythm33%
of its recent wipes
wipe-day peak2
players, last three wipes
crowd held33%
else halves by day 1.5

Coming wipes

13d 23hThu 29 Oct, 04:53 UTC
21d 13hThu 5 Nov, 19:00 UTCFW
27d 23hThu 12 Nov, 04:53 UTC
41d 23hThu 26 Nov, 04:53 UTC

The first 48 hours of its last wipes

Thu 1 OctMon 21 SepMon 14 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 33 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 04:53 UTC25m ago – – running 0
Thu 1 Oct, 18:45 UTC FW13d ago 2 – – 0
Mon 21 Sep, 06:00 UTC23d ago 3 halved by day 1 10.5 days 0
Mon 14 Sep, 06:01 UTC30d ago 1 halved by day 2 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
No limit8 · game default
[SEA] AseanPanda.net | 2x Vanilla | MAP WIPE 3 | 13/10 EA · groups of 8+ · 2x · biweekly · 74 on average
27/115
No limit8 · game default
JP 社会人 SOLO Chill 2x NoTeams EA · groups of 8+ · 2x · biweekly · 2 on average
2/20
Zergmax 10
[JP]初心者PVPサーバー|RaidTime・ Events EA · groups of 10+ · biweekly · 5 on average
1/100
No limit8 · game default
[ASIA] RustSEA+|Xtra Modded|Pure PVE|2x|No Purge|EXP Leveling|E EA · groups of 8+ · 2x · monthly · 5 on average
6/50
No limit8 · game default
VandalRust|JP/KR/SEA|2X|Raid Hours|初心者歓迎|金曜日 EA · groups of 8+ · 2x · weekly · 4 on average
3/100
No limit8 · game default
[IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly EA · groups of 8+ · 2x · monthly · 3 on average
0/60

Quick answers

from the figures on this page

Server rules

What settings does [SEA] Rust Manila 2x | Biweekly run?

Its name says 2x gather, and that is what [SEA] Rust Manila 2x | Biweekly runs. Up to 8 players can group, which is the game's default. survival is its mode, the usual game of gathering, building and raiding. Other players can be fought and raided. Plugins or settings change the game, and it is listed under Modded in the server browser. The plugins it runs number Oxide. VAC is off, Valve's anti-cheat.

What is the map on [SEA] Rust Manila 2x | Biweekly?

A procedural map, size 3,800 with seed 1337, generated by the game, is what [SEA] Rust Manila 2x | Biweekly runs. From this page, RustMaps can show it: size and seed produce the same map each time. The name of its map: Kabisera ng Pilipinas.

Server population

What is the population like on [SEA] Rust Manila 2x | Biweekly?

[SEA] Rust Manila 2x | Biweekly has 5 of its 150 slots filled right now. The seven-day average is 4 players, with a peak of 14. The busiest time in the last 48 hours was 15:00 UTC, when it averaged 11 players.

Where does [SEA] Rust Manila 2x | Biweekly sit in the rankings?

With a global rank of #1,585 for player hours over the last week, [SEA] Rust Manila 2x | Biweekly is #168 in Asia and in the top 7% of ranked servers.

Tags and filters

How should you read the tags on [SEA] Rust Manila 2x | Biweekly?

For the game's server browser, [SEA] Rust Manila 2x | Biweekly publishes these tags: gmrust (Game mode): Standard survival gameplay; mp150 (Max players): Capacity: 150; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2634 (Protocol): Protocol 2634—only players on that version can get in; cs167781 (Build): Build number: 167781; ptrak (Networking): Standard RakNet networking is in use here; $r? (Region code): Region code left unset; ^b (Biweekly): The server wipes on a two-week cycle; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded category: the game is altered by plugins or settings; EA (East Asia): The server browser puts it in East Asia. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.

Where does [SEA] Rust Manila 2x | Biweekly appear in Rust Zerg Life lists?

The Rust Zerg Life lists that include [SEA] Rust Manila 2x | Biweekly are 2x Rust servers for clans and zergs and Modded Rust servers for clans and zergs. Under these filters it shows on the server list: Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours; Gather rate: 2x.

Server info

What is the uptime and reliability of [SEA] Rust Manila 2x | Biweekly?

[SEA] Rust Manila 2x | Biweekly is up and running as you read this. Based on the uptime it reports, the last restart was about 5 hours ago. Across the last 7 full days, 168 of 168 hours were online, which is 100%. Its first appearance in Rust Zerg Life records is 13 September 2026.

Is [SEA] Rust Manila 2x | Biweekly smooth to play on?

Over the past 48 hours, server fps averaged 115 and never dropped below 48. It reached a maximum of 100,567 entities, covering buildings, deployables and the rest of the world. Memory use peaked at 3,623 MB. Lag, as players feel it, is caused by low fps and an increasing number of entities.

What version is [SEA] Rust Manila 2x | Biweekly using?

On Linux, [SEA] Rust Manila 2x | Biweekly runs Rust network protocol 2634 and build 167781. You can only join if your game uses the same protocol, and Steam takes care of updating it.

What is the location of [SEA] Rust Manila 2x | Biweekly?

In Asia, [SEA] Rust Manila 2x | Biweekly lists itself with its EA tag. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. You can reach it at 15.235.160.24:60404.

Wipe days

What can you expect on wipe day on [SEA] Rust Manila 2x | Biweekly?

The average peak for its recent wipes was 2 players. 33 hours after the latest wipe, the crowd peaked. The crowd kept above half that peak until the next wipe in 33% of its recent wipes. In the cases where it did not hold, the fall below half came by day 1.5.

What schedule does [SEA] Rust Manila 2x | Biweekly follow for wipes?

The prediction follows its tag because not enough of [SEA] Rust Manila 2x | Biweekly's wipes are on record to confirm the schedule. On Thursday 29 October at 04:53 UTC its next wipe is expected. 25 minutes ago is when its present world was created. Its tags show a wipe schedule of every two weeks.

Connect

How can I connect to [SEA] Rust Manila 2x | Biweekly?

You can join by opening the console with F1 and typing client.connect 15.235.160.24:60404. Or hit Launch Rust on this page to open Rust through Steam and connect. You can find its website at https://discord.com/invite/kpkga7qKm.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2634,^b,EA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard survival gameplay.
mp150
Max players Capacity: 150.
ts8
Group limit Teams max out at 8—the default setting for Rust.
v2634
Protocol Protocol 2634—only players on that version can get in.
cs167781
Build Build number: 167781.
ptrak
Networking Standard RakNet networking is in use here.
$r?
Region code Region code left unset.

Wipe schedule

^b
Biweekly The server wipes on a two-week cycle.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Modded category: the game is altered by plugins or settings.

Region

EA
East Asia The server browser puts it in East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.