RUST ZERG LIFEClan war room · live
No limit8 · game default
Deployment dossierOnline

Calvins Dev Server

151.243.93.248:20000 checked 8m ago

moddedoxide
Deploy
Zerg meter0%empty
0/40 troops
7-day average0
peak –
Rank#15,901
top 71%
Last wipe22d ago
no schedule published
Next wipe · H-hour–
no wipe seen yet

Players

AveragePeak
0123416:0000:0007:0022:0005:0013:00

Hourly average and peak, UTC.

Server performance

01020304016:0000:0007:0022:0005:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep30 Sep3 Oct7 Oct10 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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72/700

Quick answers

from the figures on this page

Rules and settings

What is the setup on Calvins Dev Server when it comes to rules and settings?

You will not find a gather rate in the name Calvins Dev Server. Up to 8 players can group, which is the game's default. survival is the game mode, gather, build and raid: the standard game. You can fight and raid other players here. Plugins or settings change the game, and it is listed under Modded in the server browser. It runs plugins: Oxide. VAC is on, Valve's anti-cheat.

Which map is active on Calvins Dev Server?

Size 2,500, seed 2147483647, generated by the game: the procedural map on Calvins Dev Server. Same size and seed, same map: RustMaps shows it from this page.

Population

How many players are on Calvins Dev Server?

Calvins Dev Server has 0 of its 40 slots filled right now. Averaged over the last week, the player count is 0.

What is Calvins Dev Server's ranking?

In the top 71% of ranked servers, Calvins Dev Server holds #15,901 for player hours over the last seven days.

Tags and filters

How should you read the tags on Calvins Dev Server?

What the game's server browser gets from Calvins Dev Server is this tag list: gmrust (Game mode): Standard survival gameplay; mp40 (Max players): It holds 40 players; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2633 (Protocol): Protocol 2633—only players on that version can get in; cs165217 (Build): Build number: 165217; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded category: the game is altered by plugins or settings. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.

Where does Calvins Dev Server appear in Rust Zerg Life lists?

The Rust Zerg Life lists that include Calvins Dev Server are Modded Rust servers for clans and zergs. Under these filters it shows on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

About the server

Is Calvins Dev Server currently online and stable?

You can join Calvins Dev Server now: it is online. Based on the uptime it reports, the last restart was about 14 days 11 hours ago. Across the last 7 full days, 161 of 168 hours were online, which is 96%. Its first appearance in Rust Zerg Life records is 26 September 2026.

How well does Calvins Dev Server perform?

Over the past 48 hours, server fps averaged 30 and never dropped below 28. It reached a maximum of 28,293 entities, covering buildings, deployables and the rest of the world. At its highest, memory usage hit 3,079 MB. Lag, as players feel it, is caused by low fps and an increasing number of entities.

What version is Calvins Dev Server using?

The server Calvins Dev Server runs Rust network protocol 2633 and build 165217 with Linux as its operating system. You can only join if your game uses the same protocol, and Steam takes care of updating it.

What location does Calvins Dev Server use?

There is no region published by Calvins Dev Server. Rust Zerg Life displays the location a server claims, not where the machine actually stands. You can reach it at 151.243.93.248:20000.

Wipe days

When does Calvins Dev Server wipe?

With so few wipes on record for Calvins Dev Server, its pattern is not yet clear. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it is due next. 22 days 9 hours ago is when its present world was created.

Join the server

What is the process to join Calvins Dev Server?

You can join by opening the console with F1 and typing client.connect 151.243.93.248:20000. Or hit Launch Rust on this page to open Rust through Steam and connect.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Standard survival gameplay.
mp40
Max players It holds 40 players.
ts8
Group limit Teams max out at 8—the default setting for Rust.
v2633
Protocol Protocol 2633—only players on that version can get in.
cs165217
Build Build number: 165217.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Modded category: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.