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Deployment dossierOnline

A Shockbyte Rust Server

152.228.198.143:20338 checked 19m ago

Deploy
Zerg meter0%empty
0/125 troops
7-day average0
peak 1
Rank#6,674
top 30%
Last wipe9d ago
no schedule published
Next wipe · H-hour–
no rhythm it keeps

Players

AveragePeak
00.250.50.75101:0010:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Server performance

010020030040001:0010:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.2 days
between real wipes
on rhythm33%
of its recent wipes
wipe-day peak1
players, last three wipes
crowd held50%
else halves by day 1

The first 48 hours of its last wipes

Mon 5 OctSun 4 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 15:15 UTC9d ago 1 – running 0
Sun 4 Oct, 13:17 UTC10d ago 1 – 1.1 days 1
Fri 2 Oct, 09:13 UTC12d ago 2 held half 2.2 days 0
Sat 26 Sep, 14:51 UTC18d ago 2 halved by day 1 5.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What is the setup on A Shockbyte Rust Server when it comes to rules and settings?

No gather rate appears in the name A Shockbyte Rust Server. Up to 8 players can group, which is the game's default. survival is the game mode, gather, build, raid: the regular game. You can fight and raid other players here. The server browser lists it under Community. VAC, Valve's anti-cheat, is switched on.

Which map is active on A Shockbyte Rust Server?

Size 2,500, seed 50000, generated by the game: the procedural map on A Shockbyte Rust Server. You can view it on RustMaps from this page, since the same size and seed give the same map.

Player count

How full is A Shockbyte Rust Server?

The server A Shockbyte Rust Server is currently at 0 players out of 125 slots. Averaging 0 players over seven days, it peaked at 1. The busiest time in the last 48 hours was 14:00 UTC, when it averaged 1 players.

What position does A Shockbyte Rust Server hold in the server rankings?

In the top 30% of ranked servers, A Shockbyte Rust Server holds #6,674 for player hours over the last seven days.

Server tags

What do A Shockbyte Rust Server's tags indicate?

For the game's server browser, A Shockbyte Rust Server publishes these tags: gmrust (Game mode): Standard survival gameplay; mp125 (Max players): The server has 125 slots; ts8 (Group limit): The team cap is 8, which is the game's default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): There's no region code here. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.

Which Rust Zerg Life filters and lists cover A Shockbyte Rust Server?

Rust community servers for clans: that is where you will find A Shockbyte Rust Server among the Rust Zerg Life rankings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server info

How reliable is A Shockbyte Rust Server, and is it up?

Right now, A Shockbyte Rust Server is online. It reports an uptime that puts the last restart at roughly 5 hours ago. Across the last 7 full days, 144 of 168 hours were online, which is 86%. Its first appearance in Rust Zerg Life records is 13 September 2026.

How well does A Shockbyte Rust Server perform?

Server fps held an average of 230 for the last 48 hours, with a minimum of 189. It reached a maximum of 30,788 entities, covering buildings, deployables and the rest of the world. At its highest, memory usage hit 4,065 MB. A climbing entity count and low fps are the source of the lag players feel.

What Rust version is A Shockbyte Rust Server on?

Rust network protocol 2634 and build 167781 is what A Shockbyte Rust Server runs, on Linux. Joining requires your game to be on the same protocol, which Steam updates automatically.

What location does A Shockbyte Rust Server use?

No region is published by A Shockbyte Rust Server. Rust Zerg Life displays the location a server claims, not where the machine actually stands. You can reach it at 152.228.198.143:20338.

Wipe days

What can you expect on wipe day on A Shockbyte Rust Server?

At their busiest, its recent wipes drew an average of 1 players. The crowd on the latest wipe peaked 0 hours in. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. Otherwise, it slipped below half by day 1.

How often does A Shockbyte Rust Server wipe, and on what days?

No next wipe can be predicted for A Shockbyte Rust Server because it wipes at irregular times. Next on Thursday 5 November at 19:00 UTC: the monthly force wipe that every Rust server gets. The world it is running now dates from 9 days 9 hours ago.

Connect

What is the process to join A Shockbyte Rust Server?

Join by entering client.connect 152.228.198.143:20338 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp125,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard survival gameplay.
mp125
Max players The server has 125 slots.
ts8
Group limit The team cap is 8, which is the game's default.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code There's no region code here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.