RUST ZERG LIFEClan war room · live
No limit8 · game default
Deployment dossierOnline

A Shockbyte Rust Server

157.85.85.155:28015 checked 5m ago

moddedoxide
Deploy
Zerg meter0%empty
0/10 troops
7-day average0
peak 1
Rank#10,478
top 47%
Last wipe8d ago
no schedule published
Next wipe · H-hour–
too few wipes seen yet

Players

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

05010015020023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k3 Oct5 Oct7 Oct9 Oct11 Oct13 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap2.1 days
between real wipes
wipe-day peak1
players, last three wipes
crowd held0%
else halves by day 1

The first 48 hours of its last wipes

Mon 5 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 15:32 UTC8d ago 1 – running 0
Sat 3 Oct, 13:37 UTC10d ago 1 halved by day 1 2.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server rules

What is the setup on A Shockbyte Rust Server when it comes to rules and settings?

No gather rate appears in the name A Shockbyte Rust Server. The group cap is 8 players, the default for the game. survival is its mode, the usual game of gathering, building and raiding. Raiding and fighting other players are allowed. The server browser lists it under Modded: the game is changed by plugins or settings. The plugins it runs number Oxide. VAC, Valve's anti-cheat, is switched on.

What is the map on A Shockbyte Rust Server?

Size 3,500, seed 1465541947, generated by the game: the procedural map on A Shockbyte Rust Server. From this page, RustMaps can show it: size and seed produce the same map each time.

Player count

How full is A Shockbyte Rust Server?

A Shockbyte Rust Server has 0 of its 10 slots filled right now. The seven-day average is 0 players, with a peak of 1.

What is A Shockbyte Rust Server's ranking?

For player hours over the last week, A Shockbyte Rust Server is #10,478, which puts it in the top 47% of all ranked servers.

Lists and tags

What do A Shockbyte Rust Server's tags indicate?

For the game's server browser, A Shockbyte Rust Server publishes these tags: gmrust (Game mode): Survival in the standard Rust mode; mp10 (Max players): Capacity: 10; ts8 (Group limit): The team cap is 8, which is the game's default; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): It runs build 166652; ptrak (Networking): Standard RakNet networking is in use here; $r? (Region code): No region code is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded category: the game is altered by plugins or settings. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.

Where does A Shockbyte Rust Server appear in Rust Zerg Life lists?

The Rust Zerg Life lists that include A Shockbyte Rust Server are Modded Rust servers for clans and zergs. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server info

What is the uptime and reliability of A Shockbyte Rust Server?

Right now, A Shockbyte Rust Server is online. The uptime figure it gives suggests it restarted around 8 days 5 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. Its first appearance in Rust Zerg Life records is 3 October 2026.

How well does A Shockbyte Rust Server perform?

Over the past 48 hours, server fps averaged 121 and never dropped below 90. It reached a maximum of 66,995 entities, covering buildings, deployables and the rest of the world. At its highest, memory usage hit 4,343 MB. What players experience as lag comes from low fps and a rising entity count.

Which Rust build does A Shockbyte Rust Server use?

The server A Shockbyte Rust Server runs Rust network protocol 2634 and build 166652 with Linux as its operating system. The protocol must match for you to join, and Steam will update your game to that protocol.

What location does A Shockbyte Rust Server use?

From A Shockbyte Rust Server, no region is published. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. Connect to it at 157.85.85.155:28015.

Wipe schedule

What can you expect on wipe day on A Shockbyte Rust Server?

Across its recent wipes, the busiest times averaged 1 players. On the latest wipe, 1 hours after the wipe, the crowd hit its peak. The crowd kept above half that peak until the next wipe in 0% of its recent wipes. If not, the crowd fell below half by day 1.

What schedule does A Shockbyte Rust Server follow for wipes?

So few of A Shockbyte Rust Server's wipes are recorded that its rhythm cannot be told yet. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it is due next. 8 days 7 hours ago is when its present world was created.

How to join

How can I connect to A Shockbyte Rust Server?

You can join by opening the console with F1 and typing client.connect 157.85.85.155:28015. Or hit Launch Rust on this page to open Rust through Steam and connect.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust mode.
mp10
Max players Capacity: 10.
ts8
Group limit The team cap is 8, which is the game's default.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build It runs build 166652.
ptrak
Networking Standard RakNet networking is in use here.
$r?
Region code No region code is set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Modded category: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.