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Deployment dossierOnline

A Shockbyte Rust Server

157.85.85.186:24952 checked 15m ago

Deploy
Zerg meter0%empty
0/10 troops
7-day average0
peak –
Rank#15,922
top 72%
Last wipe17d ago
no schedule published
Next wipe · H-hour–
no wipe seen yet

Players

AveragePeak
0123400:0009:0018:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

010020030040000:0009:0018:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep30 Sep4 Oct7 Oct11 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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Zergmax 12
Rusty Moose |US Monthly| NA · groups of 12+ · monthly · 327 on average
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Zergmax 14
Rustoria.co - EU Long EU · groups of 14+ · monthly · 318 on average
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Zergmax 16
Rustoria.co - EU Main EU · groups of 16+ · weekly · 296 on average
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Zergmax 16
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 271 on average
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Quick answers

from the figures on this page

Map and rules

What settings does A Shockbyte Rust Server run?

There is no gather rate in the name A Shockbyte Rust Server. The group cap is 8 players, the default for the game. survival is the game mode, the usual game of gathering, building and raiding. Raiding and fighting other players are allowed. Community is its section in the server browser. VAC, Valve's anti-cheat, is switched on.

What is the map on A Shockbyte Rust Server?

The game generates the procedural map of size 1,500 on A Shockbyte Rust Server with seed 50000. You can view it on RustMaps from this page, since the same size and seed give the same map.

Server population

What is the population like on A Shockbyte Rust Server?

A Shockbyte Rust Server has 0 of its 10 slots filled right now. The average player count for the last seven days is 0.

What is A Shockbyte Rust Server's ranking?

For player hours over the last week, A Shockbyte Rust Server is #15,922, which puts it in the top 72% of all ranked servers.

Server tags

What is the meaning of the tags on A Shockbyte Rust Server?

What the game's server browser gets from A Shockbyte Rust Server is this tag list: gmrust (Game mode): Standard survival gameplay; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): No region code is set. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.

Where does A Shockbyte Rust Server appear in Rust Zerg Life lists?

The Rust Zerg Life lists that include A Shockbyte Rust Server are Rust community servers for clans. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server details

How reliable is A Shockbyte Rust Server, and is it up?

You can join A Shockbyte Rust Server now: it is online. Based on the uptime it reports, the last restart was about 17 days 11 hours ago. Across the last 7 full days, 168 of 168 hours were online, which is 100%. The first time Rust Zerg Life saw it was on 27 September 2026.

How well does A Shockbyte Rust Server perform?

Over the past 48 hours, server fps averaged 242 and never dropped below 228. It reached a maximum of 8,143 entities, covering buildings, deployables and the rest of the world. The maximum memory it used was 3,425 MB. What players experience as lag comes from low fps and a rising entity count.

Which Rust build does A Shockbyte Rust Server use?

On Linux, A Shockbyte Rust Server runs Rust network protocol 2633 and build 165217. You can only join if your game uses the same protocol, and Steam takes care of updating it.

What location does A Shockbyte Rust Server use?

There is no region published by A Shockbyte Rust Server. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. Connect to it at 157.85.85.186:24952.

Wipe cycle

What schedule does A Shockbyte Rust Server follow for wipes?

With so few wipes on record for A Shockbyte Rust Server, its pattern is not yet clear. Next on Thursday 5 November at 19:00 UTC: the monthly force wipe that every Rust server gets. The world in play right now was made 17 days 13 hours ago.

Connect

What is the process to join A Shockbyte Rust Server?

Join by entering client.connect 157.85.85.186:24952 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Standard survival gameplay.
mp10
Max players The server has 10 slots.
ts8
Group limit Teams max out at 8—the default setting for Rust.
v2633
Protocol To join, your game must match protocol 2633.
cs165217
Build Build number: 165217.
ptrak
Networking The network layer is RakNet, which is standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.