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Deployment dossierOffline

A Shockbyte Rust Server

157.85.91.54:24467 checked 17h ago

Deploy
Zerg meter0%empty
0/1 troops
7-day average0
peak 1
Rank#13,748
top 62%
Last wipe9d ago
no schedule published
Next wipe · H-hour–
too few wipes seen yet

Players

AveragePeak
0123407:0013:0019:0000:0006:0012:00

Hourly average and peak, UTC.

Server performance

010020030040007:0013:0019:0000:0006:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 15:38 UTC9d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Zergmax 12
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 408 on average
0/200
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Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 356 on average
109/200
Zergmax 12
Rusty Moose |US Monthly| NA · groups of 12+ · monthly · 337 on average
248/350
Zergmax 14
Rustoria.co - EU Long EU · groups of 14+ · monthly · 334 on average
109/200
Zergmax 16
Rustoria.co - EU Main EU · groups of 16+ · weekly · 299 on average
10/250
Zergmax 16
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 282 on average
79/300

Quick answers

from the figures on this page

Rules and settings

Which settings and rules apply on A Shockbyte Rust Server?

There is no gather rate in the name A Shockbyte Rust Server. That is the game's default: groups of up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. You can fight and raid other players here. You will find it under Community in the server browser. VAC, Valve's anti-cheat, is switched on.

Which map is active on A Shockbyte Rust Server?

A procedural map, size 3,500 with seed 50000, generated by the game, is what A Shockbyte Rust Server runs. From this page, RustMaps can show it: size and seed produce the same map each time.

Player count

How many players are on A Shockbyte Rust Server?

The server A Shockbyte Rust Server is currently offline; it was last seen 17 hours ago. The seven-day average is 0 players, with a peak of 1.

Where does A Shockbyte Rust Server sit in the rankings?

For player hours over the last week, A Shockbyte Rust Server is #13,748, which puts it in the top 62% of all ranked servers.

Lists and tags

What do A Shockbyte Rust Server's tags indicate?

For the game's server browser, A Shockbyte Rust Server publishes these tags: gmrust (Game mode): Standard survival gameplay; mp1 (Max players): Capacity: 1; ts8 (Group limit): The team cap is 8, which is the game's default; v2634 (Protocol): Protocol 2634—only players on that version can get in; cs167584 (Build): Build number: 167584; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): There's no region code here. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.

Where does A Shockbyte Rust Server appear in Rust Zerg Life lists?

The Rust Zerg Life lists that include A Shockbyte Rust Server are Rust community servers for clans. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

About the server

How reliable is A Shockbyte Rust Server, and is it up?

Currently offline, A Shockbyte Rust Server was last seen 17 hours ago. The uptime figure it gives suggests it restarted around 21 hours ago. Across the last 7 full days, 157 of 168 hours were online, which is 93%. Its first appearance in Rust Zerg Life records is 13 September 2026.

How well does A Shockbyte Rust Server perform?

It averaged 127 server fps over the last 48 hours, and the lowest it got was 76. It reached a maximum of 67,223 entities, covering buildings, deployables and the rest of the world. Memory use peaked at 3,326 MB. Lag, as players feel it, is caused by low fps and an increasing number of entities.

What Rust version is A Shockbyte Rust Server on?

On Linux, A Shockbyte Rust Server runs Rust network protocol 2634 and build 167584. Joining requires your game to be on the same protocol, which Steam updates automatically.

What is the location of A Shockbyte Rust Server?

From A Shockbyte Rust Server, no region is published. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. Connect to it at 157.85.91.54:24467.

Wipe schedule

What happens on wipe day on A Shockbyte Rust Server?

At their busiest, its recent wipes drew an average of 0 players. 0 hours after the latest wipe, the crowd peaked.

When does A Shockbyte Rust Server wipe?

With so few wipes on record for A Shockbyte Rust Server, its pattern is not yet clear. Next on Thursday 5 November at 19:00 UTC: the monthly force wipe that every Rust server gets. The world in play right now was made 9 days 14 hours ago.

How to join

What is the process to join A Shockbyte Rust Server?

Enter client.connect 157.85.91.54:24467 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode Standard survival gameplay.
mp1
Max players Capacity: 1.
ts8
Group limit The team cap is 8, which is the game's default.
v2634
Protocol Protocol 2634—only players on that version can get in.
cs167584
Build Build number: 167584.
ptrak
Networking The network layer is RakNet, which is standard.
$r?
Region code There's no region code here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.