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A Shockbyte Rust Server

157.85.92.159:28015 checked 9h ago

Deploy
Zerg meter0%empty
0/25 troops
7-day average0
peak –
Rank#15,977
top 71%
Last wipe26d ago
no schedule published
Next wipe · H-hour–
too few wipes seen yet

Players

AveragePeak
0123422:0006:0013:0021:0004:0012:00

Hourly average and peak, UTC.

Server performance

010020030040022:0006:0013:0021:0004:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 16 Sep, 22:51 UTC26d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Zergmax 12
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 410 on average
338/400
Zergmax 12
Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 361 on average
336/400
Zergmax 12
Rusty Moose |US Monthly| NA · groups of 12+ · monthly · 346 on average
321/325
Zergmax 14
Rustoria.co - EU Long EU · groups of 14+ · monthly · 337 on average
288/375
Zergmax 16
Rustoria.co - EU Main EU · groups of 16+ · weekly · 299 on average
54/250
Zergmax 16
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 283 on average
244/400

Quick answers

from the figures on this page

Rules and settings

What settings does A Shockbyte Rust Server run?

No gather rate appears in the name A Shockbyte Rust Server. That is the game's default: groups of up to 8 players. It runs survival, gather, build, raid: the regular game. You can fight and raid other players here. Community is its section in the server browser. VAC, Valve's anti-cheat, is switched on.

Which map is active on A Shockbyte Rust Server?

Size 2,800, seed 50000, generated by the game: the procedural map on A Shockbyte Rust Server. You can view it on RustMaps from this page, since the same size and seed give the same map.

Server population

What is the population like on A Shockbyte Rust Server?

Last seen 9 hours ago, A Shockbyte Rust Server is offline at the moment. Its seven-day average stands at 0 players.

What is A Shockbyte Rust Server's ranking?

For player hours over the last week, A Shockbyte Rust Server is #15,977, which puts it in the top 71% of all ranked servers.

Server tags

What is the meaning of the tags on A Shockbyte Rust Server?

For the game's server browser, A Shockbyte Rust Server publishes these tags: gmrust (Game mode): Survival in the standard Rust mode; mp25 (Max players): Capacity: 25; ts8 (Group limit): This uses the standard team limit of 8; v2633 (Protocol): You'll need protocol 2633 on your game to join; cs165217 (Build): Build number: 165217; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left unset. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.

Where does A Shockbyte Rust Server appear in Rust Zerg Life lists?

The Rust Zerg Life lists that include A Shockbyte Rust Server are Rust community servers for clans. Under these filters it shows on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server details

What is the uptime and reliability of A Shockbyte Rust Server?

No sign of A Shockbyte Rust Server at present: it was last seen 9 hours ago. It reports an uptime that puts the last restart at roughly 15 days ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. The first time Rust Zerg Life saw it was on 13 September 2026.

What is the performance like on A Shockbyte Rust Server?

It averaged 193 server fps over the last 48 hours, and the lowest it got was 147. It reached a maximum of 40,711 entities, covering buildings, deployables and the rest of the world. At its highest, memory usage hit 3,609 MB. A climbing entity count and low fps are the source of the lag players feel.

Which Rust build does A Shockbyte Rust Server use?

The server A Shockbyte Rust Server runs Rust network protocol 2633 and build 165217 with Linux as its operating system. You can only join if your game uses the same protocol, and Steam takes care of updating it.

What is the location of A Shockbyte Rust Server?

No region is published by A Shockbyte Rust Server. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. You can reach it at 157.85.92.159:28015.

Wipe cycle

What can you expect on wipe day on A Shockbyte Rust Server?

Across its recent wipes, the busiest times averaged 2 players. The crowd on the latest wipe peaked 5 hours in.

What schedule does A Shockbyte Rust Server follow for wipes?

The record of A Shockbyte Rust Server's wipes is too thin to reveal its rhythm. Come Thursday 5 November at 19:00 UTC, the monthly force wipe arrives for every Rust server. The world in play right now was made 26 days 22 hours ago.

Connect

How can I connect to A Shockbyte Rust Server?

Enter client.connect 157.85.92.159:28015 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp25,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust mode.
mp25
Max players Capacity: 25.
ts8
Group limit This uses the standard team limit of 8.
v2633
Protocol You'll need protocol 2633 on your game to join.
cs165217
Build Build number: 165217.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code Region code left unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.