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A Shockbyte Rust Server

157.85.95.128:28015 checked 1d ago

Deploy
Zerg meter0%empty
0/40 troops
7-day average0
peak –
Rank#15,967
top 71%
Last wipe14d ago
no schedule published
Next wipe · H-hour–
no rhythm it keeps

Players

AveragePeak
0123423:0000:0001:0003:0004:0005:00

Hourly average and peak, UTC.

Server performance

010020030040023:0000:0001:0003:0004:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.1 days
between real wipes
on rhythm40%
of its recent wipes
wipe-day peak2
players, last three wipes
crowd held67%
else halves by day 2

The first 48 hours of its last wipes

Mon 28 SepMon 28 SepFri 25 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 28 Sep, 23:49 UTC14d ago 2 – running 1
Mon 28 Sep, 11:29 UTC15d ago 2 – 0.5 days 1
Fri 25 Sep, 12:04 UTC18d ago 2 held half 3 days 1
Tue 22 Sep, 08:57 UTC21d ago 0 – 3.1 days 0
Thu 17 Sep, 14:35 UTC26d ago 2 halved by day 2 4.8 days 0
Sun 13 Sep, 13:36 UTC30d ago 2 held half 4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

Which settings and rules apply on A Shockbyte Rust Server?

You will not find a gather rate in the name A Shockbyte Rust Server. That is the game's default: groups of up to 8 players. survival is its mode, gather, build, raid: the regular game. Raiding and fighting other players are allowed. Community is its section in the server browser. VAC, Valve's anti-cheat, is switched on.

Which map is active on A Shockbyte Rust Server?

The game generates the procedural map of size 1,500 on A Shockbyte Rust Server with seed 50000. From this page, RustMaps can show it: size and seed produce the same map each time.

Server population

How many players are on A Shockbyte Rust Server?

The server A Shockbyte Rust Server is currently offline; it was last seen 41 hours ago. The average player count for the last seven days is 0.

What position does A Shockbyte Rust Server hold in the server rankings?

In the top 71% of ranked servers, A Shockbyte Rust Server holds #15,967 for player hours over the last seven days.

Tags and filters

What is the meaning of the tags on A Shockbyte Rust Server?

For the game's server browser, A Shockbyte Rust Server publishes these tags: gmrust (Game mode): Standard survival gameplay; mp40 (Max players): Capacity: 40; ts8 (Group limit): This uses the standard team limit of 8; v2633 (Protocol): You'll need protocol 2633 on your game to join; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): No region code is set. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.

Where does A Shockbyte Rust Server appear in Rust Zerg Life lists?

Rust community servers for clans: that is where you will find A Shockbyte Rust Server among the Rust Zerg Life rankings. Under these filters it shows on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server info

Is A Shockbyte Rust Server currently online and stable?

No sign of A Shockbyte Rust Server at present: it was last seen 41 hours ago. It reports an uptime that puts the last restart at roughly 13 days 5 hours ago. Across the last 7 full days, 150 of 168 hours were online, which is 89%. The first time Rust Zerg Life saw it was on 13 September 2026.

What is the performance like on A Shockbyte Rust Server?

It averaged 244 server fps over the last 48 hours, and the lowest it got was 213. It reached a maximum of 8,179 entities, covering buildings, deployables and the rest of the world. At its highest, memory usage hit 1,823 MB. A climbing entity count and low fps are the source of the lag players feel.

What Rust version is A Shockbyte Rust Server on?

On Linux, A Shockbyte Rust Server runs Rust network protocol 2633 and build 165217. You can only join if your game uses the same protocol, and Steam takes care of updating it.

What location does A Shockbyte Rust Server use?

There is no region published by A Shockbyte Rust Server. Rust Zerg Life displays the location a server claims, not where the machine actually stands. You can reach it at 157.85.95.128:28015.

Wipe schedule

What happens on wipe day on A Shockbyte Rust Server?

At their busiest, its recent wipes drew an average of 2 players. On the latest wipe, 0 hours after the wipe, the crowd hit its peak. The crowd kept above half that peak until the next wipe in 67% of its recent wipes. Otherwise, it slipped below half by day 2.

How often does A Shockbyte Rust Server wipe, and on what days?

There is no next wipe to predict: A Shockbyte Rust Server wipes at irregular times. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it is due next. 14 days 22 hours ago is when its present world was created.

Join the server

What steps do I take to join A Shockbyte Rust Server?

You can join by opening the console with F1 and typing client.connect 157.85.95.128:28015. Or hit Launch Rust on this page to open Rust through Steam and connect.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Standard survival gameplay.
mp40
Max players Capacity: 40.
ts8
Group limit This uses the standard team limit of 8.
v2633
Protocol You'll need protocol 2633 on your game to join.
cs165217
Build The game build is 165217.
ptrak
Networking The network layer is RakNet, which is standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.