Map Testing
157.85.95.14:25931 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 12:51 UTC3d ago | – | – | – | 0 |
| Sun 11 Oct, 09:04 UTC3d ago | – | – | – | 1 |
| Sun 11 Oct, 08:48 UTC3d ago | – | – | – | 1 |
| Sun 11 Oct, 08:32 UTC3d ago | – | – | – | 1 |
| Sun 11 Oct, 08:15 UTC3d ago | – | – | – | 1 |
| Fri 9 Oct, 22:55 UTC4d ago | – | – | – | 1 |
| Fri 9 Oct, 21:19 UTC4d ago | – | – | – | 1 |
| Fri 9 Oct, 21:00 UTC4d ago | – | – | – | 1 |
| Fri 9 Oct, 18:44 UTC5d ago | – | – | – | 1 |
| Fri 9 Oct, 17:17 UTC5d ago | – | – | – | 0 |
| Thu 1 Oct, 18:33 UTC FW13d ago | 2 | halved by day 4 | 7.9 days | 1 |
| Tue 15 Sep, 19:32 UTC29d ago | 1 | halved by day 1 | 16 days | 0 |
| Mon 14 Sep, 18:51 UTC30d ago | 2 | – | 1 days | 0 |
| Mon 14 Sep, 09:19 UTC30d ago | 2 | – | 0.4 days | 1 |
| Sun 13 Sep, 12:53 UTC31d ago | 2 | – | 0.9 days | 0 |
Similar servers
Quick answers
Map and rules
What is the setup on Map Testing when it comes to rules and settings?
No gather rate appears in the name Map Testing. That is the game's default: groups of up to 8 players. It runs survival, gather, build and raid: the standard game. Raiding and fighting other players are allowed. This one sits under Modded in the browser: the game is changed by plugins or settings. It runs plugins: Oxide. Anti-cheat is on: VAC, from Valve.
What is the map on Map Testing?
Size 3,000, seed 163057, generated by the game: the procedural map on Map Testing. Same size and seed, same map: RustMaps shows it from this page. The name of its map: Custom Map.
Player count
What is the population like on Map Testing?
Map Testing has 0 of its 2 slots filled right now. The seven-day average is 0 players, with a peak of 2.
Where does Map Testing sit in the rankings?
For player hours over the last week, Map Testing is #5,626, which puts it in the top 25% of all ranked servers.
Lists and tags
How should you read the tags on Map Testing?
The game's server browser reads these tags from Map Testing: gmrust (Game mode): Standard survival gameplay; mp2 (Max players): The server has 2 slots; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded listing means plugins or settings have changed the game. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.
Which Rust Zerg Life filters and lists cover Map Testing?
Modded Rust servers for clans and zergs: that is where you will find Map Testing among the Rust Zerg Life rankings. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server info
How reliable is Map Testing, and is it up?
You can join Map Testing now: it is online. Based on the uptime it reports, the last restart was about 3 days 4 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. Its first appearance in Rust Zerg Life records is 13 September 2026.
How well does Map Testing perform?
It averaged 234 server fps over the last 48 hours, and the lowest it got was 97. It reached a maximum of 5,659 entities, covering buildings, deployables and the rest of the world. Memory use peaked at 4,133 MB. A climbing entity count and low fps are the source of the lag players feel.
What Rust version is Map Testing on?
On Linux, Map Testing runs Rust network protocol 2634 and build 167398. You can only join if your game uses the same protocol, and Steam takes care of updating it.
Where can you find Map Testing?
From Map Testing, no region is published. Rust Zerg Life displays the location a server claims, not where the machine actually stands. Connect to it at 157.85.95.14:25931.
Wipe cycle
What schedule does Map Testing follow for wipes?
No wipe schedule here: Map Testing swaps in a new world every few hours, and none of those swaps is a wipe.
How to join
What is the process to join Map Testing?
You can join by opening the console with F1 and typing client.connect 157.85.95.14:25931. Or hit Launch Rust on this page to open Rust through Steam and connect.
Server tags
Published as mp2,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z
Game
gmrust
mp2
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.