RUST ZERG LIFEClan war room · live
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Deployment dossierOnline

velocity test

157.85.95.152:20000 checked 12m ago

Deploy
Zerg meter10%light
1/10 troops
7-day average0
peak 1
Rank#7,742
top 35%
Last wipe9d ago
no schedule published
Next wipe · H-hour–
too few wipes seen yet

Players

AveragePeak
00.250.50.75121:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

010020030040021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2
players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 23:59 UTC9d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Zergmax 12
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 410 on average
362/400
Zergmax 12
Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 362 on average
358/400
Zergmax 12
Rusty Moose |US Monthly| NA · groups of 12+ · monthly · 347 on average
300/325
Zergmax 14
Rustoria.co - EU Long EU · groups of 14+ · monthly · 337 on average
351/375
Zergmax 16
Rustoria.co - EU Main EU · groups of 16+ · weekly · 300 on average
68/250
Zergmax 16
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 283 on average
283/400

Quick answers

from the figures on this page

Rules and settings

What settings does velocity test run?

You will not find a gather rate in the name velocity test. The group cap is 8 players, the default for the game. It runs survival, gather, build, raid: the regular game. Other players can be fought and raided. You will find it under Community in the server browser. VAC, Valve's anti-cheat, is switched off.

Which map is active on velocity test?

Size 1,500, seed 50000, generated by the game: the procedural map on velocity test. You can view it on RustMaps from this page, since the same size and seed give the same map.

Player count

How many players are on velocity test?

velocity test has 1 of its 10 slots filled right now. The seven-day average is 0 players, with a peak of 1. The busiest time in the last 48 hours was 21:00 UTC, when it averaged 1 players.

Where does velocity test sit in the rankings?

For player hours over the last week, velocity test is #7,742, which puts it in the top 35% of all ranked servers.

Server tags

What do velocity test's tags indicate?

What the game's server browser gets from velocity test is this tag list: gmrust (Game mode): Survival in the standard Rust mode; mp10 (Max players): It holds 10 players; ts8 (Group limit): This uses the standard team limit of 8; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left unset. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.

Where does velocity test appear in Rust Zerg Life lists?

Rust community servers for clans: that is where you will find velocity test among the Rust Zerg Life rankings. Under these filters it shows on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server details

What is the uptime and reliability of velocity test?

velocity test is up and running as you read this. Based on the uptime it reports, the last restart was about 9 days 19 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. The first time Rust Zerg Life saw it was on 13 September 2026.

What is the performance like on velocity test?

It averaged 237 server fps over the last 48 hours, and the lowest it got was 225. It reached a maximum of 8,306 entities, covering buildings, deployables and the rest of the world. Memory use peaked at 2,704 MB. Lag, as players feel it, is caused by low fps and an increasing number of entities.

What Rust version is velocity test on?

Rust network protocol 2634 and build 166652 is what velocity test runs, on Linux. You can only join if your game uses the same protocol, and Steam takes care of updating it.

What is the location of velocity test?

There is no region published by velocity test. Rust Zerg Life displays the location a server claims, not where the machine actually stands. Connect to it at 157.85.95.152:20000.

Wipe days

What can you expect on wipe day on velocity test?

Across its recent wipes, the busiest times averaged 2 players. The crowd on the latest wipe peaked 2 hours in.

When does velocity test wipe?

The record of velocity test's wipes is too thin to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the monthly force wipe that every Rust server gets. The world in play right now was made 9 days 20 hours ago.

Join the server

How can I connect to velocity test?

Join by entering client.connect 157.85.95.152:20000 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in the standard Rust mode.
mp10
Max players It holds 10 players.
ts8
Group limit This uses the standard team limit of 8.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build Build number: 166652.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code Region code left unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.