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Deployment dossierOnline

A Shockbyte Rust Server

157.85.95.233:27123 checked 11m ago

Deploy
Zerg meter0%empty
0/4 troops
7-day average0
peak –
Rank#15,960
top 71%
Last wipe8d ago
no schedule published
Next wipe · H-hour–
no rhythm it keeps

Players

AveragePeak
0123408:0017:0002:0011:0020:0005:00

Hourly average and peak, UTC.

Server performance

05010015020008:0017:0002:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap8.6 days
between real wipes
on rhythm0%
of its recent wipes
wipe-day peak4
players, last three wipes
crowd held50%
else halves by day 3

The first 48 hours of its last wipes

Mon 5 OctSun 20 SepFri 18 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 27 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 16:34 UTC8d ago 4 – running 0
Sun 20 Sep, 20:11 UTC23d ago 4+1 queue halved by day 3 14.8 days 0
Fri 18 Sep, 11:35 UTC25d ago 4 held half 2.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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Quick answers

from the figures on this page

Server rules

Which settings and rules apply on A Shockbyte Rust Server?

No gather rate appears in the name A Shockbyte Rust Server. That is the game's default: groups of up to 8 players. It runs survival, gather, build, raid: the regular game. You can fight and raid other players here. You will find it under Community in the server browser. VAC, Valve's anti-cheat, is switched on.

What is the map on A Shockbyte Rust Server?

A procedural map, size 3,700 with seed 120, generated by the game, is what A Shockbyte Rust Server runs. Same size and seed, same map: RustMaps shows it from this page.

Population

How full is A Shockbyte Rust Server?

The server A Shockbyte Rust Server is currently at 0 players out of 4 slots. Averaged over the last week, the player count is 0.

Where does A Shockbyte Rust Server sit in the rankings?

In the top 71% of ranked servers, A Shockbyte Rust Server holds #15,960 for player hours over the last seven days.

Tags and filters

How should you read the tags on A Shockbyte Rust Server?

What the game's server browser gets from A Shockbyte Rust Server is this tag list: gmrust (Game mode): Survival in the standard Rust mode; mp4 (Max players): Capacity: 4; ts8 (Group limit): This uses the standard team limit of 8; v2634 (Protocol): Protocol 2634—only players on that version can get in; cs167781 (Build): Build number: 167781; ptrak (Networking): Standard RakNet networking is in use here; $r? (Region code): Region code left unset. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.

Where does A Shockbyte Rust Server appear in Rust Zerg Life lists?

The Rust Zerg Life lists that include A Shockbyte Rust Server are Rust community servers for clans. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

About the server

How reliable is A Shockbyte Rust Server, and is it up?

A Shockbyte Rust Server is up and running as you read this. It reports an uptime that puts the last restart at roughly 16 hours ago. Across the last 7 full days, 168 of 168 hours were online, which is 100%. The first time Rust Zerg Life saw it was on 16 September 2026.

Is A Shockbyte Rust Server smooth to play on?

It averaged 117 server fps over the last 48 hours, and the lowest it got was 64. It reached a maximum of 78,222 entities, covering buildings, deployables and the rest of the world. Memory use peaked at 3,490 MB. What players experience as lag comes from low fps and a rising entity count.

Which Rust build does A Shockbyte Rust Server use?

On Linux, A Shockbyte Rust Server runs Rust network protocol 2634 and build 167781. Joining requires your game to be on the same protocol, which Steam updates automatically.

Where can you find A Shockbyte Rust Server?

From A Shockbyte Rust Server, no region is published. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. Connect to it at 157.85.95.233:27123.

Wipe days

What can you expect on wipe day on A Shockbyte Rust Server?

Across its recent wipes, the busiest times averaged 4 players. The crowd on the latest wipe peaked 27 hours in. The crowd kept above half that peak until the next wipe in 50% of its recent wipes. In the cases where it did not hold, the fall below half came by day 3.

When does A Shockbyte Rust Server wipe?

No next wipe can be predicted for A Shockbyte Rust Server because it wipes at irregular times. Next on Thursday 5 November at 19:00 UTC: the monthly force wipe that every Rust server gets. The world in play right now was made 8 days 14 hours ago.

Join the server

What is the process to join A Shockbyte Rust Server?

Enter client.connect 157.85.95.233:27123 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust mode.
mp4
Max players Capacity: 4.
ts8
Group limit This uses the standard team limit of 8.
v2634
Protocol Protocol 2634—only players on that version can get in.
cs167781
Build Build number: 167781.
ptrak
Networking Standard RakNet networking is in use here.
$r?
Region code Region code left unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.