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Deployment dossierOffline

Testserver

158.174.22.56:28015 checked 1d ago

Deploy
Zerg meter10%light
1/10 troops
7-day average1
peak 1
Rank#12,683
top 57%
Last wipe1d ago
no schedule published
Next wipe · H-hour–
no rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct9 Oct13 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.2 days
between real wipes
on rhythm33%
of its recent wipes
wipe-day peak1
players, last three wipes
crowd held100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 8 OctTue 22 SepThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 15:54 UTC1d ago – – running 1
Thu 8 Oct, 07:08 UTC5d ago 1 – 4.4 days 1
Tue 22 Sep, 13:11 UTC21d ago 1 held half 15.7 days 0
Thu 17 Sep, 07:42 UTC26d ago 1 held half 5.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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Rusty Moose |US Monthly| NA · groups of 12+ · monthly · 342 on average
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Rustoria.co - EU Long EU · groups of 14+ · monthly · 336 on average
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Zergmax 16
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Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 282 on average
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Quick answers

from the figures on this page

Server rules

What is the setup on Testserver when it comes to rules and settings?

No gather rate appears in the name Testserver. The group cap is 8 players, the default for the game. It runs survival, the usual game of gathering, building and raiding. You can fight and raid other players here. The server browser lists it under Community. VAC is on, Valve's anti-cheat.

Player count

What is the population like on Testserver?

The server Testserver is currently offline; it was last seen 32 hours ago. Its weekly average is 1 players and its highest point was 1. The busiest time in the last 48 hours was 16:00 UTC, when it averaged 1 players.

Where does Testserver sit in the rankings?

In the top 57% of ranked servers, Testserver holds #12,683 for player hours over the last seven days.

Tags and filters

What do Testserver's tags indicate?

What the game's server browser gets from Testserver is this tag list: gmrust (Game mode): Survival in the standard Rust mode; mp10 (Max players): Capacity: 10; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs167584 (Build): Build number: 167584; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): There's no region code here. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.

Which Rust Zerg Life filters and lists cover Testserver?

The Rust Zerg Life lists that include Testserver are Rust community servers for clans. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

About the server

How reliable is Testserver, and is it up?

No sign of Testserver at present: it was last seen 32 hours ago. Over the last 7 full days, uptime was 1%: 2 hours up out of 168. Its first appearance in Rust Zerg Life records is 16 September 2026.

Which Rust build does Testserver use?

On Windows, Testserver runs Rust network protocol 2634 and build 167584. You can only join if your game uses the same protocol, and Steam takes care of updating it.

Where can you find Testserver?

No region is published by Testserver. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. You can reach it at 158.174.22.56:28015.

Wipe cycle

What can you expect on wipe day on Testserver?

The average peak for its recent wipes was 1 players. The crowd on the latest wipe peaked 0 hours in. The crowd kept above half that peak until the next wipe in 100% of its recent wipes.

When does Testserver wipe?

Testserver wipes without a set pattern, so there is no upcoming wipe to forecast. Next on Thursday 5 November at 19:00 UTC: the monthly force wipe that every Rust server gets. 32 hours ago is when its present world was created.

How to join

How can I connect to Testserver?

You can join by opening the console with F1 and typing client.connect 158.174.22.56:28015. Or hit Launch Rust on this page to open Rust through Steam and connect.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode Survival in the standard Rust mode.
mp10
Max players Capacity: 10.
ts8
Group limit Teams max out at 8—the default setting for Rust.
v2634
Protocol You'll need protocol 2634 on your game to join.
cs167584
Build Build number: 167584.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code There's no region code here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.