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Deployment dossierOnline

Friend Not Foe / PvE Community / North America

NA 158.69.23.51:28016 checked 12m ago

quad biweekly wipes moddedoxidepve
Deploy
Zerg meter0%empty
0/50 troops
7-day average0
peak 3
Rank#6,475
top 29% · #1056 in NA
Last wipe13d ago
biweekly schedule
Next wipe · H-hour23h
Thu 15 Oct, 18:04 UTC

Players

AveragePeak
00.250.50.75119:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

02040608019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 29% of all ranked servers, top 57% in NA, and #366 of the quad servers (top 45%). Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 15 October, 18:04 UTC, in 23h. Its biweekly schedule tag · low confidence

usual gap14.1 days
between real wipes
wipe-day peak5
players, last three wipes
crowd held0%
else halves by day 2

Coming wipes

23hThu 15 Oct, 18:04 UTC
14d 23hThu 29 Oct, 18:04 UTC
22d 0hThu 5 Nov, 19:00 UTCFW
28d 23hThu 12 Nov, 18:04 UTC
42d 23hThu 26 Nov, 18:04 UTC

The first 48 hours of its last wipes

Thu 1 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 28 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:04 UTC FW13d ago 5 – running 0
Thu 17 Sep, 16:02 UTC27d ago 5 halved by day 2 14.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Quadmax 4
Bates Legend -True PVE-Full Wipe 10/01-Relaxed Vanilla. NA · quad · biweekly · 3 on average
1/50
Quadmax 4
Reforged Hybrid | PvE/PvP Zones | Zombies | Events NA · quad · monthly · 41 on average
32/140
Quadmax 4
TIRust Chill Quad PVE NA · quad · monthly · 1 on average
1/200
Quadmax 4
Purrgatory PVE|NO RAID|NO KILL|NO DECAY NA · quad · monthly · 1 on average
0/50
Quadmax 4 7/50
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The Monster Den PVE|5x|Quad|Kits|Loot+|RaidableBases|Purge NA · quad · 5x · biweekly · 6 on average
3/100

Quick answers

from the figures on this page

Server rules

What settings does Friend Not Foe / PvE Community / North America run?

You will not find a gather rate in the name Friend Not Foe / PvE Community / North America. 4 players is the group cap (quad). It runs pve, other players cannot be fought. Plugins or settings change the game, and it is listed under Modded in the server browser. It runs plugins: Oxide. VAC, Valve's anti-cheat, is switched on.

Which map is active on Friend Not Foe / PvE Community / North America?

A procedural map, size 3,700 with seed 1013583542, generated by the game, is what Friend Not Foe / PvE Community / North America runs. From this page, RustMaps can show it: size and seed produce the same map each time.

Population

How full is Friend Not Foe / PvE Community / North America?

Right now, 0 players are on Friend Not Foe / PvE Community / North America, which has 50 slots. The seven-day average is 0 players, with a peak of 3. In the last two days, the peak hour was 20:00 UTC, with an average of 1 players.

What is Friend Not Foe / PvE Community / North America's ranking?

With a global rank of #6,475 for player hours over the last week, Friend Not Foe / PvE Community / North America is #1,056 in North America and in the top 29% of ranked servers. It is #366 when compared with other quad servers.

Lists and tags

What do Friend Not Foe / PvE Community / North America's tags indicate?

For the game's server browser, Friend Not Foe / PvE Community / North America publishes these tags: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Capacity: 50; ts4 (Group limit): The maximum team size is 4; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): There's no region code here; ^b (Biweekly): Every two weeks the server wipes; ^p (PvE): This is PvE—the danger comes from the world, not other players; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded listing means plugins or settings have changed the game; NA (North America): The server browser puts it in North America. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.

Which Rust Zerg Life filters and lists cover Friend Not Foe / PvE Community / North America?

These Rust Zerg Life lists include Friend Not Foe / PvE Community / North America: Modded Rust servers for clans and zergs, Best Rust PvE servers and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

About the server

What is the uptime and reliability of Friend Not Foe / PvE Community / North America?

You can join Friend Not Foe / PvE Community / North America now: it is online. Based on the uptime it reports, the last restart was about 9 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. Its first appearance in Rust Zerg Life records is 13 September 2026.

How well does Friend Not Foe / PvE Community / North America perform?

Over the past 48 hours, server fps averaged 58 and never dropped below 17. It reached a maximum of 78,917 entities, covering buildings, deployables and the rest of the world. At its highest, memory usage hit 2,494 MB. A climbing entity count and low fps are the source of the lag players feel.

Which Rust build does Friend Not Foe / PvE Community / North America use?

Rust network protocol 2634 and build 167781 is what Friend Not Foe / PvE Community / North America runs, on Linux. The protocol must match for you to join, and Steam will update your game to that protocol.

What is the location of Friend Not Foe / PvE Community / North America?

In North America, Friend Not Foe / PvE Community / North America lists itself with its NA tag. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. Connect to it at 158.69.23.51:28016.

Wipe cycle

What can you expect on wipe day on Friend Not Foe / PvE Community / North America?

Across its recent wipes, the busiest times averaged 5 players. On the latest wipe, 28 hours after the wipe, the crowd hit its peak. The crowd kept above half that peak until the next wipe in 0% of its recent wipes. In the cases where it did not hold, the fall below half came by day 2.

How often does Friend Not Foe / PvE Community / North America wipe, and on what days?

Its tag guides the prediction, as Friend Not Foe / PvE Community / North America's wipe record is too sparse to confirm the schedule. It is due to wipe next on Thursday 15 October at 18:04 UTC. The world it is running now dates from 13 days ago. The tags hold a fortnightly wipe schedule.

Connect

What is the process to join Friend Not Foe / PvE Community / North America?

Join by entering client.connect 158.69.23.51:28016 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you. For more, visit its website: https://friendnotfoe.co.uk/.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^b,NA,^p,gmvanilla,cs167781,ts4,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players Capacity: 50.
ts4
Group limit The maximum team size is 4.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build It runs build 167781.
ptrak
Networking The network layer is RakNet, which is standard.
$r?
Region code There's no region code here.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Gameplay

^p
PvE This is PvE—the danger comes from the world, not other players.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The Modded listing means plugins or settings have changed the game.

Region

NA
North America The server browser puts it in North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.