RUST ZERG LIFEClan war room · live
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Deployment dossierOnline

RustServer_11367

160.251.210.10:28015 checked 9m ago

Deploy
Zerg meter0%empty
0/50 troops
7-day average0
peak 1
Rank#11,602
top 52%
Last wipe12d ago
no schedule published
Next wipe · H-hour–
too few wipes seen yet

Players

AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

02040608021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct4 Oct7 Oct9 Oct12 Oct14 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 10:45 UTC12d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Zergmax 12
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 398 on average
381/450
Zergmax 12
Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 338 on average
315/350
Zergmax 12
Rusty Moose |US Monthly| NA · groups of 12+ · monthly · 331 on average
325/350
Zergmax 14
Rustoria.co - EU Long EU · groups of 14+ · monthly · 320 on average
311/350
Zergmax 16
Rustoria.co - EU Main EU · groups of 16+ · weekly · 296 on average
37/250
Zergmax 16
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 271 on average
309/450

Quick answers

from the figures on this page

Rules and settings

What is the setup on RustServer_11367 when it comes to rules and settings?

There is no gather rate in the name RustServer_11367. The group cap is 8 players, the default for the game. It runs survival, gather, build, raid: the regular game. You can fight and raid other players here. You will find it under Community in the server browser. Anti-cheat is on: VAC, from Valve.

What is the map on RustServer_11367?

A procedural map, size 4,500 with seed 114627276, generated by the game, is what RustServer_11367 runs. You can view it on RustMaps from this page, since the same size and seed give the same map.

Server population

How many players are on RustServer_11367?

Right now, 0 players are on RustServer_11367, which has 50 slots. The seven-day average is 0 players, with a peak of 1.

What position does RustServer_11367 hold in the server rankings?

For player hours over the last week, RustServer_11367 is #11,602, which puts it in the top 52% of all ranked servers.

Server tags

How should you read the tags on RustServer_11367?

What the game's server browser gets from RustServer_11367 is this tag list: gmrust (Game mode): Survival in the standard Rust mode; mp50 (Max players): Capacity: 50; ts8 (Group limit): This uses the standard team limit of 8; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs166652 (Build): It runs build 166652; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left unset. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.

Where does RustServer_11367 appear in Rust Zerg Life lists?

The Rust Zerg Life lists that include RustServer_11367 are Rust community servers for clans. Under these filters it shows on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server info

How reliable is RustServer_11367, and is it up?

You can join RustServer_11367 now: it is online. It reports an uptime that puts the last restart at roughly 10 days 4 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. Rust Zerg Life has been tracking it since 2 October 2026.

How well does RustServer_11367 perform?

It averaged 48 server fps over the last 48 hours, and the lowest it got was 34. It reached a maximum of 116,012 entities, covering buildings, deployables and the rest of the world. The maximum memory it used was 5,025 MB. What players experience as lag comes from low fps and a rising entity count.

What version is RustServer_11367 using?

Rust network protocol 2634 and build 166652 is what RustServer_11367 runs, on Linux. The protocol must match for you to join, and Steam will update your game to that protocol.

Where can you find RustServer_11367?

There is no region published by RustServer_11367. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. Connect to it at 160.251.210.10:28015.

Wipe schedule

What can you expect on wipe day on RustServer_11367?

At their busiest, its recent wipes drew an average of 1 players. On the latest wipe, 0 hours after the wipe, the crowd hit its peak.

When does RustServer_11367 wipe?

The record of RustServer_11367's wipes is too thin to reveal its rhythm. Come Thursday 5 November at 19:00 UTC, the monthly force wipe arrives for every Rust server. 12 days 10 hours ago is when its present world was created.

Connect

What is the process to join RustServer_11367?

Enter client.connect 160.251.210.10:28015 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in the standard Rust mode.
mp50
Max players Capacity: 50.
ts8
Group limit This uses the standard team limit of 8.
v2634
Protocol You'll need protocol 2634 on your game to join.
cs166652
Build It runs build 166652.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code Region code left unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.