WhyPlayTestStuff2
162.142.111.85:28030 checked 15d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 21d 17h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 2 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 25 Sep, 18:19 UTC19d ago | 1+2 queue | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Map and rules
Which settings and rules apply on WhyPlayTestStuff2?
There is no gather rate in the name WhyPlayTestStuff2. The group cap is 8 players, the default for the game. build & creative is the game mode, no gathering, just sandbox building. The server browser lists it under Community. The word it uses for itself is vanilla: vanilla: the standard game, with no changes to rates, kits or rules. VAC, Valve's anti-cheat, is switched on.
What is the map on WhyPlayTestStuff2?
The game generates the procedural map of size 4,250 on WhyPlayTestStuff2 with seed 1991152213. Same size and seed, same map: RustMaps shows it from this page.
Player count
What is the population like on WhyPlayTestStuff2?
At present, WhyPlayTestStuff2 is offline and its last appearance was 15 days 3 hours ago.
What position does WhyPlayTestStuff2 hold in the server rankings?
For player hours over the last week, WhyPlayTestStuff2 is #14,447, which puts it in the top 60% of all ranked servers.
Server tags
What is the meaning of the tags on WhyPlayTestStuff2?
For the game's server browser, WhyPlayTestStuff2 publishes these tags: gmrust (Game mode): Standard survival gameplay; mp0 (Max players): It holds 0 players; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2634 (Protocol): Protocol 2634—only players on that version can get in; cs166257 (Build): Build number: 166257; ptrak (Networking): It uses RakNet, the standard network layer for the game; $rus4 (Region code): Its region code is us4; ^m (Monthly): Monthly wipes, timed with the force wipe from Facepunch; ^v (Vanilla): Vanilla: the standard game, with no changes to rates, kits or rules; ^c (Creative): Build freely without gathering on this creative server; ^k (Build server): Build practice and base design. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.
Where does WhyPlayTestStuff2 appear in Rust Zerg Life lists?
Rust build and creative servers, Rust creative servers and Vanilla servers for clans and zergs: that is where you will find WhyPlayTestStuff2 among the Rust Zerg Life rankings. Under these filters it shows on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m, Vanilla ^v, Creative ^c and Build server ^k; Group limit: 5 or more; Wipe schedule: Monthly.
Server info
What is the uptime and reliability of WhyPlayTestStuff2?
Currently offline, WhyPlayTestStuff2 was last seen 15 days 3 hours ago. Over the last 7 full days, uptime was 0%: 0 hours up out of 168. The first time Rust Zerg Life saw it was on 17 September 2026.
What Rust version is WhyPlayTestStuff2 on?
Rust network protocol 2634 and build 166257 is what WhyPlayTestStuff2 runs, on Windows. You can only join if your game uses the same protocol, and Steam takes care of updating it.
What is the location of WhyPlayTestStuff2?
No region is given by WhyPlayTestStuff2, and its region code is us4. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. Connect to it at 162.142.111.85:28030.
Wipe cycle
What can you expect on wipe day on WhyPlayTestStuff2?
Across its recent wipes, the busiest times averaged 1 players. 2 more waited in the queue when the latest wipe's crowd peaked 0 hours after the wipe.
What schedule does WhyPlayTestStuff2 follow for wipes?
Its only wipe is the monthly force wipe for WhyPlayTestStuff2. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which every Rust server takes. The world it is running now dates from 19 days 6 hours ago. Monthly wipes are listed in its tags.
Join the server
What steps do I take to join WhyPlayTestStuff2?
Join by entering client.connect 162.142.111.85:28030 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp0,ptrak,$rus4,v2634,^m,^v,^c,^k,gmrust,cs166257,ts8
Game
gmrust
mp0
ts8
v2634
cs166257
ptrak
$rus4
Wipe schedule
^m
Difficulty
^v
Gameplay
^c
^k
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.