JumpRust.com - Test
EA 162.222.17.236:26666 checked 2h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 41% of all ranked servers, top 83% in EA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 12:01 UTC, in 13d 19h. Its biweekly schedule tag · low confidence
Coming wipes
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 12:01 UTC4h ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Rules and settings
What settings does JumpRust.com - Test run?
You will not find a gather rate in the name JumpRust.com - Test. The most a group can hold is 100 players. survival is the game mode, gather, build and raid: the standard game. Other players can be fought and raided. The server browser lists it under Modded: the game is changed by plugins or settings. It runs plugins: Oxide. Its own label is vanilla: vanilla: the standard game, with no changes to rates, kits or rules. VAC, Valve's anti-cheat, is switched on.
Which map is active on JumpRust.com - Test?
The game generates the procedural map of size 1,000 on JumpRust.com - Test with seed 1337. From this page, RustMaps can show it: size and seed produce the same map each time. Under map name you will find: ✿ JumpRust.com日本™ FPS+.
Player count
How many players are on JumpRust.com - Test?
The server JumpRust.com - Test is currently offline; it was last seen 2 hours ago. The seven-day average is 1 players, with a peak of 1. The busiest time in the last 48 hours was 07:00 UTC, when it averaged 1 players.
What is JumpRust.com - Test's ranking?
For player hours in the last week, JumpRust.com - Test ranks #9,111 overall and #430 in Asia, placing it in the top 41% of ranked servers.
Server tags
Who is behind JumpRust.com - Test?
A jumprust.com hostname is published by JumpRust.com - Test, and by 12 other servers we track, so the same operator most likely runs them.
What do JumpRust.com - Test's tags indicate?
For the game's server browser, JumpRust.com - Test publishes these tags: gmrust (Game mode): Standard survival gameplay; mp0 (Max players): It holds 0 players; ts100 (Group limit): Each team can have up to 100 players; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs167781 (Build): Build number: 167781; ptrak (Networking): Standard RakNet networking is in use here; $r? (Region code): No region code is set; ^b (Biweekly): A wipe comes every fortnight; ^v (Vanilla): Vanilla: the standard game, with no changes to rates, kits or rules; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded listing means plugins or settings have changed the game; EA (East Asia): The server browser puts it in East Asia. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.
Which Rust Zerg Life filters and lists cover JumpRust.com - Test?
The Rust Zerg Life lists that include JumpRust.com - Test are Modded Rust servers for clans and zergs. Under these filters it shows on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
Server details
Is JumpRust.com - Test currently online and stable?
No sign of JumpRust.com - Test at present: it was last seen 2 hours ago. The uptime figure it gives suggests it restarted around 2 hours ago. Over the past 1 full day, 2 of 24 hours were up, giving 8% uptime. Rust Zerg Life has been tracking it since 13 October 2026.
What is the performance like on JumpRust.com - Test?
Over the past 48 hours, server fps averaged 45 and never dropped below 45. It reached a maximum of 7,491 entities, covering buildings, deployables and the rest of the world. Memory use peaked at 1,359 MB. What players experience as lag comes from low fps and a rising entity count.
What Rust version is JumpRust.com - Test on?
The server JumpRust.com - Test runs Rust network protocol 2634 and build 167781 with Windows as its operating system. The protocol must match for you to join, and Steam will update your game to that protocol.
What is the location of JumpRust.com - Test?
In Asia, JumpRust.com - Test lists itself with its EA tag. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. You can reach it at 162.222.17.236:26666.
Wipe days
How often does JumpRust.com - Test wipe, and on what days?
The prediction follows its tag because not enough of JumpRust.com - Test's wipes are on record to confirm the schedule. On Thursday 29 October at 12:01 UTC its next wipe is expected. The world it is running now dates from 2 hours ago. The tags hold a fortnightly wipe schedule.
How to join
How can I connect to JumpRust.com - Test?
You can join by opening the console with F1 and typing client.connect 162.222.17.236:26666. Or hit Launch Rust on this page to open Rust through Steam and connect. For more, visit its website: https://jumprust.com.
Server tags
Published as mp0,ptrak,$r?,v2634,^b,^v,EA,gmrust,cs167781,ts100,^o^z
Game
gmrust
mp0
ts100
v2634
cs167781
ptrak
$r?
Wipe schedule
^b
Difficulty
^v
Mods and access
^o
^z
Region
EA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
