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Deployment dossierOffline

Sakuya

163.44.152.185:28015 checked 16h ago

Deploy
Zerg meter2%light
1/50 troops
7-day average1
peak 2
Rank#5,994
top 27%
Last wipe6d ago
no schedule published
Next wipe · H-hour–
no rhythm it keeps

Players

AveragePeak
00.250.50.75113:0015:0018:0001:0006:0017:00

Hourly average and peak, UTC.

Server performance

02040608013:0015:0018:0001:0006:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.9 days
between real wipes
on rhythm100%
of its recent wipes
wipe-day peak2
players, last three wipes

The first 48 hours of its last wipes

Wed 7 OctTue 6 OctMon 5 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 12:19 UTC6d ago 2 – running 0
Tue 6 Oct, 14:34 UTC7d ago 2 – 0.9 days 0
Mon 5 Oct, 15:19 UTC8d ago 2 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Zergmax 12
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 405 on average
329/350
Zergmax 12
Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 354 on average
198/200
Zergmax 12
Rusty Moose |US Monthly| NA · groups of 12+ · monthly · 335 on average
184/200
Zergmax 14
Rustoria.co - EU Long EU · groups of 14+ · monthly · 332 on average
207/200
Zergmax 16
Rustoria.co - EU Main EU · groups of 16+ · weekly · 299 on average
33/250
Zergmax 16
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 280 on average
183/225

Quick answers

from the figures on this page

Map and rules

What is the setup on Sakuya when it comes to rules and settings?

No gather rate appears in the name Sakuya. The group cap is 8 players, the default for the game. survival is its mode, the usual game of gathering, building and raiding. Other players can be fought and raided. You will find it under Community in the server browser. VAC, Valve's anti-cheat, is switched on.

What is the map on Sakuya?

The game generates the procedural map of size 4,500 on Sakuya with seed 722508191. Same size and seed, same map: RustMaps shows it from this page.

Server population

What is the population like on Sakuya?

The server Sakuya is currently offline; it was last seen 16 hours ago. The seven-day average is 1 players, with a peak of 2. In the last two days, the peak hour was 14:00 UTC, with an average of 1 players.

What position does Sakuya hold in the server rankings?

In the top 27% of ranked servers, Sakuya holds #5,994 for player hours over the last seven days.

Server tags

What do Sakuya's tags indicate?

What the game's server browser gets from Sakuya is this tag list: gmrust (Game mode): Standard survival gameplay; mp50 (Max players): It holds 50 players; ts8 (Group limit): This uses the standard team limit of 8; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs166652 (Build): The game build is 166652; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code is set. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.

Where does Sakuya appear in Rust Zerg Life lists?

The Rust Zerg Life lists that include Sakuya are Rust community servers for clans. Under these filters it shows on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

About the server

What is the uptime and reliability of Sakuya?

Sakuya is offline at the moment; the last time it was seen was 16 hours ago. The uptime figure it gives suggests it restarted around 1 hours ago. It was up 19% of the time across the last 7 full days: 32 of 168 hours. Its first appearance in Rust Zerg Life records is 13 September 2026.

Is Sakuya smooth to play on?

It averaged 60 server fps over the last 48 hours, and the lowest it got was 60. It reached a maximum of 123,508 entities, covering buildings, deployables and the rest of the world. The maximum memory it used was 2,923 MB. What players experience as lag comes from low fps and a rising entity count.

What Rust version is Sakuya on?

The server Sakuya runs Rust network protocol 2634 and build 166652 with Linux as its operating system. Joining requires your game to be on the same protocol, which Steam updates automatically.

What is the location of Sakuya?

From Sakuya, no region is published. Rust Zerg Life displays the location a server claims, not where the machine actually stands. Connect to it at 163.44.152.185:28015.

Wipe cycle

What happens on wipe day on Sakuya?

The average peak for its recent wipes was 2 players. 1 hours after the latest wipe, the crowd peaked.

What schedule does Sakuya follow for wipes?

There is no next wipe to predict: Sakuya wipes at irregular times. Next on Thursday 5 November at 19:00 UTC: the monthly force wipe that every Rust server gets. 6 days 21 hours ago is when its present world was created.

Connect

How can I connect to Sakuya?

Enter client.connect 163.44.152.185:28015 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Standard survival gameplay.
mp50
Max players It holds 50 players.
ts8
Group limit This uses the standard team limit of 8.
v2634
Protocol You'll need protocol 2634 on your game to join.
cs166652
Build The game build is 166652.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.