PVE - The Last of Us
167.160.93.2:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 24% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 17:35 UTC9d ago | 1 | – | running | 1 |
| Fri 2 Oct, 13:50 UTC12d ago | 2 | held half | 3.2 days | 0 |
| Sat 26 Sep, 13:21 UTC18d ago | 3 | halved by day 5 | 6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server rules
What is the setup on PVE - The Last of Us when it comes to rules and settings?
There is no gather rate in the name PVE - The Last of Us. The group cap is 8 players, the default for the game. survival is the game mode, gather, build and raid: the standard game. You can fight and raid other players here. This one sits under Modded in the browser: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
What is the map on PVE - The Last of Us?
A procedural map, size 3,500 with seed 1060201724, generated by the game, is what PVE - The Last of Us runs. You can view it on RustMaps from this page, since the same size and seed give the same map.
Player count
How many players are on PVE - The Last of Us?
The server PVE - The Last of Us is currently at 0 players out of 50 slots. Averaging 0 players over seven days, it peaked at 3. In the last two days, the peak hour was 23:00 UTC, with an average of 1 players.
What is PVE - The Last of Us's ranking?
In the top 24% of ranked servers, PVE - The Last of Us holds #5,296 for player hours over the last seven days.
Lists and tags
How should you read the tags on PVE - The Last of Us?
What the game's server browser gets from PVE - The Last of Us is this tag list: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Capacity: 50; ts8 (Group limit): The team cap is 8, which is the game's default; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): Build number: 167584; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): There's no region code here; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded listing means plugins or settings have changed the game. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.
Where does PVE - The Last of Us appear in Rust Zerg Life lists?
These Rust Zerg Life lists include PVE - The Last of Us: Modded Rust servers for clans and zergs and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
About the server
What is the uptime and reliability of PVE - The Last of Us?
PVE - The Last of Us is up and running as you read this. Based on the uptime it reports, the last restart was about 46 hours ago. Across the last 7 full days, 168 of 168 hours were online, which is 100%. Rust Zerg Life has been tracking it since 13 September 2026.
What is the performance like on PVE - The Last of Us?
Over the past 48 hours, server fps averaged 30 and never dropped below 24. The world held as many as 84,961 entities, including buildings, deployables and everything else. The maximum memory it used was 4,675 MB. Lag, as players feel it, is caused by low fps and an increasing number of entities.
What Rust version is PVE - The Last of Us on?
The server PVE - The Last of Us runs Rust network protocol 2634 and build 167584 with Windows as its operating system. The protocol must match for you to join, and Steam will update your game to that protocol.
Where can you find PVE - The Last of Us?
Its name points to North America, though PVE - The Last of Us publishes no region tag. Rust Zerg Life displays the location a server claims, not where the machine actually stands. Connect to it at 167.160.93.2:28015.
Wipe cycle
What happens on wipe day on PVE - The Last of Us?
Across its recent wipes, the busiest times averaged 2 players. On the latest wipe, 0 hours after the wipe, the crowd hit its peak. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. If not, the crowd fell below half by day 5.
How often does PVE - The Last of Us wipe, and on what days?
PVE - The Last of Us wipes without a set pattern, so there is no upcoming wipe to forecast. Come Thursday 5 November at 19:00 UTC, the monthly force wipe arrives for every Rust server. The world in play right now was made 9 days 2 hours ago.
How to join
What steps do I take to join PVE - The Last of Us?
Join by entering client.connect 167.160.93.2:28015 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2634,gmvanilla,cs167584,ts8,^o^z
Game
gmvanilla
mp50
ts8
v2634
cs167584
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.