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No limit8 · game default
Deployment dossierOnline

PVE - The Last of Us

167.160.93.2:28015 checked 9m ago

moddedoxide
Deploy
Zerg meter0%empty
0/50 troops
7-day average0
peak 3
Rank#5,296
top 24%
Last wipe9d ago
no schedule published
Next wipe · H-hour–
no rhythm it keeps

Players

AveragePeak
00.250.50.75121:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

01020304021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.6 days
between real wipes
on rhythm0%
of its recent wipes
wipe-day peak2
players, last three wipes
crowd held50%
else halves by day 5

The first 48 hours of its last wipes

Mon 5 OctFri 2 OctSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 17:35 UTC9d ago 1 – running 1
Fri 2 Oct, 13:50 UTC12d ago 2 held half 3.2 days 0
Sat 26 Sep, 13:21 UTC18d ago 3 halved by day 5 6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server rules

What is the setup on PVE - The Last of Us when it comes to rules and settings?

There is no gather rate in the name PVE - The Last of Us. The group cap is 8 players, the default for the game. survival is the game mode, gather, build and raid: the standard game. You can fight and raid other players here. This one sits under Modded in the browser: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

What is the map on PVE - The Last of Us?

A procedural map, size 3,500 with seed 1060201724, generated by the game, is what PVE - The Last of Us runs. You can view it on RustMaps from this page, since the same size and seed give the same map.

Player count

How many players are on PVE - The Last of Us?

The server PVE - The Last of Us is currently at 0 players out of 50 slots. Averaging 0 players over seven days, it peaked at 3. In the last two days, the peak hour was 23:00 UTC, with an average of 1 players.

What is PVE - The Last of Us's ranking?

In the top 24% of ranked servers, PVE - The Last of Us holds #5,296 for player hours over the last seven days.

Lists and tags

How should you read the tags on PVE - The Last of Us?

What the game's server browser gets from PVE - The Last of Us is this tag list: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Capacity: 50; ts8 (Group limit): The team cap is 8, which is the game's default; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): Build number: 167584; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): There's no region code here; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded listing means plugins or settings have changed the game. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.

Where does PVE - The Last of Us appear in Rust Zerg Life lists?

These Rust Zerg Life lists include PVE - The Last of Us: Modded Rust servers for clans and zergs and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

About the server

What is the uptime and reliability of PVE - The Last of Us?

PVE - The Last of Us is up and running as you read this. Based on the uptime it reports, the last restart was about 46 hours ago. Across the last 7 full days, 168 of 168 hours were online, which is 100%. Rust Zerg Life has been tracking it since 13 September 2026.

What is the performance like on PVE - The Last of Us?

Over the past 48 hours, server fps averaged 30 and never dropped below 24. The world held as many as 84,961 entities, including buildings, deployables and everything else. The maximum memory it used was 4,675 MB. Lag, as players feel it, is caused by low fps and an increasing number of entities.

What Rust version is PVE - The Last of Us on?

The server PVE - The Last of Us runs Rust network protocol 2634 and build 167584 with Windows as its operating system. The protocol must match for you to join, and Steam will update your game to that protocol.

Where can you find PVE - The Last of Us?

Its name points to North America, though PVE - The Last of Us publishes no region tag. Rust Zerg Life displays the location a server claims, not where the machine actually stands. Connect to it at 167.160.93.2:28015.

Wipe cycle

What happens on wipe day on PVE - The Last of Us?

Across its recent wipes, the busiest times averaged 2 players. On the latest wipe, 0 hours after the wipe, the crowd hit its peak. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. If not, the crowd fell below half by day 5.

How often does PVE - The Last of Us wipe, and on what days?

PVE - The Last of Us wipes without a set pattern, so there is no upcoming wipe to forecast. Come Thursday 5 November at 19:00 UTC, the monthly force wipe arrives for every Rust server. The world in play right now was made 9 days 2 hours ago.

How to join

What steps do I take to join PVE - The Last of Us?

Join by entering client.connect 167.160.93.2:28015 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs167584,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players Capacity: 50.
ts8
Group limit The team cap is 8, which is the game's default.
v2634
Protocol To join, your game must match protocol 2634.
cs167584
Build Build number: 167584.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code There's no region code here.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The Modded listing means plugins or settings have changed the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.