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Deployment dossierOffline

offline_test_server

169.0.215.43:28015 checked 6d ago

Deploy
Zerg meter100%packed
1/1 troops
7-day average0
peak 1
Rank#15,421
top 69%
Last wipe7d ago
no schedule published
Next wipe · H-hour–
no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Zergmax 12
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349/450
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Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 337 on average
292/350
Zergmax 12
Rusty Moose |US Monthly| NA · groups of 12+ · monthly · 329 on average
348/350
Zergmax 14
Rustoria.co - EU Long EU · groups of 14+ · monthly · 319 on average
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Zergmax 16
Rustoria.co - EU Main EU · groups of 16+ · weekly · 296 on average
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Zergmax 16
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297/450

Quick answers

from the figures on this page

Server rules

What is the setup on offline_test_server when it comes to rules and settings?

There is no gather rate in the name offline_test_server. Up to 8 players can group, which is the game's default. It runs survival, the usual game of gathering, building and raiding. You can fight and raid other players here. You will find it under Community in the server browser. VAC is on, Valve's anti-cheat.

What is the map on offline_test_server?

Generated by the game: the procedural map on offline_test_server.

Population

What is the population like on offline_test_server?

At present, offline_test_server is offline and its last appearance was 6 days 9 hours ago. Averaging 0 players over seven days, it peaked at 1.

What position does offline_test_server hold in the server rankings?

In the top 69% of ranked servers, offline_test_server holds #15,421 for player hours over the last seven days.

Tags and filters

How should you read the tags on offline_test_server?

What the game's server browser gets from offline_test_server is this tag list: gmrust (Game mode): Survival in the standard Rust mode; mp1 (Max players): Capacity: 1; ts8 (Group limit): This uses the standard team limit of 8; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs167058 (Build): The game build is 167058; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): There's no region code here. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.

Which Rust Zerg Life filters and lists cover offline_test_server?

Rust community servers for clans: that is where you will find offline_test_server among the Rust Zerg Life rankings. Under these filters it shows on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server info

How reliable is offline_test_server, and is it up?

offline_test_server is offline at the moment; the last time it was seen was 6 days 9 hours ago. It was up 1% of the time across the last 6 full days: 1 of 144 hours. Rust Zerg Life has been tracking it since 7 October 2026.

What Rust version is offline_test_server on?

On Windows, offline_test_server runs Rust network protocol 2634 and build 167058. The protocol must match for you to join, and Steam will update your game to that protocol.

What is the location of offline_test_server?

From offline_test_server, no region is published. Rust Zerg Life displays the location a server claims, not where the machine actually stands. Connect to it at 169.0.215.43:28015.

Wipe days

When does offline_test_server wipe?

The record of offline_test_server's wipes is too thin to reveal its rhythm. Come Thursday 5 November at 19:00 UTC, the monthly force wipe arrives for every Rust server. The world in play right now was made 7 days 1 hours ago.

Join the server

What is the process to join offline_test_server?

Join by entering client.connect 169.0.215.43:28015 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167058,ts8

Game

gmrust
Game mode Survival in the standard Rust mode.
mp1
Max players Capacity: 1.
ts8
Group limit This uses the standard team limit of 8.
v2634
Protocol You'll need protocol 2634 on your game to join.
cs167058
Build The game build is 167058.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code There's no region code here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.