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No limit8 · game default
Deployment dossierOffline

Wrecks Test

169.224.198.191:28015 checked 11d ago

monthly wipes moddedoxide
Deploy
Zerg meter0%empty
0/100 troops
7-day average0
peak –
Rank#15,818
top 70%
Last wipe11d ago
monthly schedule
Next wipe · H-hour21d 7h
Thu 5 Nov, 19:00 UTC FW

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct4 Oct6 Oct7 Oct9 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 21d 7h. The force wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Rules and settings

What is the setup on Wrecks Test when it comes to rules and settings?

No gather rate appears in the name Wrecks Test. That is the game's default: groups of up to 8 players. build & creative is the game mode, no gathering, just sandbox building. The server browser lists it under Modded: the game is changed by plugins or settings. It runs plugins: Oxide. VAC is on, Valve's anti-cheat.

What is the map on Wrecks Test?

A procedural map, generated by the game, is what Wrecks Test runs.

Player count

What is the population like on Wrecks Test?

The server Wrecks Test is currently offline; it was last seen 11 days 17 hours ago.

What position does Wrecks Test hold in the server rankings?

For player hours over the last week, Wrecks Test is #15,818, which puts it in the top 70% of all ranked servers.

Server tags

How should you read the tags on Wrecks Test?

What the game's server browser gets from Wrecks Test is this tag list: gmvanilla (Game mode): Survival in vanilla mode; mp100 (Max players): Capacity: 100; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs166652 (Build): Build number: 166652; ptrak (Networking): Standard RakNet networking is in use here; $r? (Region code): No region code is set; ^m (Monthly): The server wipes monthly, in line with Facepunch's force wipe; ^c (Creative): Sandbox building with no gathering required; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded category: the game is altered by plugins or settings. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.

Which Rust Zerg Life filters and lists cover Wrecks Test?

These Rust Zerg Life lists include Wrecks Test: Modded Rust servers for clans and zergs, Rust build and creative servers and Rust creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

About the server

What is the uptime and reliability of Wrecks Test?

No sign of Wrecks Test at present: it was last seen 11 days 17 hours ago. Across the last 7 full days, 0 of 168 hours were online, which is 0%. The first time Rust Zerg Life saw it was on 3 October 2026.

What Rust version is Wrecks Test on?

Rust network protocol 2634 and build 166652 is what Wrecks Test runs, on Windows. You can only join if your game uses the same protocol, and Steam takes care of updating it.

Where can you find Wrecks Test?

From Wrecks Test, no region is published. Rust Zerg Life displays the location a server claims, not where the machine actually stands. You can reach it at 169.224.198.191:28015.

Wipe days

How often does Wrecks Test wipe, and on what days?

From the force wipe, Wrecks Test's next wipe is estimated. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which every Rust server takes. 11 days 19 hours ago is when its present world was created. Monthly wipes are listed in its tags.

Connect

What steps do I take to join Wrecks Test?

Enter client.connect 169.224.198.191:28015 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^m,^c,gmvanilla,cs166652,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp100
Max players Capacity: 100.
ts8
Group limit Teams max out at 8—the default setting for Rust.
v2634
Protocol You'll need protocol 2634 on your game to join.
cs166652
Build Build number: 166652.
ptrak
Networking Standard RakNet networking is in use here.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly The server wipes monthly, in line with Facepunch's force wipe.

Gameplay

^c
Creative Sandbox building with no gathering required.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Modded category: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.