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A Shockbyte Rust Server

172.240.87.59:24448 checked 9m ago

Deploy
Zerg meter0%empty
0/16 troops
7-day average0
peak –
Rank#15,948
top 72%
Last wipe12d ago
no schedule published
Next wipe · H-hour–
too few wipes seen yet

Players

AveragePeak
0123412:0021:0006:0016:0001:0010:00

Hourly average and peak, UTC.

Server performance

010020030040012:0021:0006:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 12 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 06:28 UTC12d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Zergmax 12
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 402 on average
482/500
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Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 351 on average
308/300
Zergmax 12
Rusty Moose |US Monthly| NA · groups of 12+ · monthly · 335 on average
160/200
Zergmax 14
Rustoria.co - EU Long EU · groups of 14+ · monthly · 331 on average
236/225
Zergmax 16
Rustoria.co - EU Main EU · groups of 16+ · weekly · 299 on average
27/250
Zergmax 16
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 279 on average
241/300

Quick answers

from the figures on this page

Server rules

What is the setup on A Shockbyte Rust Server when it comes to rules and settings?

You will not find a gather rate in the name A Shockbyte Rust Server. The group cap is 8 players, the default for the game. survival is its mode, the usual game of gathering, building and raiding. Other players can be fought and raided. Community is its section in the server browser. VAC is on, Valve's anti-cheat.

Which map is active on A Shockbyte Rust Server?

Size 4,000, seed 50000, generated by the game: the procedural map on A Shockbyte Rust Server. You can view it on RustMaps from this page, since the same size and seed give the same map.

Population

How full is A Shockbyte Rust Server?

A Shockbyte Rust Server has 0 of its 16 slots filled right now. Averaged over the last week, the player count is 0.

What is A Shockbyte Rust Server's ranking?

For player hours over the last week, A Shockbyte Rust Server is #15,948, which puts it in the top 72% of all ranked servers.

Lists and tags

What is the meaning of the tags on A Shockbyte Rust Server?

The game's server browser reads these tags from A Shockbyte Rust Server: gmrust (Game mode): Survival in the standard Rust mode; mp16 (Max players): Capacity: 16; ts8 (Group limit): This uses the standard team limit of 8; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): Standard RakNet networking is in use here; $r? (Region code): Region code left unset. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.

Where does A Shockbyte Rust Server appear in Rust Zerg Life lists?

These Rust Zerg Life lists include A Shockbyte Rust Server: Rust community servers for clans. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server info

How reliable is A Shockbyte Rust Server, and is it up?

A Shockbyte Rust Server is up and running as you read this. The uptime figure it gives suggests it restarted around 19 hours ago. It was up 98% of the time across the last 7 full days: 165 of 168 hours. Rust Zerg Life has been tracking it since 13 September 2026.

How well does A Shockbyte Rust Server perform?

Server fps held an average of 125 for the last 48 hours, with a minimum of 46. It reached a maximum of 94,107 entities, covering buildings, deployables and the rest of the world. At its highest, memory usage hit 3,482 MB. Lag, as players feel it, is caused by low fps and an increasing number of entities.

What version is A Shockbyte Rust Server using?

Rust network protocol 2634 and build 167781 is what A Shockbyte Rust Server runs, on Linux. You can only join if your game uses the same protocol, and Steam takes care of updating it.

What is the location of A Shockbyte Rust Server?

From A Shockbyte Rust Server, no region is published. Rust Zerg Life displays the location a server claims, not where the machine actually stands. Connect to it at 172.240.87.59:24448.

Wipe schedule

What happens on wipe day on A Shockbyte Rust Server?

Across its recent wipes, the busiest times averaged 1 players. 12 hours after the latest wipe, the crowd peaked.

How often does A Shockbyte Rust Server wipe, and on what days?

The record of A Shockbyte Rust Server's wipes is too thin to reveal its rhythm. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it is due next. The world it is running now dates from 12 days 5 hours ago.

Connect

What steps do I take to join A Shockbyte Rust Server?

Enter client.connect 172.240.87.59:24448 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp16,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust mode.
mp16
Max players Capacity: 16.
ts8
Group limit This uses the standard team limit of 8.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking Standard RakNet networking is in use here.
$r?
Region code Region code left unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.