Hex Dev
172.93.160.200:28015 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 13:02 UTC1d ago | – | – | running | 1 |
| Sun 11 Oct, 18:44 UTC2d ago | 1 | – | 0.8 days | 0 |
| Fri 2 Oct, 15:23 UTC11d ago | 1 | halved by day 1 | 9.1 days | 0 |
| Tue 29 Sep, 23:26 UTC13d ago | 5 | held half | 2.7 days | 0 |
| Tue 29 Sep, 05:33 UTC14d ago | 2 | – | 0.7 days | 0 |
| Sun 27 Sep, 02:49 UTC16d ago | 3 | held half | 2.1 days | 0 |
| Fri 18 Sep, 17:11 UTC25d ago | 1 | halved by day 1 | 8.4 days | 0 |
| Thu 17 Sep, 07:46 UTC26d ago | 3 | – | 1.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Rules and settings
What is the setup on Hex Dev when it comes to rules and settings?
You will not find a gather rate in the name Hex Dev. The group cap is 8 players, the default for the game. survival is its mode, gather, build and raid: the standard game. You can fight and raid other players here. Plugins or settings change the game, and it is listed under Modded in the server browser. The plugins it runs number Oxide. VAC is on, Valve's anti-cheat.
What is the map on Hex Dev?
The game generates the procedural map of size 5,250 on Hex Dev with seed 1337. Same size and seed, same map: RustMaps shows it from this page. Under map name you will find: Fallout Vault 117 Map.
Population
How full is Hex Dev?
Hex Dev has 0 of its 40 slots filled right now. Averaging 0 players over seven days, it peaked at 1. The busiest time in the last 48 hours was 14:00 UTC, when it averaged 1 players.
Where does Hex Dev sit in the rankings?
In the top 38% of ranked servers, Hex Dev holds #8,414 for player hours over the last seven days.
Lists and tags
What do Hex Dev's tags indicate?
For the game's server browser, Hex Dev publishes these tags: gmrust (Game mode): Survival in the standard Rust mode; mp40 (Max players): The server has 40 slots; ts8 (Group limit): This uses the standard team limit of 8; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): Build number: 167584; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): There's no region code here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded listing means plugins or settings have changed the game. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.
Which Rust Zerg Life filters and lists cover Hex Dev?
These Rust Zerg Life lists include Hex Dev: Modded Rust servers for clans and zergs. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
About the server
Is Hex Dev currently online and stable?
Hex Dev is up and running as you read this. It reports an uptime that puts the last restart at roughly 8 hours ago. Across the last 7 full days, 66 of 168 hours were online, which is 39%. Its first appearance in Rust Zerg Life records is 13 September 2026.
How well does Hex Dev perform?
It averaged 19 server fps over the last 48 hours, and the lowest it got was 5. It reached a maximum of 140,893 entities, covering buildings, deployables and the rest of the world. The maximum memory it used was 4,924 MB. A climbing entity count and low fps are the source of the lag players feel.
What Rust version is Hex Dev on?
On Linux, Hex Dev runs Rust network protocol 2634 and build 167584. Joining requires your game to be on the same protocol, which Steam updates automatically.
Where can you find Hex Dev?
No region is published by Hex Dev. Rust Zerg Life displays the location a server claims, not where the machine actually stands. Connect to it at 172.93.160.200:28015.
Wipe schedule
What can you expect on wipe day on Hex Dev?
Across its recent wipes, the busiest times averaged 2 players. The crowd on the latest wipe peaked 7 hours in. The crowd kept above half that peak until the next wipe in 67% of its recent wipes. If not, the crowd fell below half by day 1.
How often does Hex Dev wipe, and on what days?
No next wipe can be predicted for Hex Dev because it wipes at irregular times. Come Thursday 5 November at 19:00 UTC, the monthly force wipe arrives for every Rust server. 31 hours ago is when its present world was created.
How to join
How can I connect to Hex Dev?
Enter client.connect 172.93.160.200:28015 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp40,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z
Game
gmrust
mp40
ts8
v2634
cs167584
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.