RUST ZERG LIFEClan war room · live
No limit8 · game default
Deployment dossierOnline

The Rust Experiment

173.170.243.109:28015 checked 9m ago

Deploy
Zerg meter0%empty
0/50 troops
7-day average1
peak 3
Rank#4,024
top 18%
Last wipe12d ago
no schedule published
Next wipe · H-hour–
too few wipes seen yet

Players

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

01020304020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 26 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 00:49 UTC12d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Zergmax 12
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 398 on average
467/550
Zergmax 12
Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 339 on average
391/475
Zergmax 12
Rusty Moose |US Monthly| NA · groups of 12+ · monthly · 331 on average
287/275
Zergmax 14
Rustoria.co - EU Long EU · groups of 14+ · monthly · 320 on average
323/450
Zergmax 16
Rustoria.co - EU Main EU · groups of 16+ · weekly · 297 on average
49/250
Zergmax 16
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 271 on average
355/450

Quick answers

from the figures on this page

Rules and settings

Which settings and rules apply on The Rust Experiment?

No gather rate appears in the name The Rust Experiment. That is the game's default: groups of up to 8 players. survival is its mode, gather, build and raid: the standard game. Other players can be fought and raided. The server browser lists it under Community. VAC, Valve's anti-cheat, is switched on.

What is the map on The Rust Experiment?

Size 3,500, seed 609568408, generated by the game: the procedural map on The Rust Experiment. From this page, RustMaps can show it: size and seed produce the same map each time.

Population

What is the population like on The Rust Experiment?

Right now, 0 players are on The Rust Experiment, which has 50 slots. Its weekly average is 1 players and its highest point was 3. In the last two days, the peak hour was 09:00 UTC, with an average of 3 players.

What is The Rust Experiment's ranking?

In the top 18% of ranked servers, The Rust Experiment holds #4,024 for player hours over the last seven days.

Tags and filters

How should you read the tags on The Rust Experiment?

For the game's server browser, The Rust Experiment publishes these tags: gmrust (Game mode): Standard survival gameplay; mp50 (Max players): Capacity: 50; ts8 (Group limit): This uses the standard team limit of 8; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs167781 (Build): It runs build 167781; ptrak (Networking): Standard RakNet networking is in use here; $r? (Region code): There's no region code here. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.

Which Rust Zerg Life filters and lists cover The Rust Experiment?

Rust community servers for clans: that is where you will find The Rust Experiment among the Rust Zerg Life rankings. Under these filters it shows on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server info

What is the uptime and reliability of The Rust Experiment?

You can join The Rust Experiment now: it is online. The uptime figure it gives suggests it restarted around 1 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. Rust Zerg Life has been tracking it since 13 September 2026.

How well does The Rust Experiment perform?

Over the past 48 hours, server fps averaged 30 and never dropped below 28. It reached a maximum of 65,340 entities, covering buildings, deployables and the rest of the world. Memory use peaked at 2,084 MB. What players experience as lag comes from low fps and a rising entity count.

What Rust version is The Rust Experiment on?

On Windows, The Rust Experiment runs Rust network protocol 2634 and build 167781. Joining requires your game to be on the same protocol, which Steam updates automatically.

What location does The Rust Experiment use?

From The Rust Experiment, no region is published. Rust Zerg Life displays the location a server claims, not where the machine actually stands. Connect to it at 173.170.243.109:28015.

Wipe days

What happens on wipe day on The Rust Experiment?

At their busiest, its recent wipes drew an average of 2 players. 26 hours after the latest wipe, the crowd peaked.

How often does The Rust Experiment wipe, and on what days?

With so few wipes on record for The Rust Experiment, its pattern is not yet clear. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it is due next. 12 days 18 hours ago is when its present world was created.

How to join

What is the process to join The Rust Experiment?

Join by entering client.connect 173.170.243.109:28015 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard survival gameplay.
mp50
Max players Capacity: 50.
ts8
Group limit This uses the standard team limit of 8.
v2634
Protocol You'll need protocol 2634 on your game to join.
cs167781
Build It runs build 167781.
ptrak
Networking Standard RakNet networking is in use here.
$r?
Region code There's no region code here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.