Wait...What? |Raid Bases and QOL Mods
173.225.104.218:28080 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 15% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 21d 18h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 28 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 21:46 UTC FW13d ago | 9 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Map and rules
Which settings and rules apply on Wait...What? |Raid Bases and QOL Mods?
You will not find a gather rate in the name Wait...What? |Raid Bases and QOL Mods. Up to 8 players can group, which is the game's default. survival is its mode, gather, build, raid: the regular game. Other players can be fought and raided. The server browser lists it under Modded: the game is changed by plugins or settings. It runs plugins: Oxide. Anti-cheat is on: VAC, from Valve.
What is the map on Wait...What? |Raid Bases and QOL Mods?
Size 4,050, seed 1501002809, generated by the game: the procedural map on Wait...What? |Raid Bases and QOL Mods. From this page, RustMaps can show it: size and seed produce the same map each time.
Player count
How many players are on Wait...What? |Raid Bases and QOL Mods?
The server Wait...What? |Raid Bases and QOL Mods is currently at 2 players out of 50 slots. The seven-day average is 1 players, with a peak of 7. The highest average over the last 48 hours came at 23:00 UTC, with 2 players.
What position does Wait...What? |Raid Bases and QOL Mods hold in the server rankings?
In the top 15% of ranked servers, Wait...What? |Raid Bases and QOL Mods holds #3,401 for player hours over the last seven days.
Server tags
What is the meaning of the tags on Wait...What? |Raid Bases and QOL Mods?
The game's server browser reads these tags from Wait...What? |Raid Bases and QOL Mods: gmrust (Game mode): Standard survival gameplay; mp50 (Max players): Capacity: 50; ts8 (Group limit): The team cap is 8, which is the game's default; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs166494 (Build): The game build is 166494; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left unset; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded listing means plugins or settings have changed the game. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.
Which Rust Zerg Life filters and lists cover Wait...What? |Raid Bases and QOL Mods?
The Rust Zerg Life lists that include Wait...What? |Raid Bases and QOL Mods are Modded Rust servers for clans and zergs. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server details
How reliable is Wait...What? |Raid Bases and QOL Mods, and is it up?
You can join Wait...What? |Raid Bases and QOL Mods now: it is online. Based on the uptime it reports, the last restart was about 12 hours ago. Over the last 7 full days, uptime was 86%: 144 hours up out of 168. The first time Rust Zerg Life saw it was on 13 September 2026.
How well does Wait...What? |Raid Bases and QOL Mods perform?
Over the past 48 hours, server fps averaged 57 and never dropped below 27. The world held as many as 121,338 entities, including buildings, deployables and everything else. At its highest, memory usage hit 4,529 MB. A climbing entity count and low fps are the source of the lag players feel.
What version is Wait...What? |Raid Bases and QOL Mods using?
On Windows, Wait...What? |Raid Bases and QOL Mods runs Rust network protocol 2634 and build 166494. Joining requires your game to be on the same protocol, which Steam updates automatically.
Where can you find Wait...What? |Raid Bases and QOL Mods?
From Wait...What? |Raid Bases and QOL Mods, no region is published. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. You can reach it at 173.225.104.218:28080.
Wipe cycle
What can you expect on wipe day on Wait...What? |Raid Bases and QOL Mods?
The average peak for its recent wipes was 9 players. The crowd on the latest wipe peaked 28 hours in.
What schedule does Wait...What? |Raid Bases and QOL Mods follow for wipes?
Its only wipe is the monthly force wipe for Wait...What? |Raid Bases and QOL Mods. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it is running now dates from 13 days 3 hours ago.
Connect
How can I connect to Wait...What? |Raid Bases and QOL Mods?
Enter client.connect 173.225.104.218:28080 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs166494
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.