[US] Helix Staging 10x | Vanilla | Weekly
174.57.83.70:28030 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Rules and settings
What is the setup on [US] Helix Staging 10x | Vanilla | Weekly when it comes to rules and settings?
Its name says 10x gather, and that is what [US] Helix Staging 10x | Vanilla | Weekly runs. That is the game's default: groups of up to 8 players. survival is its mode, gather, build, raid: the regular game. Other players can be fought and raided. This one sits under Modded in the browser: the game is changed by plugins or settings. The plugins it runs number Oxide. VAC is on, Valve's anti-cheat.
Which map is active on [US] Helix Staging 10x | Vanilla | Weekly?
The custom map [US] Helix Staging 10x | Vanilla | Weekly runs is size 4,000, and its published map file can be downloaded from this page.
Population
What is the population like on [US] Helix Staging 10x | Vanilla | Weekly?
[US] Helix Staging 10x | Vanilla | Weekly has 0 of its 10 slots filled right now. The seven-day average is 0 players, with a peak of 1. The highest average over the last 48 hours came at 03:00 UTC, with 0 players.
What position does [US] Helix Staging 10x | Vanilla | Weekly hold in the server rankings?
In the top 68% of ranked servers, [US] Helix Staging 10x | Vanilla | Weekly holds #14,818 for player hours over the last seven days.
Tags and filters
How should you read the tags on [US] Helix Staging 10x | Vanilla | Weekly?
The game's server browser reads these tags from [US] Helix Staging 10x | Vanilla | Weekly: gmrust (Game mode): Standard survival gameplay; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2634 (Protocol): To join, your game must match protocol 2634; cs166235 (Build): Build number: 166235; ptrak (Networking): Standard RakNet networking is in use here; $r? (Region code): Region code left unset; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded category: the game is altered by plugins or settings; rustmaps (Custom tag): A custom tag: set by the owner or a plugin, not by Facepunch. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.
Where does [US] Helix Staging 10x | Vanilla | Weekly appear in Rust Zerg Life lists?
10x Rust servers for clans and zergs, Modded Rust servers for clans and zergs and North American Rust servers: that is where you will find [US] Helix Staging 10x | Vanilla | Weekly among the Rust Zerg Life rankings. Under these filters it shows on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 10x.
Server info
What is the uptime and reliability of [US] Helix Staging 10x | Vanilla | Weekly?
[US] Helix Staging 10x | Vanilla | Weekly is up and running as you read this. The uptime figure it gives suggests it restarted around 5 days 11 hours ago. It was up 100% of the time across the last 5 full days: 120 of 120 hours. Its first appearance in Rust Zerg Life records is 16 October 2026.
What is the performance like on [US] Helix Staging 10x | Vanilla | Weekly?
Over the past 48 hours, server fps averaged 72 and never dropped below 50. It reached a maximum of 88,656 entities, covering buildings, deployables and the rest of the world. At its highest, memory usage hit 3,935 MB. A climbing entity count and low fps are the source of the lag players feel.
What version is [US] Helix Staging 10x | Vanilla | Weekly using?
On Windows, [US] Helix Staging 10x | Vanilla | Weekly runs Rust network protocol 2634 and build 166235. You can only join if your game uses the same protocol, and Steam takes care of updating it.
What location does [US] Helix Staging 10x | Vanilla | Weekly use?
Its name points to North America, though [US] Helix Staging 10x | Vanilla | Weekly publishes no region tag. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. You can reach it at 174.57.83.70:28030.
Wipe cycle
When does [US] Helix Staging 10x | Vanilla | Weekly wipe?
The record of [US] Helix Staging 10x | Vanilla | Weekly's wipes is too thin to reveal its rhythm. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it is due next. The world it is running now dates from 22 days 18 hours ago.
Connect
What steps do I take to join [US] Helix Staging 10x | Vanilla | Weekly?
You can join by opening the console with F1 and typing client.connect 174.57.83.70:28030. Or hit Launch Rust on this page to open Rust through Steam and connect.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs166235,ts8,^o^z,rustmaps
Game
gmrust
mp10
ts8
v2634
cs166235
ptrak
$r?
Mods and access
^o
^z
Other
rustmaps
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.