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Test Server

176.241.20.49:28088 checked 28d ago

Deploy
Zerg meter0%empty
0/10 troops
7-day average0
peak –
Rank#15,404
no region published
Last wipe38d ago
no schedule published
Next wipe · H-hour–
no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server rules

What is the setup on Test Server when it comes to rules and settings?

You will not find a gather rate in the name Test Server. The group cap is 8 players, the default for the game. survival is the game mode, the usual game of gathering, building and raiding. Other players can be fought and raided. The server browser lists it under Community. Anti-cheat is on: VAC, from Valve.

Population

What is the population like on Test Server?

The server Test Server is currently offline; it was last seen 28 days 5 hours ago.

What is Test Server's ranking?

For player hours over the last week, Test Server is #15,404, which puts it in the top – of all ranked servers.

Tags and filters

How should you read the tags on Test Server?

For the game's server browser, Test Server publishes these tags: gmrust (Game mode): Survival in the standard Rust mode; mp10 (Max players): Capacity: 10; ts8 (Group limit): This uses the standard team limit of 8; v2633 (Protocol): To join, your game must match protocol 2633; cs163207 (Build): The game build is 163207; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left unset. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.

Which Rust Zerg Life filters and lists cover Test Server?

These Rust Zerg Life lists include Test Server: Rust community servers for clans. Under these filters it shows on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

About the server

What is the uptime and reliability of Test Server?

Test Server is offline at the moment; the last time it was seen was 28 days 5 hours ago. Across the last 7 full days, 0 of 168 hours were online, which is 0%. Rust Zerg Life has been tracking it since 13 September 2026.

Which Rust build does Test Server use?

The server Test Server runs Rust network protocol 2633 and build 163207 with Linux as its operating system. The protocol must match for you to join, and Steam will update your game to that protocol.

What is the location of Test Server?

No region is published by Test Server. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. Connect to it at 176.241.20.49:28088.

Wipe days

What schedule does Test Server follow for wipes?

With so few wipes on record for Test Server, its pattern is not yet clear. Next on Thursday 5 November at 19:00 UTC: the monthly force wipe that every Rust server gets. The world in play right now was made 38 days 6 hours ago.

How to join

How can I connect to Test Server?

Join by entering client.connect 176.241.20.49:28088 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Survival in the standard Rust mode.
mp10
Max players Capacity: 10.
ts8
Group limit This uses the standard team limit of 8.
v2633
Protocol To join, your game must match protocol 2633.
cs163207
Build The game build is 163207.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code Region code left unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.